Package panamagl.opengl
Interface GLES1_1_0
public interface GLES1_1_0
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionvoidglActiveTexture(int texture) voidglAlphaFunc(int func, float ref) voidglAlphaFuncx(int func, int ref) voidglBindBuffer(int target, int buffer) voidglBindTexture(int target, int texture) voidglBlendFunc(int sfactor, int dfactor) voidglBufferData(int target, long size, MemorySegment data, int usage) voidglBufferSubData(int target, long offset, long size, MemorySegment data) voidglClear(int mask) voidglClearColor(float red, float green, float blue, float alpha) voidglClearColorx(int red, int green, int blue, int alpha) voidglClearDepthf(float d) voidglClearDepthx(int depth) voidglClearStencil(int s) voidglClientActiveTexture(int texture) voidglClipPlanef(int p, MemorySegment eqn) voidglClipPlanex(int plane, MemorySegment equation) voidglColor4f(float red, float green, float blue, float alpha) voidglColor4ub(byte red, byte green, byte blue, byte alpha) voidglColor4x(int red, int green, int blue, int alpha) voidglColorMask(byte red, byte green, byte blue, byte alpha) voidglColorPointer(int size, int type, int stride, MemorySegment pointer) voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, MemorySegment data) voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, MemorySegment data) voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCullFace(int mode) voidglDeleteBuffers(int n, MemorySegment buffers) voidglDeleteTextures(int n, MemorySegment textures) voidglDepthFunc(int func) voidglDepthMask(byte flag) voidglDepthRangef(float n, float f) voidglDepthRangex(int n, int f) voidglDisable(int cap) voidglDisableClientState(int array) voidglDrawArrays(int mode, int first, int count) voidglDrawElements(int mode, int count, int type, MemorySegment indices) voidglEnable(int cap) voidglEnableClientState(int array) voidglFinish()voidglFlush()voidglFogf(int pname, float param) voidglFogfv(int pname, MemorySegment params) voidglFogx(int pname, int param) voidglFogxv(int pname, MemorySegment param) voidglFrontFace(int mode) voidglFrustumf(float l, float r, float b, float t, float n, float f) voidglFrustumx(int l, int r, int b, int t, int n, int f) voidglGenBuffers(int n, MemorySegment buffers) voidglGenTextures(int n, MemorySegment textures) voidglGetBooleanv(int pname, MemorySegment data) voidglGetBufferParameteriv(int target, int pname, MemorySegment params) voidglGetClipPlanef(int plane, MemorySegment equation) voidglGetClipPlanex(int plane, MemorySegment equation) intvoidglGetFixedv(int pname, MemorySegment params) voidglGetFloatv(int pname, MemorySegment data) voidglGetIntegerv(int pname, MemorySegment data) voidglGetLightfv(int light, int pname, MemorySegment params) voidglGetLightxv(int light, int pname, MemorySegment params) voidglGetMaterialfv(int face, int pname, MemorySegment params) voidglGetMaterialxv(int face, int pname, MemorySegment params) voidglGetPointerv(int pname, MemorySegment params) glGetString(int name) voidglGetTexEnvfv(int target, int pname, MemorySegment params) voidglGetTexEnviv(int target, int pname, MemorySegment params) voidglGetTexEnvxv(int target, int pname, MemorySegment params) voidglGetTexParameterfv(int target, int pname, MemorySegment params) voidglGetTexParameteriv(int target, int pname, MemorySegment params) voidglGetTexParameterxv(int target, int pname, MemorySegment params) voidglHint(int target, int mode) byteglIsBuffer(int buffer) byteglIsEnabled(int cap) byteglIsTexture(int texture) voidglLightf(int light, int pname, float param) voidglLightfv(int light, int pname, MemorySegment params) voidglLightModelf(int pname, float param) voidglLightModelfv(int pname, MemorySegment params) voidglLightModelx(int pname, int param) voidglLightModelxv(int pname, MemorySegment param) voidglLightx(int light, int pname, int param) voidglLightxv(int light, int pname, MemorySegment params) voidglLineWidth(float width) voidglLineWidthx(int width) voidvoidvoidvoidglLogicOp(int opcode) voidglMaterialf(int face, int pname, float param) voidglMaterialfv(int face, int pname, MemorySegment params) voidglMaterialx(int face, int pname, int param) voidglMaterialxv(int face, int pname, MemorySegment param) voidglMatrixMode(int mode) voidglMultiTexCoord4f(int target, float s, float t, float r, float q) voidglMultiTexCoord4x(int texture, int s, int t, int r, int q) voidvoidvoidglNormal3f(float nx, float ny, float nz) voidglNormal3x(int nx, int ny, int nz) voidglNormalPointer(int type, int stride, MemorySegment pointer) voidglOrthof(float l, float r, float b, float t, float n, float f) voidglOrthox(int l, int r, int b, int t, int n, int f) voidglPixelStorei(int pname, int param) voidglPointParameterf(int pname, float param) voidglPointParameterfv(int pname, MemorySegment params) voidglPointParameterx(int pname, int param) voidglPointParameterxv(int pname, MemorySegment params) voidglPointSize(float size) voidglPointSizex(int size) voidglPolygonOffset(float factor, float units) voidglPolygonOffsetx(int factor, int units) voidvoidvoidglReadPixels(int x, int y, int width, int height, int format, int type, MemorySegment pixels) voidglRotatef(float angle, float x, float y, float z) voidglRotatex(int angle, int x, int y, int z) voidglSampleCoverage(float value, byte invert) voidglSampleCoveragex(int value, byte invert) voidglScalef(float x, float y, float z) voidglScalex(int x, int y, int z) voidglScissor(int x, int y, int width, int height) voidglShadeModel(int mode) voidglStencilFunc(int func, int ref, int mask) voidglStencilMask(int mask) voidglStencilOp(int fail, int zfail, int zpass) voidglTexCoordPointer(int size, int type, int stride, MemorySegment pointer) voidglTexEnvf(int target, int pname, float param) voidglTexEnvfv(int target, int pname, MemorySegment params) voidglTexEnvi(int target, int pname, int param) voidglTexEnviv(int target, int pname, MemorySegment params) voidglTexEnvx(int target, int pname, int param) voidglTexEnvxv(int target, int pname, MemorySegment params) voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, MemorySegment pixels) voidglTexParameterf(int target, int pname, float param) voidglTexParameterfv(int target, int pname, MemorySegment params) voidglTexParameteri(int target, int pname, int param) voidglTexParameteriv(int target, int pname, MemorySegment params) voidglTexParameterx(int target, int pname, int param) voidglTexParameterxv(int target, int pname, MemorySegment params) voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, MemorySegment pixels) voidglTranslatef(float x, float y, float z) voidglTranslatex(int x, int y, int z) voidglVertexPointer(int size, int type, int stride, MemorySegment pointer) voidglViewport(int x, int y, int width, int height)
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Field Details
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GL_VERSION_ES_CL_1_0
static final int GL_VERSION_ES_CL_1_0- See Also:
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GL_VERSION_ES_CM_1_1
static final int GL_VERSION_ES_CM_1_1- See Also:
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GL_VERSION_ES_CL_1_1
static final int GL_VERSION_ES_CL_1_1- See Also:
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GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_BUFFER_BIT- See Also:
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GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_BUFFER_BIT- See Also:
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GL_COLOR_BUFFER_BIT
static final int GL_COLOR_BUFFER_BIT- See Also:
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GL_FALSE
static final int GL_FALSE- See Also:
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GL_TRUE
static final int GL_TRUE- See Also:
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GL_POINTS
static final int GL_POINTS- See Also:
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GL_LINES
static final int GL_LINES- See Also:
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GL_LINE_LOOP
static final int GL_LINE_LOOP- See Also:
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GL_LINE_STRIP
static final int GL_LINE_STRIP- See Also:
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GL_TRIANGLES
static final int GL_TRIANGLES- See Also:
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GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP- See Also:
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GL_TRIANGLE_FAN
static final int GL_TRIANGLE_FAN- See Also:
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GL_NEVER
static final int GL_NEVER- See Also:
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GL_LESS
static final int GL_LESS- See Also:
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GL_EQUAL
static final int GL_EQUAL- See Also:
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GL_LEQUAL
static final int GL_LEQUAL- See Also:
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GL_GREATER
static final int GL_GREATER- See Also:
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GL_NOTEQUAL
static final int GL_NOTEQUAL- See Also:
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GL_GEQUAL
static final int GL_GEQUAL- See Also:
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GL_ALWAYS
static final int GL_ALWAYS- See Also:
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GL_ZERO
static final int GL_ZERO- See Also:
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GL_ONE
static final int GL_ONE- See Also:
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GL_SRC_COLOR
static final int GL_SRC_COLOR- See Also:
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GL_ONE_MINUS_SRC_COLOR
static final int GL_ONE_MINUS_SRC_COLOR- See Also:
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GL_SRC_ALPHA
static final int GL_SRC_ALPHA- See Also:
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GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
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GL_DST_ALPHA
static final int GL_DST_ALPHA- See Also:
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GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_ALPHA- See Also:
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GL_DST_COLOR
static final int GL_DST_COLOR- See Also:
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GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_DST_COLOR- See Also:
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GL_SRC_ALPHA_SATURATE
static final int GL_SRC_ALPHA_SATURATE- See Also:
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GL_CLIP_PLANE0
static final int GL_CLIP_PLANE0- See Also:
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GL_CLIP_PLANE1
static final int GL_CLIP_PLANE1- See Also:
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GL_CLIP_PLANE2
static final int GL_CLIP_PLANE2- See Also:
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GL_CLIP_PLANE3
static final int GL_CLIP_PLANE3- See Also:
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GL_CLIP_PLANE4
static final int GL_CLIP_PLANE4- See Also:
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GL_CLIP_PLANE5
static final int GL_CLIP_PLANE5- See Also:
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GL_FRONT
static final int GL_FRONT- See Also:
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GL_BACK
static final int GL_BACK- See Also:
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GL_FRONT_AND_BACK
static final int GL_FRONT_AND_BACK- See Also:
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GL_FOG
static final int GL_FOG- See Also:
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GL_LIGHTING
static final int GL_LIGHTING- See Also:
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GL_TEXTURE_2D
static final int GL_TEXTURE_2D- See Also:
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GL_CULL_FACE
static final int GL_CULL_FACE- See Also:
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GL_ALPHA_TEST
static final int GL_ALPHA_TEST- See Also:
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GL_BLEND
static final int GL_BLEND- See Also:
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GL_COLOR_LOGIC_OP
static final int GL_COLOR_LOGIC_OP- See Also:
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GL_DITHER
static final int GL_DITHER- See Also:
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GL_STENCIL_TEST
static final int GL_STENCIL_TEST- See Also:
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GL_DEPTH_TEST
static final int GL_DEPTH_TEST- See Also:
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GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH- See Also:
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GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH- See Also:
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GL_SCISSOR_TEST
static final int GL_SCISSOR_TEST- See Also:
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GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL- See Also:
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GL_NORMALIZE
static final int GL_NORMALIZE- See Also:
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GL_RESCALE_NORMAL
static final int GL_RESCALE_NORMAL- See Also:
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GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY- See Also:
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GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY- See Also:
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GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY- See Also:
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GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_COORD_ARRAY- See Also:
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GL_MULTISAMPLE
static final int GL_MULTISAMPLE- See Also:
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GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
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GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
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GL_SAMPLE_COVERAGE
static final int GL_SAMPLE_COVERAGE- See Also:
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GL_NO_ERROR
static final int GL_NO_ERROR- See Also:
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GL_INVALID_ENUM
static final int GL_INVALID_ENUM- See Also:
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GL_INVALID_VALUE
static final int GL_INVALID_VALUE- See Also:
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GL_INVALID_OPERATION
static final int GL_INVALID_OPERATION- See Also:
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GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW- See Also:
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GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW- See Also:
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GL_OUT_OF_MEMORY
static final int GL_OUT_OF_MEMORY- See Also:
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GL_EXP
static final int GL_EXP- See Also:
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GL_EXP2
static final int GL_EXP2- See Also:
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GL_FOG_DENSITY
static final int GL_FOG_DENSITY- See Also:
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GL_FOG_START
static final int GL_FOG_START- See Also:
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GL_FOG_END
static final int GL_FOG_END- See Also:
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GL_FOG_MODE
static final int GL_FOG_MODE- See Also:
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GL_FOG_COLOR
static final int GL_FOG_COLOR- See Also:
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GL_CW
static final int GL_CW- See Also:
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GL_CCW
static final int GL_CCW- See Also:
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GL_CURRENT_COLOR
static final int GL_CURRENT_COLOR- See Also:
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GL_CURRENT_NORMAL
static final int GL_CURRENT_NORMAL- See Also:
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GL_CURRENT_TEXTURE_COORDS
static final int GL_CURRENT_TEXTURE_COORDS- See Also:
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GL_POINT_SIZE
static final int GL_POINT_SIZE- See Also:
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GL_POINT_SIZE_MIN
static final int GL_POINT_SIZE_MIN- See Also:
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GL_POINT_SIZE_MAX
static final int GL_POINT_SIZE_MAX- See Also:
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GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_FADE_THRESHOLD_SIZE- See Also:
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GL_POINT_DISTANCE_ATTENUATION
static final int GL_POINT_DISTANCE_ATTENUATION- See Also:
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GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_SMOOTH_POINT_SIZE_RANGE- See Also:
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GL_LINE_WIDTH
static final int GL_LINE_WIDTH- See Also:
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GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_LINE_WIDTH_RANGE- See Also:
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GL_ALIASED_POINT_SIZE_RANGE
static final int GL_ALIASED_POINT_SIZE_RANGE- See Also:
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GL_ALIASED_LINE_WIDTH_RANGE
static final int GL_ALIASED_LINE_WIDTH_RANGE- See Also:
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GL_CULL_FACE_MODE
static final int GL_CULL_FACE_MODE- See Also:
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GL_FRONT_FACE
static final int GL_FRONT_FACE- See Also:
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GL_SHADE_MODEL
static final int GL_SHADE_MODEL- See Also:
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GL_DEPTH_RANGE
static final int GL_DEPTH_RANGE- See Also:
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GL_DEPTH_WRITEMASK
static final int GL_DEPTH_WRITEMASK- See Also:
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GL_DEPTH_CLEAR_VALUE
static final int GL_DEPTH_CLEAR_VALUE- See Also:
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GL_DEPTH_FUNC
static final int GL_DEPTH_FUNC- See Also:
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GL_STENCIL_CLEAR_VALUE
static final int GL_STENCIL_CLEAR_VALUE- See Also:
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GL_STENCIL_FUNC
static final int GL_STENCIL_FUNC- See Also:
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GL_STENCIL_VALUE_MASK
static final int GL_STENCIL_VALUE_MASK- See Also:
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GL_STENCIL_FAIL
static final int GL_STENCIL_FAIL- See Also:
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GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
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GL_STENCIL_PASS_DEPTH_PASS
static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
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GL_STENCIL_REF
static final int GL_STENCIL_REF- See Also:
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GL_STENCIL_WRITEMASK
static final int GL_STENCIL_WRITEMASK- See Also:
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GL_MATRIX_MODE
static final int GL_MATRIX_MODE- See Also:
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GL_VIEWPORT
static final int GL_VIEWPORT- See Also:
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GL_MODELVIEW_STACK_DEPTH
static final int GL_MODELVIEW_STACK_DEPTH- See Also:
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GL_PROJECTION_STACK_DEPTH
static final int GL_PROJECTION_STACK_DEPTH- See Also:
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GL_TEXTURE_STACK_DEPTH
static final int GL_TEXTURE_STACK_DEPTH- See Also:
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GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_MATRIX- See Also:
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GL_PROJECTION_MATRIX
static final int GL_PROJECTION_MATRIX- See Also:
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GL_TEXTURE_MATRIX
static final int GL_TEXTURE_MATRIX- See Also:
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GL_ALPHA_TEST_FUNC
static final int GL_ALPHA_TEST_FUNC- See Also:
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GL_ALPHA_TEST_REF
static final int GL_ALPHA_TEST_REF- See Also:
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GL_BLEND_DST
static final int GL_BLEND_DST- See Also:
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GL_BLEND_SRC
static final int GL_BLEND_SRC- See Also:
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GL_LOGIC_OP_MODE
static final int GL_LOGIC_OP_MODE- See Also:
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GL_SCISSOR_BOX
static final int GL_SCISSOR_BOX- See Also:
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GL_COLOR_CLEAR_VALUE
static final int GL_COLOR_CLEAR_VALUE- See Also:
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GL_COLOR_WRITEMASK
static final int GL_COLOR_WRITEMASK- See Also:
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GL_MAX_LIGHTS
static final int GL_MAX_LIGHTS- See Also:
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GL_MAX_CLIP_PLANES
static final int GL_MAX_CLIP_PLANES- See Also:
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GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_SIZE- See Also:
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GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_MODELVIEW_STACK_DEPTH- See Also:
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GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_PROJECTION_STACK_DEPTH- See Also:
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GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_STACK_DEPTH- See Also:
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GL_MAX_VIEWPORT_DIMS
static final int GL_MAX_VIEWPORT_DIMS- See Also:
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GL_MAX_TEXTURE_UNITS
static final int GL_MAX_TEXTURE_UNITS- See Also:
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GL_SUBPIXEL_BITS
static final int GL_SUBPIXEL_BITS- See Also:
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GL_RED_BITS
static final int GL_RED_BITS- See Also:
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GL_GREEN_BITS
static final int GL_GREEN_BITS- See Also:
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GL_BLUE_BITS
static final int GL_BLUE_BITS- See Also:
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GL_ALPHA_BITS
static final int GL_ALPHA_BITS- See Also:
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GL_DEPTH_BITS
static final int GL_DEPTH_BITS- See Also:
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GL_STENCIL_BITS
static final int GL_STENCIL_BITS- See Also:
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GL_POLYGON_OFFSET_UNITS
static final int GL_POLYGON_OFFSET_UNITS- See Also:
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GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_FILL- See Also:
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GL_POLYGON_OFFSET_FACTOR
static final int GL_POLYGON_OFFSET_FACTOR- See Also:
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GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D- See Also:
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GL_VERTEX_ARRAY_SIZE
static final int GL_VERTEX_ARRAY_SIZE- See Also:
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GL_VERTEX_ARRAY_TYPE
static final int GL_VERTEX_ARRAY_TYPE- See Also:
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GL_VERTEX_ARRAY_STRIDE
static final int GL_VERTEX_ARRAY_STRIDE- See Also:
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GL_NORMAL_ARRAY_TYPE
static final int GL_NORMAL_ARRAY_TYPE- See Also:
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GL_NORMAL_ARRAY_STRIDE
static final int GL_NORMAL_ARRAY_STRIDE- See Also:
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GL_COLOR_ARRAY_SIZE
static final int GL_COLOR_ARRAY_SIZE- See Also:
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GL_COLOR_ARRAY_TYPE
static final int GL_COLOR_ARRAY_TYPE- See Also:
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GL_COLOR_ARRAY_STRIDE
static final int GL_COLOR_ARRAY_STRIDE- See Also:
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GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_TEXTURE_COORD_ARRAY_SIZE- See Also:
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GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_TEXTURE_COORD_ARRAY_TYPE- See Also:
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GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_TEXTURE_COORD_ARRAY_STRIDE- See Also:
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GL_VERTEX_ARRAY_POINTER
static final int GL_VERTEX_ARRAY_POINTER- See Also:
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GL_NORMAL_ARRAY_POINTER
static final int GL_NORMAL_ARRAY_POINTER- See Also:
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GL_COLOR_ARRAY_POINTER
static final int GL_COLOR_ARRAY_POINTER- See Also:
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GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_TEXTURE_COORD_ARRAY_POINTER- See Also:
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GL_SAMPLE_BUFFERS
static final int GL_SAMPLE_BUFFERS- See Also:
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GL_SAMPLES
static final int GL_SAMPLES- See Also:
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GL_SAMPLE_COVERAGE_VALUE
static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
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GL_SAMPLE_COVERAGE_INVERT
static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
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GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
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GL_DONT_CARE
static final int GL_DONT_CARE- See Also:
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GL_FASTEST
static final int GL_FASTEST- See Also:
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GL_NICEST
static final int GL_NICEST- See Also:
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GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_PERSPECTIVE_CORRECTION_HINT- See Also:
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GL_POINT_SMOOTH_HINT
static final int GL_POINT_SMOOTH_HINT- See Also:
-
GL_LINE_SMOOTH_HINT
static final int GL_LINE_SMOOTH_HINT- See Also:
-
GL_FOG_HINT
static final int GL_FOG_HINT- See Also:
-
GL_GENERATE_MIPMAP_HINT
static final int GL_GENERATE_MIPMAP_HINT- See Also:
-
GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_AMBIENT- See Also:
-
GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LIGHT_MODEL_TWO_SIDE- See Also:
-
GL_AMBIENT
static final int GL_AMBIENT- See Also:
-
GL_DIFFUSE
static final int GL_DIFFUSE- See Also:
-
GL_SPECULAR
static final int GL_SPECULAR- See Also:
-
GL_POSITION
static final int GL_POSITION- See Also:
-
GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION- See Also:
-
GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT- See Also:
-
GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF- See Also:
-
GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION- See Also:
-
GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION- See Also:
-
GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION- See Also:
-
GL_BYTE
static final int GL_BYTE- See Also:
-
GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE- See Also:
-
GL_SHORT
static final int GL_SHORT- See Also:
-
GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT- See Also:
-
GL_FLOAT
static final int GL_FLOAT- See Also:
-
GL_FIXED
static final int GL_FIXED- See Also:
-
GL_CLEAR
static final int GL_CLEAR- See Also:
-
GL_AND
static final int GL_AND- See Also:
-
GL_AND_REVERSE
static final int GL_AND_REVERSE- See Also:
-
GL_COPY
static final int GL_COPY- See Also:
-
GL_AND_INVERTED
static final int GL_AND_INVERTED- See Also:
-
GL_NOOP
static final int GL_NOOP- See Also:
-
GL_XOR
static final int GL_XOR- See Also:
-
GL_OR
static final int GL_OR- See Also:
-
GL_NOR
static final int GL_NOR- See Also:
-
GL_EQUIV
static final int GL_EQUIV- See Also:
-
GL_INVERT
static final int GL_INVERT- See Also:
-
GL_OR_REVERSE
static final int GL_OR_REVERSE- See Also:
-
GL_COPY_INVERTED
static final int GL_COPY_INVERTED- See Also:
-
GL_OR_INVERTED
static final int GL_OR_INVERTED- See Also:
-
GL_NAND
static final int GL_NAND- See Also:
-
GL_SET
static final int GL_SET- See Also:
-
GL_EMISSION
static final int GL_EMISSION- See Also:
-
GL_SHININESS
static final int GL_SHININESS- See Also:
-
GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE- See Also:
-
GL_MODELVIEW
static final int GL_MODELVIEW- See Also:
-
GL_PROJECTION
static final int GL_PROJECTION- See Also:
-
GL_TEXTURE
static final int GL_TEXTURE- See Also:
-
GL_ALPHA
static final int GL_ALPHA- See Also:
-
GL_RGB
static final int GL_RGB- See Also:
-
GL_RGBA
static final int GL_RGBA- See Also:
-
GL_LUMINANCE
static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE_ALPHA
static final int GL_LUMINANCE_ALPHA- See Also:
-
GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_PACK_ALIGNMENT
static final int GL_PACK_ALIGNMENT- See Also:
-
GL_UNSIGNED_SHORT_4_4_4_4
static final int GL_UNSIGNED_SHORT_4_4_4_4- See Also:
-
GL_UNSIGNED_SHORT_5_5_5_1
static final int GL_UNSIGNED_SHORT_5_5_5_1- See Also:
-
GL_UNSIGNED_SHORT_5_6_5
static final int GL_UNSIGNED_SHORT_5_6_5- See Also:
-
GL_FLAT
static final int GL_FLAT- See Also:
-
GL_SMOOTH
static final int GL_SMOOTH- See Also:
-
GL_KEEP
static final int GL_KEEP- See Also:
-
GL_REPLACE
static final int GL_REPLACE- See Also:
-
GL_INCR
static final int GL_INCR- See Also:
-
GL_DECR
static final int GL_DECR- See Also:
-
GL_VENDOR
static final int GL_VENDOR- See Also:
-
GL_RENDERER
static final int GL_RENDERER- See Also:
-
GL_VERSION
static final int GL_VERSION- See Also:
-
GL_EXTENSIONS
static final int GL_EXTENSIONS- See Also:
-
GL_MODULATE
static final int GL_MODULATE- See Also:
-
GL_DECAL
static final int GL_DECAL- See Also:
-
GL_ADD
static final int GL_ADD- See Also:
-
GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_ENV_MODE- See Also:
-
GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_COLOR- See Also:
-
GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV- See Also:
-
GL_NEAREST
static final int GL_NEAREST- See Also:
-
GL_LINEAR
static final int GL_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_GENERATE_MIPMAP
static final int GL_GENERATE_MIPMAP- See Also:
-
GL_TEXTURE0
static final int GL_TEXTURE0- See Also:
-
GL_TEXTURE1
static final int GL_TEXTURE1- See Also:
-
GL_TEXTURE2
static final int GL_TEXTURE2- See Also:
-
GL_TEXTURE3
static final int GL_TEXTURE3- See Also:
-
GL_TEXTURE4
static final int GL_TEXTURE4- See Also:
-
GL_TEXTURE5
static final int GL_TEXTURE5- See Also:
-
GL_TEXTURE6
static final int GL_TEXTURE6- See Also:
-
GL_TEXTURE7
static final int GL_TEXTURE7- See Also:
-
GL_TEXTURE8
static final int GL_TEXTURE8- See Also:
-
GL_TEXTURE9
static final int GL_TEXTURE9- See Also:
-
GL_TEXTURE10
static final int GL_TEXTURE10- See Also:
-
GL_TEXTURE11
static final int GL_TEXTURE11- See Also:
-
GL_TEXTURE12
static final int GL_TEXTURE12- See Also:
-
GL_TEXTURE13
static final int GL_TEXTURE13- See Also:
-
GL_TEXTURE14
static final int GL_TEXTURE14- See Also:
-
GL_TEXTURE15
static final int GL_TEXTURE15- See Also:
-
GL_TEXTURE16
static final int GL_TEXTURE16- See Also:
-
GL_TEXTURE17
static final int GL_TEXTURE17- See Also:
-
GL_TEXTURE18
static final int GL_TEXTURE18- See Also:
-
GL_TEXTURE19
static final int GL_TEXTURE19- See Also:
-
GL_TEXTURE20
static final int GL_TEXTURE20- See Also:
-
GL_TEXTURE21
static final int GL_TEXTURE21- See Also:
-
GL_TEXTURE22
static final int GL_TEXTURE22- See Also:
-
GL_TEXTURE23
static final int GL_TEXTURE23- See Also:
-
GL_TEXTURE24
static final int GL_TEXTURE24- See Also:
-
GL_TEXTURE25
static final int GL_TEXTURE25- See Also:
-
GL_TEXTURE26
static final int GL_TEXTURE26- See Also:
-
GL_TEXTURE27
static final int GL_TEXTURE27- See Also:
-
GL_TEXTURE28
static final int GL_TEXTURE28- See Also:
-
GL_TEXTURE29
static final int GL_TEXTURE29- See Also:
-
GL_TEXTURE30
static final int GL_TEXTURE30- See Also:
-
GL_TEXTURE31
static final int GL_TEXTURE31- See Also:
-
GL_ACTIVE_TEXTURE
static final int GL_ACTIVE_TEXTURE- See Also:
-
GL_CLIENT_ACTIVE_TEXTURE
static final int GL_CLIENT_ACTIVE_TEXTURE- See Also:
-
GL_REPEAT
static final int GL_REPEAT- See Also:
-
GL_CLAMP_TO_EDGE
static final int GL_CLAMP_TO_EDGE- See Also:
-
GL_LIGHT0
static final int GL_LIGHT0- See Also:
-
GL_LIGHT1
static final int GL_LIGHT1- See Also:
-
GL_LIGHT2
static final int GL_LIGHT2- See Also:
-
GL_LIGHT3
static final int GL_LIGHT3- See Also:
-
GL_LIGHT4
static final int GL_LIGHT4- See Also:
-
GL_LIGHT5
static final int GL_LIGHT5- See Also:
-
GL_LIGHT6
static final int GL_LIGHT6- See Also:
-
GL_LIGHT7
static final int GL_LIGHT7- See Also:
-
GL_ARRAY_BUFFER
static final int GL_ARRAY_BUFFER- See Also:
-
GL_ELEMENT_ARRAY_BUFFER
static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
-
GL_ARRAY_BUFFER_BINDING
static final int GL_ARRAY_BUFFER_BINDING- See Also:
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING- See Also:
-
GL_VERTEX_ARRAY_BUFFER_BINDING
static final int GL_VERTEX_ARRAY_BUFFER_BINDING- See Also:
-
GL_NORMAL_ARRAY_BUFFER_BINDING
static final int GL_NORMAL_ARRAY_BUFFER_BINDING- See Also:
-
GL_COLOR_ARRAY_BUFFER_BINDING
static final int GL_COLOR_ARRAY_BUFFER_BINDING- See Also:
-
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING- See Also:
-
GL_STATIC_DRAW
static final int GL_STATIC_DRAW- See Also:
-
GL_DYNAMIC_DRAW
static final int GL_DYNAMIC_DRAW- See Also:
-
GL_BUFFER_SIZE
static final int GL_BUFFER_SIZE- See Also:
-
GL_BUFFER_USAGE
static final int GL_BUFFER_USAGE- See Also:
-
GL_SUBTRACT
static final int GL_SUBTRACT- See Also:
-
GL_COMBINE
static final int GL_COMBINE- See Also:
-
GL_COMBINE_RGB
static final int GL_COMBINE_RGB- See Also:
-
GL_COMBINE_ALPHA
static final int GL_COMBINE_ALPHA- See Also:
-
GL_RGB_SCALE
static final int GL_RGB_SCALE- See Also:
-
GL_ADD_SIGNED
static final int GL_ADD_SIGNED- See Also:
-
GL_INTERPOLATE
static final int GL_INTERPOLATE- See Also:
-
GL_CONSTANT
static final int GL_CONSTANT- See Also:
-
GL_PRIMARY_COLOR
static final int GL_PRIMARY_COLOR- See Also:
-
GL_PREVIOUS
static final int GL_PREVIOUS- See Also:
-
GL_OPERAND0_RGB
static final int GL_OPERAND0_RGB- See Also:
-
GL_OPERAND1_RGB
static final int GL_OPERAND1_RGB- See Also:
-
GL_OPERAND2_RGB
static final int GL_OPERAND2_RGB- See Also:
-
GL_OPERAND0_ALPHA
static final int GL_OPERAND0_ALPHA- See Also:
-
GL_OPERAND1_ALPHA
static final int GL_OPERAND1_ALPHA- See Also:
-
GL_OPERAND2_ALPHA
static final int GL_OPERAND2_ALPHA- See Also:
-
GL_ALPHA_SCALE
static final int GL_ALPHA_SCALE- See Also:
-
GL_SRC0_RGB
static final int GL_SRC0_RGB- See Also:
-
GL_SRC1_RGB
static final int GL_SRC1_RGB- See Also:
-
GL_SRC2_RGB
static final int GL_SRC2_RGB- See Also:
-
GL_SRC0_ALPHA
static final int GL_SRC0_ALPHA- See Also:
-
GL_SRC1_ALPHA
static final int GL_SRC1_ALPHA- See Also:
-
GL_SRC2_ALPHA
static final int GL_SRC2_ALPHA- See Also:
-
GL_DOT3_RGB
static final int GL_DOT3_RGB- See Also:
-
GL_DOT3_RGBA
static final int GL_DOT3_RGBA- See Also:
-
-
Method Details
-
glAlphaFunc
void glAlphaFunc(int func, float ref) -
glClearColor
void glClearColor(float red, float green, float blue, float alpha) -
glClearDepthf
void glClearDepthf(float d) -
glClipPlanef
-
glColor4f
void glColor4f(float red, float green, float blue, float alpha) -
glDepthRangef
void glDepthRangef(float n, float f) -
glFogf
void glFogf(int pname, float param) -
glFogfv
-
glFrustumf
void glFrustumf(float l, float r, float b, float t, float n, float f) -
glGetClipPlanef
-
glGetFloatv
-
glGetLightfv
-
glGetMaterialfv
-
glGetTexEnvfv
-
glGetTexParameterfv
-
glLightModelf
void glLightModelf(int pname, float param) -
glLightModelfv
-
glLightf
void glLightf(int light, int pname, float param) -
glLightfv
-
glLineWidth
void glLineWidth(float width) -
glLoadMatrixf
-
glMaterialf
void glMaterialf(int face, int pname, float param) -
glMaterialfv
-
glMultMatrixf
-
glMultiTexCoord4f
void glMultiTexCoord4f(int target, float s, float t, float r, float q) -
glNormal3f
void glNormal3f(float nx, float ny, float nz) -
glOrthof
void glOrthof(float l, float r, float b, float t, float n, float f) -
glPointParameterf
void glPointParameterf(int pname, float param) -
glPointParameterfv
-
glPointSize
void glPointSize(float size) -
glPolygonOffset
void glPolygonOffset(float factor, float units) -
glRotatef
void glRotatef(float angle, float x, float y, float z) -
glScalef
void glScalef(float x, float y, float z) -
glTexEnvf
void glTexEnvf(int target, int pname, float param) -
glTexEnvfv
-
glTexParameterf
void glTexParameterf(int target, int pname, float param) -
glTexParameterfv
-
glTranslatef
void glTranslatef(float x, float y, float z) -
glActiveTexture
void glActiveTexture(int texture) -
glAlphaFuncx
void glAlphaFuncx(int func, int ref) -
glBindBuffer
void glBindBuffer(int target, int buffer) -
glBindTexture
void glBindTexture(int target, int texture) -
glBlendFunc
void glBlendFunc(int sfactor, int dfactor) -
glBufferData
-
glBufferSubData
-
glClear
void glClear(int mask) -
glClearColorx
void glClearColorx(int red, int green, int blue, int alpha) -
glClearDepthx
void glClearDepthx(int depth) -
glClearStencil
void glClearStencil(int s) -
glClientActiveTexture
void glClientActiveTexture(int texture) -
glClipPlanex
-
glColor4ub
void glColor4ub(byte red, byte green, byte blue, byte alpha) -
glColor4x
void glColor4x(int red, int green, int blue, int alpha) -
glColorMask
void glColorMask(byte red, byte green, byte blue, byte alpha) -
glColorPointer
-
glCompressedTexImage2D
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, MemorySegment data) -
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, MemorySegment data) -
glCopyTexImage2D
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage2D
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCullFace
void glCullFace(int mode) -
glDeleteBuffers
-
glDeleteTextures
-
glDepthFunc
void glDepthFunc(int func) -
glDepthMask
void glDepthMask(byte flag) -
glDepthRangex
void glDepthRangex(int n, int f) -
glDisable
void glDisable(int cap) -
glDisableClientState
void glDisableClientState(int array) -
glDrawArrays
void glDrawArrays(int mode, int first, int count) -
glDrawElements
-
glEnable
void glEnable(int cap) -
glEnableClientState
void glEnableClientState(int array) -
glFinish
void glFinish() -
glFlush
void glFlush() -
glFogx
void glFogx(int pname, int param) -
glFogxv
-
glFrontFace
void glFrontFace(int mode) -
glFrustumx
void glFrustumx(int l, int r, int b, int t, int n, int f) -
glGetBooleanv
-
glGetBufferParameteriv
-
glGetClipPlanex
-
glGenBuffers
-
glGenTextures
-
glGetError
int glGetError() -
glGetFixedv
-
glGetIntegerv
-
glGetLightxv
-
glGetMaterialxv
-
glGetPointerv
-
glGetString
-
glGetTexEnviv
-
glGetTexEnvxv
-
glGetTexParameteriv
-
glGetTexParameterxv
-
glHint
void glHint(int target, int mode) -
glIsBuffer
byte glIsBuffer(int buffer) -
glIsEnabled
byte glIsEnabled(int cap) -
glIsTexture
byte glIsTexture(int texture) -
glLightModelx
void glLightModelx(int pname, int param) -
glLightModelxv
-
glLightx
void glLightx(int light, int pname, int param) -
glLightxv
-
glLineWidthx
void glLineWidthx(int width) -
glLoadIdentity
void glLoadIdentity() -
glLoadMatrixx
-
glLogicOp
void glLogicOp(int opcode) -
glMaterialx
void glMaterialx(int face, int pname, int param) -
glMaterialxv
-
glMatrixMode
void glMatrixMode(int mode) -
glMultMatrixx
-
glMultiTexCoord4x
void glMultiTexCoord4x(int texture, int s, int t, int r, int q) -
glNormal3x
void glNormal3x(int nx, int ny, int nz) -
glNormalPointer
-
glOrthox
void glOrthox(int l, int r, int b, int t, int n, int f) -
glPixelStorei
void glPixelStorei(int pname, int param) -
glPointParameterx
void glPointParameterx(int pname, int param) -
glPointParameterxv
-
glPointSizex
void glPointSizex(int size) -
glPolygonOffsetx
void glPolygonOffsetx(int factor, int units) -
glPopMatrix
void glPopMatrix() -
glPushMatrix
void glPushMatrix() -
glReadPixels
-
glRotatex
void glRotatex(int angle, int x, int y, int z) -
glSampleCoverage
void glSampleCoverage(float value, byte invert) -
glSampleCoveragex
void glSampleCoveragex(int value, byte invert) -
glScalex
void glScalex(int x, int y, int z) -
glScissor
void glScissor(int x, int y, int width, int height) -
glShadeModel
void glShadeModel(int mode) -
glStencilFunc
void glStencilFunc(int func, int ref, int mask) -
glStencilMask
void glStencilMask(int mask) -
glStencilOp
void glStencilOp(int fail, int zfail, int zpass) -
glTexCoordPointer
-
glTexEnvi
void glTexEnvi(int target, int pname, int param) -
glTexEnvx
void glTexEnvx(int target, int pname, int param) -
glTexEnviv
-
glTexEnvxv
-
glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, MemorySegment pixels) -
glTexParameteri
void glTexParameteri(int target, int pname, int param) -
glTexParameterx
void glTexParameterx(int target, int pname, int param) -
glTexParameteriv
-
glTexParameterxv
-
glTexSubImage2D
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, MemorySegment pixels) -
glTranslatex
void glTranslatex(int x, int y, int z) -
glVertexPointer
-
glViewport
void glViewport(int x, int y, int width, int height)
-