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All Classes Interface Summary Class Summary Enum Summary Class Description AbstractAccumlationDepthPeeling AbstractDepthPeelingAlgorithm DepthPeelingChart DepthPeelingChartFactory DepthPeelingPainterFactory DepthPeelingRenderer3d Execute depth peeling methods in a Jzy3dRenderer3d
This feature is based on Order Independent Transparency algorithms published by Louis Bavoil (NVIDIA Corporation).DepthPeelingView DepthPeelingRenderer3d
needs to split calls to view clear and view renderer.DualDepthPeelingAlgorithm FrontToBackPeelingAlgorithm IDepthPeelingAlgorithm AIDepthPeelingAlgorithm
has a GLEventListener-like interface to act as a delegate for a depth peeling renderer.IShaderable MandelbrotSetting MandelBrotShader PeeledCubesDemo no pb avec simple polygon: gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL); gl.glEnable(GL2.GL_POLYGON_OFFSET_FILL); Probl�me avec polygon normal > probl�me enlev� si p1.setWireframeDisplayed(false); > l'ordre dans le scene graph n'a pas l'air d'avoir d'impact Probl�me avec simple polygon qd create stack avant ou apr�s Dans la vue d�compos�e renderer.display, le rendering devient tr�s lent si view.renderOverlay(gl); n'est pas appel�PeeledCubesDemo_2 PeeledDragonDemo PeeledStackDemo PeeledWireSurfaceDemo PeelingMethod ShadedDrawable Shaderable ShaderColoredDragon ShaderDemo ShaderMandelbrotDemo ShaderRenderer3d TexSurface WeightedAveragePeelingAlgorithm WeightedSumPeelingAlgorithm