Package panamagl.opengl
Interface GL_1_0
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionvoidglAccum(int op, float value) voidglAlphaFunc(int func, float ref) voidglBegin(int mode) voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, MemorySegment bitmap) voidglBlendFunc(int sfactor, int dfactor) voidglCallList(int list) voidglCallLists(int n, int type, MemorySegment lists) voidglClear(int mask) voidglClearAccum(float red, float green, float blue, float alpha) voidglClearColor(float red, float green, float blue, float alpha) voidglClearDepth(double depth) voidglClearIndex(float c) voidglClearStencil(int s) voidglClipPlane(int plane, MemorySegment equation) voidglColor3b(byte red, byte green, byte blue) voidvoidglColor3d(double red, double green, double blue) voidvoidglColor3f(float red, float green, float blue) voidvoidglColor3i(int red, int green, int blue) voidvoidglColor3s(short red, short green, short blue) voidvoidglColor3ub(byte red, byte green, byte blue) voidvoidglColor3ui(int red, int green, int blue) voidvoidglColor3us(short red, short green, short blue) voidvoidglColor4b(byte red, byte green, byte blue, byte alpha) voidvoidglColor4d(double red, double green, double blue, double alpha) voidvoidglColor4f(float red, float green, float blue, float alpha) voidvoidglColor4i(int red, int green, int blue, int alpha) voidvoidglColor4s(short red, short green, short blue, short alpha) voidvoidglColor4ub(byte red, byte green, byte blue, byte alpha) voidvoidglColor4ui(int red, int green, int blue, int alpha) voidvoidglColor4us(short red, short green, short blue, short alpha) voidvoidglColorMask(byte red, byte green, byte blue, byte alpha) voidglColorMaterial(int face, int mode) voidglCopyPixels(int x, int y, int width, int height, int type) voidglCullFace(int mode) voidglDeleteLists(int list, int range) voidglDepthFunc(int func) voidglDepthMask(byte flag) voidglDepthRange(double n, double f) voidglDisable(int cap) voidglDrawBuffer(int buf) voidglDrawPixels(int width, int height, int format, int type, MemorySegment pixels) voidglEdgeFlag(byte flag) voidglEdgeFlagv(MemorySegment flag) voidglEnable(int cap) voidglEnd()voidvoidglEvalCoord1d(double u) voidvoidglEvalCoord1f(float u) voidvoidglEvalCoord2d(double u, double v) voidvoidglEvalCoord2f(float u, float v) voidvoidglEvalMesh1(int mode, int i1, int i2) voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) voidglEvalPoint1(int i) voidglEvalPoint2(int i, int j) voidglFeedbackBuffer(int size, int type, MemorySegment buffer) voidglFinish()voidglFlush()voidglFogf(int pname, float param) voidglFogfv(int pname, MemorySegment params) voidglFogi(int pname, int param) voidglFogiv(int pname, MemorySegment params) voidglFrontFace(int mode) voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) intglGenLists(int range) voidglGetBooleanv(int pname, MemorySegment data) voidglGetClipPlane(int plane, MemorySegment equation) voidglGetDoublev(int pname, MemorySegment data) intvoidglGetFloatv(int pname, MemorySegment data) voidglGetIntegerv(int pname, MemorySegment data) voidglGetLightfv(int light, int pname, MemorySegment params) voidglGetLightiv(int light, int pname, MemorySegment params) voidglGetMapdv(int target, int query, MemorySegment v) voidglGetMapfv(int target, int query, MemorySegment v) voidglGetMapiv(int target, int query, MemorySegment v) voidglGetMaterialfv(int face, int pname, MemorySegment params) voidglGetMaterialiv(int face, int pname, MemorySegment params) voidglGetPixelMapfv(int map, MemorySegment values) voidglGetPixelMapuiv(int map, MemorySegment values) voidglGetPixelMapusv(int map, MemorySegment values) voidglGetString(int name) voidglGetTexEnvfv(int target, int pname, MemorySegment params) voidglGetTexEnviv(int target, int pname, MemorySegment params) voidglGetTexGendv(int coord, int pname, MemorySegment params) voidglGetTexGenfv(int coord, int pname, MemorySegment params) voidglGetTexGeniv(int coord, int pname, MemorySegment params) voidglGetTexImage(int target, int level, int format, int type, MemorySegment pixels) voidglGetTexLevelParameterfv(int target, int level, int pname, MemorySegment params) voidglGetTexLevelParameteriv(int target, int level, int pname, MemorySegment params) voidglGetTexParameterfv(int target, int pname, MemorySegment params) voidglGetTexParameteriv(int target, int pname, MemorySegment params) voidglHint(int target, int mode) voidglIndexd(double c) voidvoidglIndexf(float c) voidvoidglIndexi(int c) voidvoidglIndexMask(int mask) voidglIndexs(short c) voidvoidbyteglIsEnabled(int cap) byteglIsList(int list) voidglLightf(int light, int pname, float param) voidglLightfv(int light, int pname, MemorySegment params) voidglLighti(int light, int pname, int param) voidglLightiv(int light, int pname, MemorySegment params) voidglLightModelf(int pname, float param) voidglLightModelfv(int pname, MemorySegment params) voidglLightModeli(int pname, int param) voidglLightModeliv(int pname, MemorySegment params) voidglLineStipple(int factor, short pattern) voidglLineWidth(float width) voidglListBase(int base) voidvoidvoidvoidglLoadName(int name) voidglLogicOp(int opcode) voidglMap1d(int target, double u1, double u2, int stride, int order, MemorySegment points) voidglMap1f(int target, float u1, float u2, int stride, int order, MemorySegment points) voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, MemorySegment points) voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, MemorySegment points) voidglMapGrid1d(int un, double u1, double u2) voidglMapGrid1f(int un, float u1, float u2) voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidglMaterialf(int face, int pname, float param) voidglMaterialfv(int face, int pname, MemorySegment params) voidglMateriali(int face, int pname, int param) voidglMaterialiv(int face, int pname, MemorySegment params) voidglMatrixMode(int mode) voidvoidvoidglNewList(int list, int mode) voidglNormal3b(byte nx, byte ny, byte nz) voidvoidglNormal3d(double nx, double ny, double nz) voidvoidglNormal3f(float nx, float ny, float nz) voidvoidglNormal3i(int nx, int ny, int nz) voidvoidglNormal3s(short nx, short ny, short nz) voidvoidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) voidglPassThrough(float token) voidglPixelMapfv(int map, int mapsize, MemorySegment values) voidglPixelMapuiv(int map, int mapsize, MemorySegment values) voidglPixelMapusv(int map, int mapsize, MemorySegment values) voidglPixelStoref(int pname, float param) voidglPixelStorei(int pname, int param) voidglPixelTransferf(int pname, float param) voidglPixelTransferi(int pname, int param) voidglPixelZoom(float xfactor, float yfactor) voidglPointSize(float size) voidglPolygonMode(int face, int mode) voidvoidvoidvoidvoidglPushAttrib(int mask) voidvoidglPushName(int name) voidglRasterPos2d(double x, double y) voidvoidglRasterPos2f(float x, float y) voidvoidglRasterPos2i(int x, int y) voidvoidglRasterPos2s(short x, short y) voidvoidglRasterPos3d(double x, double y, double z) voidvoidglRasterPos3f(float x, float y, float z) voidvoidglRasterPos3i(int x, int y, int z) voidvoidglRasterPos3s(short x, short y, short z) voidvoidglRasterPos4d(double x, double y, double z, double w) voidvoidglRasterPos4f(float x, float y, float z, float w) voidvoidglRasterPos4i(int x, int y, int z, int w) voidvoidglRasterPos4s(short x, short y, short z, short w) voidvoidglReadBuffer(int src) voidglReadPixels(int x, int y, int width, int height, int format, int type, MemorySegment pixels) voidglRectd(double x1, double y1, double x2, double y2) voidglRectdv(MemorySegment v1, MemorySegment v2) voidglRectf(float x1, float y1, float x2, float y2) voidglRectfv(MemorySegment v1, MemorySegment v2) voidglRecti(int x1, int y1, int x2, int y2) voidglRectiv(MemorySegment v1, MemorySegment v2) voidglRects(short x1, short y1, short x2, short y2) voidglRectsv(MemorySegment v1, MemorySegment v2) intglRenderMode(int mode) voidglRotated(double angle, double x, double y, double z) voidglRotatef(float angle, float x, float y, float z) voidglScaled(double x, double y, double z) voidglScalef(float x, float y, float z) voidglScissor(int x, int y, int width, int height) voidglSelectBuffer(int size, MemorySegment buffer) voidglShadeModel(int mode) voidglStencilFunc(int func, int ref, int mask) voidglStencilMask(int mask) voidglStencilOp(int fail, int zfail, int zpass) voidglTexCoord1d(double s) voidvoidglTexCoord1f(float s) voidvoidglTexCoord1i(int s) voidvoidglTexCoord1s(short s) voidvoidglTexCoord2d(double s, double t) voidvoidglTexCoord2f(float s, float t) voidvoidglTexCoord2i(int s, int t) voidvoidglTexCoord2s(short s, short t) voidvoidglTexCoord3d(double s, double t, double r) voidvoidglTexCoord3f(float s, float t, float r) voidvoidglTexCoord3i(int s, int t, int r) voidvoidglTexCoord3s(short s, short t, short r) voidvoidglTexCoord4d(double s, double t, double r, double q) voidvoidglTexCoord4f(float s, float t, float r, float q) voidvoidglTexCoord4i(int s, int t, int r, int q) voidvoidglTexCoord4s(short s, short t, short r, short q) voidvoidglTexEnvf(int target, int pname, float param) voidglTexEnvfv(int target, int pname, MemorySegment params) voidglTexEnvi(int target, int pname, int param) voidglTexEnviv(int target, int pname, MemorySegment params) voidglTexGend(int coord, int pname, double param) voidglTexGendv(int coord, int pname, MemorySegment params) voidglTexGenf(int coord, int pname, float param) voidglTexGenfv(int coord, int pname, MemorySegment params) voidglTexGeni(int coord, int pname, int param) voidglTexGeniv(int coord, int pname, MemorySegment params) voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, MemorySegment pixels) voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, MemorySegment pixels) voidglTexParameterf(int target, int pname, float param) voidglTexParameterfv(int target, int pname, MemorySegment params) voidglTexParameteri(int target, int pname, int param) voidglTexParameteriv(int target, int pname, MemorySegment params) voidglTranslated(double x, double y, double z) voidglTranslatef(float x, float y, float z) voidglVertex2d(double x, double y) voidvoidglVertex2f(float x, float y) voidvoidglVertex2i(int x, int y) voidvoidglVertex2s(short x, short y) voidvoidglVertex3d(double x, double y, double z) voidvoidglVertex3f(float x, float y, float z) voidvoidglVertex3i(int x, int y, int z) voidvoidglVertex3s(short x, short y, short z) voidvoidglVertex4d(double x, double y, double z, double w) voidvoidglVertex4f(float x, float y, float z, float w) voidvoidglVertex4i(int x, int y, int z, int w) voidvoidglVertex4s(short x, short y, short z, short w) voidvoidglViewport(int x, int y, int width, int height)
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Field Details
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GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_BUFFER_BIT- See Also:
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GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_BUFFER_BIT- See Also:
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GL_COLOR_BUFFER_BIT
static final int GL_COLOR_BUFFER_BIT- See Also:
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GL_FALSE
static final int GL_FALSE- See Also:
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GL_TRUE
static final int GL_TRUE- See Also:
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GL_POINTS
static final int GL_POINTS- See Also:
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GL_LINES
static final int GL_LINES- See Also:
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GL_LINE_LOOP
static final int GL_LINE_LOOP- See Also:
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GL_LINE_STRIP
static final int GL_LINE_STRIP- See Also:
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GL_TRIANGLES
static final int GL_TRIANGLES- See Also:
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GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP- See Also:
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GL_TRIANGLE_FAN
static final int GL_TRIANGLE_FAN- See Also:
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GL_QUADS
static final int GL_QUADS- See Also:
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GL_NEVER
static final int GL_NEVER- See Also:
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GL_LESS
static final int GL_LESS- See Also:
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GL_EQUAL
static final int GL_EQUAL- See Also:
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GL_LEQUAL
static final int GL_LEQUAL- See Also:
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GL_GREATER
static final int GL_GREATER- See Also:
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GL_NOTEQUAL
static final int GL_NOTEQUAL- See Also:
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GL_GEQUAL
static final int GL_GEQUAL- See Also:
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GL_ALWAYS
static final int GL_ALWAYS- See Also:
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GL_ZERO
static final int GL_ZERO- See Also:
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GL_ONE
static final int GL_ONE- See Also:
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GL_SRC_COLOR
static final int GL_SRC_COLOR- See Also:
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GL_ONE_MINUS_SRC_COLOR
static final int GL_ONE_MINUS_SRC_COLOR- See Also:
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GL_SRC_ALPHA
static final int GL_SRC_ALPHA- See Also:
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GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
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GL_DST_ALPHA
static final int GL_DST_ALPHA- See Also:
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GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_ALPHA- See Also:
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GL_DST_COLOR
static final int GL_DST_COLOR- See Also:
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GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_DST_COLOR- See Also:
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GL_SRC_ALPHA_SATURATE
static final int GL_SRC_ALPHA_SATURATE- See Also:
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GL_NONE
static final int GL_NONE- See Also:
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GL_FRONT_LEFT
static final int GL_FRONT_LEFT- See Also:
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GL_FRONT_RIGHT
static final int GL_FRONT_RIGHT- See Also:
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GL_BACK_LEFT
static final int GL_BACK_LEFT- See Also:
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GL_BACK_RIGHT
static final int GL_BACK_RIGHT- See Also:
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GL_FRONT
static final int GL_FRONT- See Also:
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GL_BACK
static final int GL_BACK- See Also:
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GL_LEFT
static final int GL_LEFT- See Also:
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GL_RIGHT
static final int GL_RIGHT- See Also:
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GL_FRONT_AND_BACK
static final int GL_FRONT_AND_BACK- See Also:
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GL_NO_ERROR
static final int GL_NO_ERROR- See Also:
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GL_INVALID_ENUM
static final int GL_INVALID_ENUM- See Also:
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GL_INVALID_VALUE
static final int GL_INVALID_VALUE- See Also:
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GL_INVALID_OPERATION
static final int GL_INVALID_OPERATION- See Also:
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GL_OUT_OF_MEMORY
static final int GL_OUT_OF_MEMORY- See Also:
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GL_CW
static final int GL_CW- See Also:
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GL_CCW
static final int GL_CCW- See Also:
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GL_POINT_SIZE
static final int GL_POINT_SIZE- See Also:
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GL_POINT_SIZE_RANGE
static final int GL_POINT_SIZE_RANGE- See Also:
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GL_POINT_SIZE_GRANULARITY
static final int GL_POINT_SIZE_GRANULARITY- See Also:
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GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH- See Also:
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GL_LINE_WIDTH
static final int GL_LINE_WIDTH- See Also:
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GL_LINE_WIDTH_RANGE
static final int GL_LINE_WIDTH_RANGE- See Also:
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GL_LINE_WIDTH_GRANULARITY
static final int GL_LINE_WIDTH_GRANULARITY- See Also:
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GL_POLYGON_MODE
static final int GL_POLYGON_MODE- See Also:
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GL_POLYGON_SMOOTH
static final int GL_POLYGON_SMOOTH- See Also:
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GL_CULL_FACE
static final int GL_CULL_FACE- See Also:
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GL_CULL_FACE_MODE
static final int GL_CULL_FACE_MODE- See Also:
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GL_FRONT_FACE
static final int GL_FRONT_FACE- See Also:
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GL_DEPTH_RANGE
static final int GL_DEPTH_RANGE- See Also:
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GL_DEPTH_TEST
static final int GL_DEPTH_TEST- See Also:
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GL_DEPTH_WRITEMASK
static final int GL_DEPTH_WRITEMASK- See Also:
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GL_DEPTH_CLEAR_VALUE
static final int GL_DEPTH_CLEAR_VALUE- See Also:
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GL_DEPTH_FUNC
static final int GL_DEPTH_FUNC- See Also:
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GL_STENCIL_TEST
static final int GL_STENCIL_TEST- See Also:
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GL_STENCIL_CLEAR_VALUE
static final int GL_STENCIL_CLEAR_VALUE- See Also:
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GL_STENCIL_FUNC
static final int GL_STENCIL_FUNC- See Also:
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GL_STENCIL_VALUE_MASK
static final int GL_STENCIL_VALUE_MASK- See Also:
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GL_STENCIL_FAIL
static final int GL_STENCIL_FAIL- See Also:
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GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
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GL_STENCIL_PASS_DEPTH_PASS
static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
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GL_STENCIL_REF
static final int GL_STENCIL_REF- See Also:
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GL_STENCIL_WRITEMASK
static final int GL_STENCIL_WRITEMASK- See Also:
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GL_VIEWPORT
static final int GL_VIEWPORT- See Also:
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GL_DITHER
static final int GL_DITHER- See Also:
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GL_BLEND_DST
static final int GL_BLEND_DST- See Also:
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GL_BLEND_SRC
static final int GL_BLEND_SRC- See Also:
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GL_BLEND
static final int GL_BLEND- See Also:
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GL_LOGIC_OP_MODE
static final int GL_LOGIC_OP_MODE- See Also:
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GL_DRAW_BUFFER
static final int GL_DRAW_BUFFER- See Also:
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GL_READ_BUFFER
static final int GL_READ_BUFFER- See Also:
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GL_SCISSOR_BOX
static final int GL_SCISSOR_BOX- See Also:
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GL_SCISSOR_TEST
static final int GL_SCISSOR_TEST- See Also:
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GL_COLOR_CLEAR_VALUE
static final int GL_COLOR_CLEAR_VALUE- See Also:
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GL_COLOR_WRITEMASK
static final int GL_COLOR_WRITEMASK- See Also:
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GL_DOUBLEBUFFER
static final int GL_DOUBLEBUFFER- See Also:
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GL_STEREO
static final int GL_STEREO- See Also:
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GL_LINE_SMOOTH_HINT
static final int GL_LINE_SMOOTH_HINT- See Also:
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GL_POLYGON_SMOOTH_HINT
static final int GL_POLYGON_SMOOTH_HINT- See Also:
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GL_UNPACK_SWAP_BYTES
static final int GL_UNPACK_SWAP_BYTES- See Also:
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GL_UNPACK_LSB_FIRST
static final int GL_UNPACK_LSB_FIRST- See Also:
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GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_ROW_LENGTH- See Also:
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GL_UNPACK_SKIP_ROWS
static final int GL_UNPACK_SKIP_ROWS- See Also:
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GL_UNPACK_SKIP_PIXELS
static final int GL_UNPACK_SKIP_PIXELS- See Also:
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GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_ALIGNMENT- See Also:
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GL_PACK_SWAP_BYTES
static final int GL_PACK_SWAP_BYTES- See Also:
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GL_PACK_LSB_FIRST
static final int GL_PACK_LSB_FIRST- See Also:
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GL_PACK_ROW_LENGTH
static final int GL_PACK_ROW_LENGTH- See Also:
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GL_PACK_SKIP_ROWS
static final int GL_PACK_SKIP_ROWS- See Also:
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GL_PACK_SKIP_PIXELS
static final int GL_PACK_SKIP_PIXELS- See Also:
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GL_PACK_ALIGNMENT
static final int GL_PACK_ALIGNMENT- See Also:
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GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_SIZE- See Also:
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GL_MAX_VIEWPORT_DIMS
static final int GL_MAX_VIEWPORT_DIMS- See Also:
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GL_SUBPIXEL_BITS
static final int GL_SUBPIXEL_BITS- See Also:
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GL_TEXTURE_1D
static final int GL_TEXTURE_1D- See Also:
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GL_TEXTURE_2D
static final int GL_TEXTURE_2D- See Also:
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GL_TEXTURE_WIDTH
static final int GL_TEXTURE_WIDTH- See Also:
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GL_TEXTURE_HEIGHT
static final int GL_TEXTURE_HEIGHT- See Also:
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GL_TEXTURE_BORDER_COLOR
static final int GL_TEXTURE_BORDER_COLOR- See Also:
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GL_DONT_CARE
static final int GL_DONT_CARE- See Also:
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GL_FASTEST
static final int GL_FASTEST- See Also:
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GL_NICEST
static final int GL_NICEST- See Also:
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GL_BYTE
static final int GL_BYTE- See Also:
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GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE- See Also:
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GL_SHORT
static final int GL_SHORT- See Also:
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GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT- See Also:
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GL_INT
static final int GL_INT- See Also:
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GL_UNSIGNED_INT
static final int GL_UNSIGNED_INT- See Also:
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GL_FLOAT
static final int GL_FLOAT- See Also:
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GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW- See Also:
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GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW- See Also:
-
GL_CLEAR
static final int GL_CLEAR- See Also:
-
GL_AND
static final int GL_AND- See Also:
-
GL_AND_REVERSE
static final int GL_AND_REVERSE- See Also:
-
GL_COPY
static final int GL_COPY- See Also:
-
GL_AND_INVERTED
static final int GL_AND_INVERTED- See Also:
-
GL_NOOP
static final int GL_NOOP- See Also:
-
GL_XOR
static final int GL_XOR- See Also:
-
GL_OR
static final int GL_OR- See Also:
-
GL_NOR
static final int GL_NOR- See Also:
-
GL_EQUIV
static final int GL_EQUIV- See Also:
-
GL_INVERT
static final int GL_INVERT- See Also:
-
GL_OR_REVERSE
static final int GL_OR_REVERSE- See Also:
-
GL_COPY_INVERTED
static final int GL_COPY_INVERTED- See Also:
-
GL_OR_INVERTED
static final int GL_OR_INVERTED- See Also:
-
GL_NAND
static final int GL_NAND- See Also:
-
GL_SET
static final int GL_SET- See Also:
-
GL_TEXTURE
static final int GL_TEXTURE- See Also:
-
GL_COLOR
static final int GL_COLOR- See Also:
-
GL_DEPTH
static final int GL_DEPTH- See Also:
-
GL_STENCIL
static final int GL_STENCIL- See Also:
-
GL_STENCIL_INDEX
static final int GL_STENCIL_INDEX- See Also:
-
GL_DEPTH_COMPONENT
static final int GL_DEPTH_COMPONENT- See Also:
-
GL_RED
static final int GL_RED- See Also:
-
GL_GREEN
static final int GL_GREEN- See Also:
-
GL_BLUE
static final int GL_BLUE- See Also:
-
GL_ALPHA
static final int GL_ALPHA- See Also:
-
GL_RGB
static final int GL_RGB- See Also:
-
GL_RGBA
static final int GL_RGBA- See Also:
-
GL_POINT
static final int GL_POINT- See Also:
-
GL_LINE
static final int GL_LINE- See Also:
-
GL_FILL
static final int GL_FILL- See Also:
-
GL_KEEP
static final int GL_KEEP- See Also:
-
GL_REPLACE
static final int GL_REPLACE- See Also:
-
GL_INCR
static final int GL_INCR- See Also:
-
GL_DECR
static final int GL_DECR- See Also:
-
GL_VENDOR
static final int GL_VENDOR- See Also:
-
GL_RENDERER
static final int GL_RENDERER- See Also:
-
GL_VERSION
static final int GL_VERSION- See Also:
-
GL_EXTENSIONS
static final int GL_EXTENSIONS- See Also:
-
GL_NEAREST
static final int GL_NEAREST- See Also:
-
GL_LINEAR
static final int GL_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_REPEAT
static final int GL_REPEAT- See Also:
-
GL_CURRENT_BIT
static final int GL_CURRENT_BIT- See Also:
-
GL_POINT_BIT
static final int GL_POINT_BIT- See Also:
-
GL_LINE_BIT
static final int GL_LINE_BIT- See Also:
-
GL_POLYGON_BIT
static final int GL_POLYGON_BIT- See Also:
-
GL_POLYGON_STIPPLE_BIT
static final int GL_POLYGON_STIPPLE_BIT- See Also:
-
GL_PIXEL_MODE_BIT
static final int GL_PIXEL_MODE_BIT- See Also:
-
GL_LIGHTING_BIT
static final int GL_LIGHTING_BIT- See Also:
-
GL_FOG_BIT
static final int GL_FOG_BIT- See Also:
-
GL_ACCUM_BUFFER_BIT
static final int GL_ACCUM_BUFFER_BIT- See Also:
-
GL_VIEWPORT_BIT
static final int GL_VIEWPORT_BIT- See Also:
-
GL_TRANSFORM_BIT
static final int GL_TRANSFORM_BIT- See Also:
-
GL_ENABLE_BIT
static final int GL_ENABLE_BIT- See Also:
-
GL_HINT_BIT
static final int GL_HINT_BIT- See Also:
-
GL_EVAL_BIT
static final int GL_EVAL_BIT- See Also:
-
GL_LIST_BIT
static final int GL_LIST_BIT- See Also:
-
GL_TEXTURE_BIT
static final int GL_TEXTURE_BIT- See Also:
-
GL_SCISSOR_BIT
static final int GL_SCISSOR_BIT- See Also:
-
GL_ALL_ATTRIB_BITS
static final int GL_ALL_ATTRIB_BITS- See Also:
-
GL_QUAD_STRIP
static final int GL_QUAD_STRIP- See Also:
-
GL_POLYGON
static final int GL_POLYGON- See Also:
-
GL_ACCUM
static final int GL_ACCUM- See Also:
-
GL_LOAD
static final int GL_LOAD- See Also:
-
GL_RETURN
static final int GL_RETURN- See Also:
-
GL_MULT
static final int GL_MULT- See Also:
-
GL_ADD
static final int GL_ADD- See Also:
-
GL_AUX0
static final int GL_AUX0- See Also:
-
GL_AUX1
static final int GL_AUX1- See Also:
-
GL_AUX2
static final int GL_AUX2- See Also:
-
GL_AUX3
static final int GL_AUX3- See Also:
-
GL_2D
static final int GL_2D- See Also:
-
GL_3D
static final int GL_3D- See Also:
-
GL_3D_COLOR
static final int GL_3D_COLOR- See Also:
-
GL_3D_COLOR_TEXTURE
static final int GL_3D_COLOR_TEXTURE- See Also:
-
GL_4D_COLOR_TEXTURE
static final int GL_4D_COLOR_TEXTURE- See Also:
-
GL_PASS_THROUGH_TOKEN
static final int GL_PASS_THROUGH_TOKEN- See Also:
-
GL_POINT_TOKEN
static final int GL_POINT_TOKEN- See Also:
-
GL_LINE_TOKEN
static final int GL_LINE_TOKEN- See Also:
-
GL_POLYGON_TOKEN
static final int GL_POLYGON_TOKEN- See Also:
-
GL_BITMAP_TOKEN
static final int GL_BITMAP_TOKEN- See Also:
-
GL_DRAW_PIXEL_TOKEN
static final int GL_DRAW_PIXEL_TOKEN- See Also:
-
GL_COPY_PIXEL_TOKEN
static final int GL_COPY_PIXEL_TOKEN- See Also:
-
GL_LINE_RESET_TOKEN
static final int GL_LINE_RESET_TOKEN- See Also:
-
GL_EXP
static final int GL_EXP- See Also:
-
GL_EXP2
static final int GL_EXP2- See Also:
-
GL_COEFF
static final int GL_COEFF- See Also:
-
GL_ORDER
static final int GL_ORDER- See Also:
-
GL_DOMAIN
static final int GL_DOMAIN- See Also:
-
GL_PIXEL_MAP_I_TO_I
static final int GL_PIXEL_MAP_I_TO_I- See Also:
-
GL_PIXEL_MAP_S_TO_S
static final int GL_PIXEL_MAP_S_TO_S- See Also:
-
GL_PIXEL_MAP_I_TO_R
static final int GL_PIXEL_MAP_I_TO_R- See Also:
-
GL_PIXEL_MAP_I_TO_G
static final int GL_PIXEL_MAP_I_TO_G- See Also:
-
GL_PIXEL_MAP_I_TO_B
static final int GL_PIXEL_MAP_I_TO_B- See Also:
-
GL_PIXEL_MAP_I_TO_A
static final int GL_PIXEL_MAP_I_TO_A- See Also:
-
GL_PIXEL_MAP_R_TO_R
static final int GL_PIXEL_MAP_R_TO_R- See Also:
-
GL_PIXEL_MAP_G_TO_G
static final int GL_PIXEL_MAP_G_TO_G- See Also:
-
GL_PIXEL_MAP_B_TO_B
static final int GL_PIXEL_MAP_B_TO_B- See Also:
-
GL_PIXEL_MAP_A_TO_A
static final int GL_PIXEL_MAP_A_TO_A- See Also:
-
GL_CURRENT_COLOR
static final int GL_CURRENT_COLOR- See Also:
-
GL_CURRENT_INDEX
static final int GL_CURRENT_INDEX- See Also:
-
GL_CURRENT_NORMAL
static final int GL_CURRENT_NORMAL- See Also:
-
GL_CURRENT_TEXTURE_COORDS
static final int GL_CURRENT_TEXTURE_COORDS- See Also:
-
GL_CURRENT_RASTER_COLOR
static final int GL_CURRENT_RASTER_COLOR- See Also:
-
GL_CURRENT_RASTER_INDEX
static final int GL_CURRENT_RASTER_INDEX- See Also:
-
GL_CURRENT_RASTER_TEXTURE_COORDS
static final int GL_CURRENT_RASTER_TEXTURE_COORDS- See Also:
-
GL_CURRENT_RASTER_POSITION
static final int GL_CURRENT_RASTER_POSITION- See Also:
-
GL_CURRENT_RASTER_POSITION_VALID
static final int GL_CURRENT_RASTER_POSITION_VALID- See Also:
-
GL_CURRENT_RASTER_DISTANCE
static final int GL_CURRENT_RASTER_DISTANCE- See Also:
-
GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH- See Also:
-
GL_LINE_STIPPLE
static final int GL_LINE_STIPPLE- See Also:
-
GL_LINE_STIPPLE_PATTERN
static final int GL_LINE_STIPPLE_PATTERN- See Also:
-
GL_LINE_STIPPLE_REPEAT
static final int GL_LINE_STIPPLE_REPEAT- See Also:
-
GL_LIST_MODE
static final int GL_LIST_MODE- See Also:
-
GL_MAX_LIST_NESTING
static final int GL_MAX_LIST_NESTING- See Also:
-
GL_LIST_BASE
static final int GL_LIST_BASE- See Also:
-
GL_LIST_INDEX
static final int GL_LIST_INDEX- See Also:
-
GL_POLYGON_STIPPLE
static final int GL_POLYGON_STIPPLE- See Also:
-
GL_EDGE_FLAG
static final int GL_EDGE_FLAG- See Also:
-
GL_LIGHTING
static final int GL_LIGHTING- See Also:
-
GL_LIGHT_MODEL_LOCAL_VIEWER
static final int GL_LIGHT_MODEL_LOCAL_VIEWER- See Also:
-
GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LIGHT_MODEL_TWO_SIDE- See Also:
-
GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_AMBIENT- See Also:
-
GL_SHADE_MODEL
static final int GL_SHADE_MODEL- See Also:
-
GL_COLOR_MATERIAL_FACE
static final int GL_COLOR_MATERIAL_FACE- See Also:
-
GL_COLOR_MATERIAL_PARAMETER
static final int GL_COLOR_MATERIAL_PARAMETER- See Also:
-
GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL- See Also:
-
GL_FOG
static final int GL_FOG- See Also:
-
GL_FOG_INDEX
static final int GL_FOG_INDEX- See Also:
-
GL_FOG_DENSITY
static final int GL_FOG_DENSITY- See Also:
-
GL_FOG_START
static final int GL_FOG_START- See Also:
-
GL_FOG_END
static final int GL_FOG_END- See Also:
-
GL_FOG_MODE
static final int GL_FOG_MODE- See Also:
-
GL_FOG_COLOR
static final int GL_FOG_COLOR- See Also:
-
GL_ACCUM_CLEAR_VALUE
static final int GL_ACCUM_CLEAR_VALUE- See Also:
-
GL_MATRIX_MODE
static final int GL_MATRIX_MODE- See Also:
-
GL_NORMALIZE
static final int GL_NORMALIZE- See Also:
-
GL_MODELVIEW_STACK_DEPTH
static final int GL_MODELVIEW_STACK_DEPTH- See Also:
-
GL_PROJECTION_STACK_DEPTH
static final int GL_PROJECTION_STACK_DEPTH- See Also:
-
GL_TEXTURE_STACK_DEPTH
static final int GL_TEXTURE_STACK_DEPTH- See Also:
-
GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_MATRIX- See Also:
-
GL_PROJECTION_MATRIX
static final int GL_PROJECTION_MATRIX- See Also:
-
GL_TEXTURE_MATRIX
static final int GL_TEXTURE_MATRIX- See Also:
-
GL_ATTRIB_STACK_DEPTH
static final int GL_ATTRIB_STACK_DEPTH- See Also:
-
GL_ALPHA_TEST
static final int GL_ALPHA_TEST- See Also:
-
GL_ALPHA_TEST_FUNC
static final int GL_ALPHA_TEST_FUNC- See Also:
-
GL_ALPHA_TEST_REF
static final int GL_ALPHA_TEST_REF- See Also:
-
GL_LOGIC_OP
static final int GL_LOGIC_OP- See Also:
-
GL_AUX_BUFFERS
static final int GL_AUX_BUFFERS- See Also:
-
GL_INDEX_CLEAR_VALUE
static final int GL_INDEX_CLEAR_VALUE- See Also:
-
GL_INDEX_WRITEMASK
static final int GL_INDEX_WRITEMASK- See Also:
-
GL_INDEX_MODE
static final int GL_INDEX_MODE- See Also:
-
GL_RGBA_MODE
static final int GL_RGBA_MODE- See Also:
-
GL_RENDER_MODE
static final int GL_RENDER_MODE- See Also:
-
GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_PERSPECTIVE_CORRECTION_HINT- See Also:
-
GL_POINT_SMOOTH_HINT
static final int GL_POINT_SMOOTH_HINT- See Also:
-
GL_FOG_HINT
static final int GL_FOG_HINT- See Also:
-
GL_TEXTURE_GEN_S
static final int GL_TEXTURE_GEN_S- See Also:
-
GL_TEXTURE_GEN_T
static final int GL_TEXTURE_GEN_T- See Also:
-
GL_TEXTURE_GEN_R
static final int GL_TEXTURE_GEN_R- See Also:
-
GL_TEXTURE_GEN_Q
static final int GL_TEXTURE_GEN_Q- See Also:
-
GL_PIXEL_MAP_I_TO_I_SIZE
static final int GL_PIXEL_MAP_I_TO_I_SIZE- See Also:
-
GL_PIXEL_MAP_S_TO_S_SIZE
static final int GL_PIXEL_MAP_S_TO_S_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_R_SIZE
static final int GL_PIXEL_MAP_I_TO_R_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_G_SIZE
static final int GL_PIXEL_MAP_I_TO_G_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_B_SIZE
static final int GL_PIXEL_MAP_I_TO_B_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_A_SIZE
static final int GL_PIXEL_MAP_I_TO_A_SIZE- See Also:
-
GL_PIXEL_MAP_R_TO_R_SIZE
static final int GL_PIXEL_MAP_R_TO_R_SIZE- See Also:
-
GL_PIXEL_MAP_G_TO_G_SIZE
static final int GL_PIXEL_MAP_G_TO_G_SIZE- See Also:
-
GL_PIXEL_MAP_B_TO_B_SIZE
static final int GL_PIXEL_MAP_B_TO_B_SIZE- See Also:
-
GL_PIXEL_MAP_A_TO_A_SIZE
static final int GL_PIXEL_MAP_A_TO_A_SIZE- See Also:
-
GL_MAP_COLOR
static final int GL_MAP_COLOR- See Also:
-
GL_MAP_STENCIL
static final int GL_MAP_STENCIL- See Also:
-
GL_INDEX_SHIFT
static final int GL_INDEX_SHIFT- See Also:
-
GL_INDEX_OFFSET
static final int GL_INDEX_OFFSET- See Also:
-
GL_RED_SCALE
static final int GL_RED_SCALE- See Also:
-
GL_RED_BIAS
static final int GL_RED_BIAS- See Also:
-
GL_ZOOM_X
static final int GL_ZOOM_X- See Also:
-
GL_ZOOM_Y
static final int GL_ZOOM_Y- See Also:
-
GL_GREEN_SCALE
static final int GL_GREEN_SCALE- See Also:
-
GL_GREEN_BIAS
static final int GL_GREEN_BIAS- See Also:
-
GL_BLUE_SCALE
static final int GL_BLUE_SCALE- See Also:
-
GL_BLUE_BIAS
static final int GL_BLUE_BIAS- See Also:
-
GL_ALPHA_SCALE
static final int GL_ALPHA_SCALE- See Also:
-
GL_ALPHA_BIAS
static final int GL_ALPHA_BIAS- See Also:
-
GL_DEPTH_SCALE
static final int GL_DEPTH_SCALE- See Also:
-
GL_DEPTH_BIAS
static final int GL_DEPTH_BIAS- See Also:
-
GL_MAX_EVAL_ORDER
static final int GL_MAX_EVAL_ORDER- See Also:
-
GL_MAX_LIGHTS
static final int GL_MAX_LIGHTS- See Also:
-
GL_MAX_CLIP_PLANES
static final int GL_MAX_CLIP_PLANES- See Also:
-
GL_MAX_PIXEL_MAP_TABLE
static final int GL_MAX_PIXEL_MAP_TABLE- See Also:
-
GL_MAX_ATTRIB_STACK_DEPTH
static final int GL_MAX_ATTRIB_STACK_DEPTH- See Also:
-
GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_MODELVIEW_STACK_DEPTH- See Also:
-
GL_MAX_NAME_STACK_DEPTH
static final int GL_MAX_NAME_STACK_DEPTH- See Also:
-
GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_PROJECTION_STACK_DEPTH- See Also:
-
GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_STACK_DEPTH- See Also:
-
GL_INDEX_BITS
static final int GL_INDEX_BITS- See Also:
-
GL_RED_BITS
static final int GL_RED_BITS- See Also:
-
GL_GREEN_BITS
static final int GL_GREEN_BITS- See Also:
-
GL_BLUE_BITS
static final int GL_BLUE_BITS- See Also:
-
GL_ALPHA_BITS
static final int GL_ALPHA_BITS- See Also:
-
GL_DEPTH_BITS
static final int GL_DEPTH_BITS- See Also:
-
GL_STENCIL_BITS
static final int GL_STENCIL_BITS- See Also:
-
GL_ACCUM_RED_BITS
static final int GL_ACCUM_RED_BITS- See Also:
-
GL_ACCUM_GREEN_BITS
static final int GL_ACCUM_GREEN_BITS- See Also:
-
GL_ACCUM_BLUE_BITS
static final int GL_ACCUM_BLUE_BITS- See Also:
-
GL_ACCUM_ALPHA_BITS
static final int GL_ACCUM_ALPHA_BITS- See Also:
-
GL_NAME_STACK_DEPTH
static final int GL_NAME_STACK_DEPTH- See Also:
-
GL_AUTO_NORMAL
static final int GL_AUTO_NORMAL- See Also:
-
GL_MAP1_COLOR_4
static final int GL_MAP1_COLOR_4- See Also:
-
GL_MAP1_INDEX
static final int GL_MAP1_INDEX- See Also:
-
GL_MAP1_NORMAL
static final int GL_MAP1_NORMAL- See Also:
-
GL_MAP1_TEXTURE_COORD_1
static final int GL_MAP1_TEXTURE_COORD_1- See Also:
-
GL_MAP1_TEXTURE_COORD_2
static final int GL_MAP1_TEXTURE_COORD_2- See Also:
-
GL_MAP1_TEXTURE_COORD_3
static final int GL_MAP1_TEXTURE_COORD_3- See Also:
-
GL_MAP1_TEXTURE_COORD_4
static final int GL_MAP1_TEXTURE_COORD_4- See Also:
-
GL_MAP1_VERTEX_3
static final int GL_MAP1_VERTEX_3- See Also:
-
GL_MAP1_VERTEX_4
static final int GL_MAP1_VERTEX_4- See Also:
-
GL_MAP2_COLOR_4
static final int GL_MAP2_COLOR_4- See Also:
-
GL_MAP2_INDEX
static final int GL_MAP2_INDEX- See Also:
-
GL_MAP2_NORMAL
static final int GL_MAP2_NORMAL- See Also:
-
GL_MAP2_TEXTURE_COORD_1
static final int GL_MAP2_TEXTURE_COORD_1- See Also:
-
GL_MAP2_TEXTURE_COORD_2
static final int GL_MAP2_TEXTURE_COORD_2- See Also:
-
GL_MAP2_TEXTURE_COORD_3
static final int GL_MAP2_TEXTURE_COORD_3- See Also:
-
GL_MAP2_TEXTURE_COORD_4
static final int GL_MAP2_TEXTURE_COORD_4- See Also:
-
GL_MAP2_VERTEX_3
static final int GL_MAP2_VERTEX_3- See Also:
-
GL_MAP2_VERTEX_4
static final int GL_MAP2_VERTEX_4- See Also:
-
GL_MAP1_GRID_DOMAIN
static final int GL_MAP1_GRID_DOMAIN- See Also:
-
GL_MAP1_GRID_SEGMENTS
static final int GL_MAP1_GRID_SEGMENTS- See Also:
-
GL_MAP2_GRID_DOMAIN
static final int GL_MAP2_GRID_DOMAIN- See Also:
-
GL_MAP2_GRID_SEGMENTS
static final int GL_MAP2_GRID_SEGMENTS- See Also:
-
GL_TEXTURE_COMPONENTS
static final int GL_TEXTURE_COMPONENTS- See Also:
-
GL_TEXTURE_BORDER
static final int GL_TEXTURE_BORDER- See Also:
-
GL_AMBIENT
static final int GL_AMBIENT- See Also:
-
GL_DIFFUSE
static final int GL_DIFFUSE- See Also:
-
GL_SPECULAR
static final int GL_SPECULAR- See Also:
-
GL_POSITION
static final int GL_POSITION- See Also:
-
GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION- See Also:
-
GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT- See Also:
-
GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF- See Also:
-
GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION- See Also:
-
GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION- See Also:
-
GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION- See Also:
-
GL_COMPILE
static final int GL_COMPILE- See Also:
-
GL_COMPILE_AND_EXECUTE
static final int GL_COMPILE_AND_EXECUTE- See Also:
-
GL_2_BYTES
static final int GL_2_BYTES- See Also:
-
GL_3_BYTES
static final int GL_3_BYTES- See Also:
-
GL_4_BYTES
static final int GL_4_BYTES- See Also:
-
GL_EMISSION
static final int GL_EMISSION- See Also:
-
GL_SHININESS
static final int GL_SHININESS- See Also:
-
GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE- See Also:
-
GL_COLOR_INDEXES
static final int GL_COLOR_INDEXES- See Also:
-
GL_MODELVIEW
static final int GL_MODELVIEW- See Also:
-
GL_PROJECTION
static final int GL_PROJECTION- See Also:
-
GL_COLOR_INDEX
static final int GL_COLOR_INDEX- See Also:
-
GL_LUMINANCE
static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE_ALPHA
static final int GL_LUMINANCE_ALPHA- See Also:
-
GL_BITMAP
static final int GL_BITMAP- See Also:
-
GL_RENDER
static final int GL_RENDER- See Also:
-
GL_FEEDBACK
static final int GL_FEEDBACK- See Also:
-
GL_SELECT
static final int GL_SELECT- See Also:
-
GL_FLAT
static final int GL_FLAT- See Also:
-
GL_SMOOTH
static final int GL_SMOOTH- See Also:
-
GL_S
static final int GL_S- See Also:
-
GL_T
static final int GL_T- See Also:
-
GL_R
static final int GL_R- See Also:
-
GL_Q
static final int GL_Q- See Also:
-
GL_MODULATE
static final int GL_MODULATE- See Also:
-
GL_DECAL
static final int GL_DECAL- See Also:
-
GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_ENV_MODE- See Also:
-
GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_COLOR- See Also:
-
GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV- See Also:
-
GL_EYE_LINEAR
static final int GL_EYE_LINEAR- See Also:
-
GL_OBJECT_LINEAR
static final int GL_OBJECT_LINEAR- See Also:
-
GL_SPHERE_MAP
static final int GL_SPHERE_MAP- See Also:
-
GL_TEXTURE_GEN_MODE
static final int GL_TEXTURE_GEN_MODE- See Also:
-
GL_OBJECT_PLANE
static final int GL_OBJECT_PLANE- See Also:
-
GL_EYE_PLANE
static final int GL_EYE_PLANE- See Also:
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GL_CLAMP
static final int GL_CLAMP- See Also:
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GL_CLIP_PLANE0
static final int GL_CLIP_PLANE0- See Also:
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GL_CLIP_PLANE1
static final int GL_CLIP_PLANE1- See Also:
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GL_CLIP_PLANE2
static final int GL_CLIP_PLANE2- See Also:
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GL_CLIP_PLANE3
static final int GL_CLIP_PLANE3- See Also:
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GL_CLIP_PLANE4
static final int GL_CLIP_PLANE4- See Also:
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GL_CLIP_PLANE5
static final int GL_CLIP_PLANE5- See Also:
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GL_LIGHT0
static final int GL_LIGHT0- See Also:
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GL_LIGHT1
static final int GL_LIGHT1- See Also:
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GL_LIGHT2
static final int GL_LIGHT2- See Also:
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GL_LIGHT3
static final int GL_LIGHT3- See Also:
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GL_LIGHT4
static final int GL_LIGHT4- See Also:
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GL_LIGHT5
static final int GL_LIGHT5- See Also:
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GL_LIGHT6
static final int GL_LIGHT6- See Also:
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GL_LIGHT7
static final int GL_LIGHT7- See Also:
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Method Details
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glCullFace
void glCullFace(int mode) -
glFrontFace
void glFrontFace(int mode) -
glHint
void glHint(int target, int mode) -
glLineWidth
void glLineWidth(float width) -
glPointSize
void glPointSize(float size) -
glPolygonMode
void glPolygonMode(int face, int mode) -
glScissor
void glScissor(int x, int y, int width, int height) -
glTexParameterf
void glTexParameterf(int target, int pname, float param) -
glTexParameterfv
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glTexParameteri
void glTexParameteri(int target, int pname, int param) -
glTexParameteriv
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glTexImage1D
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, MemorySegment pixels) -
glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, MemorySegment pixels) -
glDrawBuffer
void glDrawBuffer(int buf) -
glClear
void glClear(int mask) -
glClearColor
void glClearColor(float red, float green, float blue, float alpha) -
glClearStencil
void glClearStencil(int s) -
glClearDepth
void glClearDepth(double depth) -
glStencilMask
void glStencilMask(int mask) -
glColorMask
void glColorMask(byte red, byte green, byte blue, byte alpha) -
glDepthMask
void glDepthMask(byte flag) -
glDisable
void glDisable(int cap) -
glEnable
void glEnable(int cap) -
glFinish
void glFinish() -
glFlush
void glFlush() -
glBlendFunc
void glBlendFunc(int sfactor, int dfactor) -
glLogicOp
void glLogicOp(int opcode) -
glStencilFunc
void glStencilFunc(int func, int ref, int mask) -
glStencilOp
void glStencilOp(int fail, int zfail, int zpass) -
glDepthFunc
void glDepthFunc(int func) -
glPixelStoref
void glPixelStoref(int pname, float param) -
glPixelStorei
void glPixelStorei(int pname, int param) -
glReadBuffer
void glReadBuffer(int src) -
glReadPixels
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glGetBooleanv
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glGetDoublev
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glGetError
int glGetError() -
glGetFloatv
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glGetIntegerv
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glGetString
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glGetTexImage
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glGetTexParameterfv
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glGetTexParameteriv
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glGetTexLevelParameterfv
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glGetTexLevelParameteriv
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glIsEnabled
byte glIsEnabled(int cap) -
glDepthRange
void glDepthRange(double n, double f) -
glViewport
void glViewport(int x, int y, int width, int height) -
glNewList
void glNewList(int list, int mode) -
glEndList
void glEndList() -
glCallList
void glCallList(int list) -
glCallLists
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glDeleteLists
void glDeleteLists(int list, int range) -
glGenLists
int glGenLists(int range) -
glListBase
void glListBase(int base) -
glBegin
void glBegin(int mode) -
glBitmap
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, MemorySegment bitmap) -
glColor3b
void glColor3b(byte red, byte green, byte blue) -
glColor3bv
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glColor3d
void glColor3d(double red, double green, double blue) -
glColor3dv
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glColor3f
void glColor3f(float red, float green, float blue) -
glColor3fv
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glColor3i
void glColor3i(int red, int green, int blue) -
glColor3iv
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glColor3s
void glColor3s(short red, short green, short blue) -
glColor3sv
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glColor3ub
void glColor3ub(byte red, byte green, byte blue) -
glColor3ubv
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glColor3ui
void glColor3ui(int red, int green, int blue) -
glColor3uiv
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glColor3us
void glColor3us(short red, short green, short blue) -
glColor3usv
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glColor4b
void glColor4b(byte red, byte green, byte blue, byte alpha) -
glColor4bv
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glColor4d
void glColor4d(double red, double green, double blue, double alpha) -
glColor4dv
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glColor4f
void glColor4f(float red, float green, float blue, float alpha) -
glColor4fv
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glColor4i
void glColor4i(int red, int green, int blue, int alpha) -
glColor4iv
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glColor4s
void glColor4s(short red, short green, short blue, short alpha) -
glColor4sv
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glColor4ub
void glColor4ub(byte red, byte green, byte blue, byte alpha) -
glColor4ubv
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glColor4ui
void glColor4ui(int red, int green, int blue, int alpha) -
glColor4uiv
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glColor4us
void glColor4us(short red, short green, short blue, short alpha) -
glColor4usv
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glEdgeFlag
void glEdgeFlag(byte flag) -
glEdgeFlagv
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glEnd
void glEnd() -
glIndexd
void glIndexd(double c) -
glIndexdv
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glIndexf
void glIndexf(float c) -
glIndexfv
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glIndexi
void glIndexi(int c) -
glIndexiv
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glIndexs
void glIndexs(short c) -
glIndexsv
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glNormal3b
void glNormal3b(byte nx, byte ny, byte nz) -
glNormal3bv
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glNormal3d
void glNormal3d(double nx, double ny, double nz) -
glNormal3dv
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glNormal3f
void glNormal3f(float nx, float ny, float nz) -
glNormal3fv
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glNormal3i
void glNormal3i(int nx, int ny, int nz) -
glNormal3iv
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glNormal3s
void glNormal3s(short nx, short ny, short nz) -
glNormal3sv
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glRasterPos2d
void glRasterPos2d(double x, double y) -
glRasterPos2dv
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glRasterPos2f
void glRasterPos2f(float x, float y) -
glRasterPos2fv
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glRasterPos2i
void glRasterPos2i(int x, int y) -
glRasterPos2iv
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glRasterPos2s
void glRasterPos2s(short x, short y) -
glRasterPos2sv
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glRasterPos3d
void glRasterPos3d(double x, double y, double z) -
glRasterPos3dv
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glRasterPos3f
void glRasterPos3f(float x, float y, float z) -
glRasterPos3fv
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glRasterPos3i
void glRasterPos3i(int x, int y, int z) -
glRasterPos3iv
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glRasterPos3s
void glRasterPos3s(short x, short y, short z) -
glRasterPos3sv
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glRasterPos4d
void glRasterPos4d(double x, double y, double z, double w) -
glRasterPos4dv
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glRasterPos4f
void glRasterPos4f(float x, float y, float z, float w) -
glRasterPos4fv
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glRasterPos4i
void glRasterPos4i(int x, int y, int z, int w) -
glRasterPos4iv
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glRasterPos4s
void glRasterPos4s(short x, short y, short z, short w) -
glRasterPos4sv
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glRectd
void glRectd(double x1, double y1, double x2, double y2) -
glRectdv
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glRectf
void glRectf(float x1, float y1, float x2, float y2) -
glRectfv
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glRecti
void glRecti(int x1, int y1, int x2, int y2) -
glRectiv
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glRects
void glRects(short x1, short y1, short x2, short y2) -
glRectsv
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glTexCoord1d
void glTexCoord1d(double s) -
glTexCoord1dv
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glTexCoord1f
void glTexCoord1f(float s) -
glTexCoord1fv
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glTexCoord1i
void glTexCoord1i(int s) -
glTexCoord1iv
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glTexCoord1s
void glTexCoord1s(short s) -
glTexCoord1sv
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glTexCoord2d
void glTexCoord2d(double s, double t) -
glTexCoord2dv
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glTexCoord2f
void glTexCoord2f(float s, float t) -
glTexCoord2fv
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glTexCoord2i
void glTexCoord2i(int s, int t) -
glTexCoord2iv
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glTexCoord2s
void glTexCoord2s(short s, short t) -
glTexCoord2sv
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glTexCoord3d
void glTexCoord3d(double s, double t, double r) -
glTexCoord3dv
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glTexCoord3f
void glTexCoord3f(float s, float t, float r) -
glTexCoord3fv
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glTexCoord3i
void glTexCoord3i(int s, int t, int r) -
glTexCoord3iv
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glTexCoord3s
void glTexCoord3s(short s, short t, short r) -
glTexCoord3sv
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glTexCoord4d
void glTexCoord4d(double s, double t, double r, double q) -
glTexCoord4dv
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glTexCoord4f
void glTexCoord4f(float s, float t, float r, float q) -
glTexCoord4fv
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glTexCoord4i
void glTexCoord4i(int s, int t, int r, int q) -
glTexCoord4iv
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glTexCoord4s
void glTexCoord4s(short s, short t, short r, short q) -
glTexCoord4sv
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glVertex2d
void glVertex2d(double x, double y) -
glVertex2dv
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glVertex2f
void glVertex2f(float x, float y) -
glVertex2fv
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glVertex2i
void glVertex2i(int x, int y) -
glVertex2iv
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glVertex2s
void glVertex2s(short x, short y) -
glVertex2sv
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glVertex3d
void glVertex3d(double x, double y, double z) -
glVertex3dv
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glVertex3f
void glVertex3f(float x, float y, float z) -
glVertex3fv
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glVertex3i
void glVertex3i(int x, int y, int z) -
glVertex3iv
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glVertex3s
void glVertex3s(short x, short y, short z) -
glVertex3sv
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glVertex4d
void glVertex4d(double x, double y, double z, double w) -
glVertex4dv
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glVertex4f
void glVertex4f(float x, float y, float z, float w) -
glVertex4fv
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glVertex4i
void glVertex4i(int x, int y, int z, int w) -
glVertex4iv
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glVertex4s
void glVertex4s(short x, short y, short z, short w) -
glVertex4sv
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glClipPlane
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glColorMaterial
void glColorMaterial(int face, int mode) -
glFogf
void glFogf(int pname, float param) -
glFogfv
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glFogi
void glFogi(int pname, int param) -
glFogiv
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glLightf
void glLightf(int light, int pname, float param) -
glLightfv
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glLighti
void glLighti(int light, int pname, int param) -
glLightiv
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glLightModelf
void glLightModelf(int pname, float param) -
glLightModelfv
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glLightModeli
void glLightModeli(int pname, int param) -
glLightModeliv
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glLineStipple
void glLineStipple(int factor, short pattern) -
glMaterialf
void glMaterialf(int face, int pname, float param) -
glMaterialfv
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glMateriali
void glMateriali(int face, int pname, int param) -
glMaterialiv
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glPolygonStipple
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glShadeModel
void glShadeModel(int mode) -
glTexEnvf
void glTexEnvf(int target, int pname, float param) -
glTexEnvfv
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glTexEnvi
void glTexEnvi(int target, int pname, int param) -
glTexEnviv
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glTexGend
void glTexGend(int coord, int pname, double param) -
glTexGendv
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glTexGenf
void glTexGenf(int coord, int pname, float param) -
glTexGenfv
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glTexGeni
void glTexGeni(int coord, int pname, int param) -
glTexGeniv
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glFeedbackBuffer
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glSelectBuffer
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glRenderMode
int glRenderMode(int mode) -
glInitNames
void glInitNames() -
glLoadName
void glLoadName(int name) -
glPassThrough
void glPassThrough(float token) -
glPopName
void glPopName() -
glPushName
void glPushName(int name) -
glClearAccum
void glClearAccum(float red, float green, float blue, float alpha) -
glClearIndex
void glClearIndex(float c) -
glIndexMask
void glIndexMask(int mask) -
glAccum
void glAccum(int op, float value) -
glPopAttrib
void glPopAttrib() -
glPushAttrib
void glPushAttrib(int mask) -
glMap1d
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glMap1f
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glMap2d
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, MemorySegment points) -
glMap2f
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, MemorySegment points) -
glMapGrid1d
void glMapGrid1d(int un, double u1, double u2) -
glMapGrid1f
void glMapGrid1f(int un, float u1, float u2) -
glMapGrid2d
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glEvalCoord1d
void glEvalCoord1d(double u) -
glEvalCoord1dv
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glEvalCoord1f
void glEvalCoord1f(float u) -
glEvalCoord1fv
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glEvalCoord2d
void glEvalCoord2d(double u, double v) -
glEvalCoord2dv
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glEvalCoord2f
void glEvalCoord2f(float u, float v) -
glEvalCoord2fv
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glEvalMesh1
void glEvalMesh1(int mode, int i1, int i2) -
glEvalPoint1
void glEvalPoint1(int i) -
glEvalMesh2
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) -
glEvalPoint2
void glEvalPoint2(int i, int j) -
glAlphaFunc
void glAlphaFunc(int func, float ref) -
glPixelZoom
void glPixelZoom(float xfactor, float yfactor) -
glPixelTransferf
void glPixelTransferf(int pname, float param) -
glPixelTransferi
void glPixelTransferi(int pname, int param) -
glPixelMapfv
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glPixelMapuiv
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glPixelMapusv
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glCopyPixels
void glCopyPixels(int x, int y, int width, int height, int type) -
glDrawPixels
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glGetClipPlane
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glGetLightfv
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glGetLightiv
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glGetMapdv
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glGetMapfv
-
glGetMapiv
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glGetMaterialfv
-
glGetMaterialiv
-
glGetPixelMapfv
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glGetPixelMapuiv
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glGetPixelMapusv
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glGetPolygonStipple
-
glGetTexEnvfv
-
glGetTexEnviv
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glGetTexGendv
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glGetTexGenfv
-
glGetTexGeniv
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glIsList
byte glIsList(int list) -
glFrustum
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glLoadIdentity
void glLoadIdentity() -
glLoadMatrixf
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glLoadMatrixd
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glMatrixMode
void glMatrixMode(int mode) -
glMultMatrixf
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glMultMatrixd
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glOrtho
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPopMatrix
void glPopMatrix() -
glPushMatrix
void glPushMatrix() -
glRotated
void glRotated(double angle, double x, double y, double z) -
glRotatef
void glRotatef(float angle, float x, float y, float z) -
glScaled
void glScaled(double x, double y, double z) -
glScalef
void glScalef(float x, float y, float z) -
glTranslated
void glTranslated(double x, double y, double z) -
glTranslatef
void glTranslatef(float x, float y, float z)
-