Package panamagl.opengl
Interface GL_1_1
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_1_0
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGBA, GL_RGBA_MODE, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_BIT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_HEIGHT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y -
Method Summary
Modifier and TypeMethodDescriptionbyteglAreTexturesResident(int n, MemorySegment textures, MemorySegment residences) voidglArrayElement(int i) voidglBindTexture(int target, int texture) voidglColorPointer(int size, int type, int stride, MemorySegment pointer) voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglDeleteTextures(int n, MemorySegment textures) voidglDisableClientState(int array) voidglDrawArrays(int mode, int first, int count) voidglDrawElements(int mode, int count, int type, MemorySegment indices) voidglEdgeFlagPointer(int stride, MemorySegment pointer) voidglEnableClientState(int array) voidglGenTextures(int n, MemorySegment textures) voidglGetPointerv(int pname, MemorySegment params) voidglIndexPointer(int type, int stride, MemorySegment pointer) voidglIndexub(byte c) voidvoidglInterleavedArrays(int format, int stride, MemorySegment pointer) byteglIsTexture(int texture) voidglNormalPointer(int type, int stride, MemorySegment pointer) voidglPolygonOffset(float factor, float units) voidvoidglPrioritizeTextures(int n, MemorySegment textures, MemorySegment priorities) voidglPushClientAttrib(int mask) voidglTexCoordPointer(int size, int type, int stride, MemorySegment pointer) voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, MemorySegment pixels) voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, MemorySegment pixels) voidglVertexPointer(int size, int type, int stride, MemorySegment pointer) Methods inherited from interface panamagl.opengl.GL_1_0
glAccum, glAlphaFunc, glBegin, glBitmap, glBlendFunc, glCallList, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3f, glColor3fv, glColor3i, glColor3iv, glColor3s, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3us, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4f, glColor4fv, glColor4i, glColor4iv, glColor4s, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4us, glColor4usv, glColorMask, glColorMaterial, glCopyPixels, glCullFace, glDeleteLists, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawBuffer, glDrawPixels, glEdgeFlag, glEdgeFlagv, glEnable, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogi, glFogiv, glFrontFace, glFrustum, glGenLists, glGetBooleanv, glGetClipPlane, glGetDoublev, glGetError, glGetFloatv, glGetIntegerv, glGetLightfv, glGetLightiv, glGetMapdv, glGetMapfv, glGetMapiv, glGetMaterialfv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv, glGetPolygonStipple, glGetString, glGetTexEnvfv, glGetTexEnviv, glGetTexGendv, glGetTexGenfv, glGetTexGeniv, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexParameterfv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexf, glIndexfv, glIndexi, glIndexiv, glIndexMask, glIndexs, glIndexsv, glInitNames, glIsEnabled, glIsList, glLightf, glLightfv, glLighti, glLightiv, glLightModelf, glLightModelfv, glLightModeli, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1f, glMap2d, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMateriali, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3f, glNormal3fv, glNormal3i, glNormal3iv, glNormal3s, glNormal3sv, glOrtho, glPassThrough, glPixelMapfv, glPixelMapuiv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonStipple, glPopAttrib, glPopMatrix, glPopName, glPushAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glReadBuffer, glReadPixels, glRectd, glRectdv, glRectf, glRectfv, glRecti, glRectiv, glRects, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexEnvf, glTexEnvfv, glTexEnvi, glTexEnviv, glTexGend, glTexGendv, glTexGenf, glTexGenfv, glTexGeni, glTexGeniv, glTexImage1D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2f, glVertex2fv, glVertex2i, glVertex2iv, glVertex2s, glVertex2sv, glVertex3d, glVertex3dv, glVertex3f, glVertex3fv, glVertex3i, glVertex3iv, glVertex3s, glVertex3sv, glVertex4d, glVertex4dv, glVertex4f, glVertex4fv, glVertex4i, glVertex4iv, glVertex4s, glVertex4sv, glViewport
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Field Details
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GL_COLOR_LOGIC_OP
static final int GL_COLOR_LOGIC_OP- See Also:
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GL_POLYGON_OFFSET_UNITS
static final int GL_POLYGON_OFFSET_UNITS- See Also:
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GL_POLYGON_OFFSET_POINT
static final int GL_POLYGON_OFFSET_POINT- See Also:
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GL_POLYGON_OFFSET_LINE
static final int GL_POLYGON_OFFSET_LINE- See Also:
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GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_FILL- See Also:
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GL_POLYGON_OFFSET_FACTOR
static final int GL_POLYGON_OFFSET_FACTOR- See Also:
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GL_TEXTURE_BINDING_1D
static final int GL_TEXTURE_BINDING_1D- See Also:
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GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D- See Also:
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GL_TEXTURE_INTERNAL_FORMAT
static final int GL_TEXTURE_INTERNAL_FORMAT- See Also:
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GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE_RED_SIZE- See Also:
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GL_TEXTURE_GREEN_SIZE
static final int GL_TEXTURE_GREEN_SIZE- See Also:
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GL_TEXTURE_BLUE_SIZE
static final int GL_TEXTURE_BLUE_SIZE- See Also:
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GL_TEXTURE_ALPHA_SIZE
static final int GL_TEXTURE_ALPHA_SIZE- See Also:
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GL_DOUBLE
static final int GL_DOUBLE- See Also:
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GL_PROXY_TEXTURE_1D
static final int GL_PROXY_TEXTURE_1D- See Also:
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GL_PROXY_TEXTURE_2D
static final int GL_PROXY_TEXTURE_2D- See Also:
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GL_R3_G3_B2
static final int GL_R3_G3_B2- See Also:
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GL_RGB4
static final int GL_RGB4- See Also:
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GL_RGB5
static final int GL_RGB5- See Also:
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GL_RGB8
static final int GL_RGB8- See Also:
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GL_RGB10
static final int GL_RGB10- See Also:
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GL_RGB12
static final int GL_RGB12- See Also:
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GL_RGB16
static final int GL_RGB16- See Also:
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GL_RGBA2
static final int GL_RGBA2- See Also:
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GL_RGBA4
static final int GL_RGBA4- See Also:
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GL_RGB5_A1
static final int GL_RGB5_A1- See Also:
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GL_RGBA8
static final int GL_RGBA8- See Also:
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GL_RGB10_A2
static final int GL_RGB10_A2- See Also:
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GL_RGBA12
static final int GL_RGBA12- See Also:
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GL_RGBA16
static final int GL_RGBA16- See Also:
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GL_CLIENT_PIXEL_STORE_BIT
static final int GL_CLIENT_PIXEL_STORE_BIT- See Also:
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GL_CLIENT_VERTEX_ARRAY_BIT
static final int GL_CLIENT_VERTEX_ARRAY_BIT- See Also:
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GL_CLIENT_ALL_ATTRIB_BITS
static final int GL_CLIENT_ALL_ATTRIB_BITS- See Also:
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GL_VERTEX_ARRAY_POINTER
static final int GL_VERTEX_ARRAY_POINTER- See Also:
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GL_NORMAL_ARRAY_POINTER
static final int GL_NORMAL_ARRAY_POINTER- See Also:
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GL_COLOR_ARRAY_POINTER
static final int GL_COLOR_ARRAY_POINTER- See Also:
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GL_INDEX_ARRAY_POINTER
static final int GL_INDEX_ARRAY_POINTER- See Also:
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GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_TEXTURE_COORD_ARRAY_POINTER- See Also:
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GL_EDGE_FLAG_ARRAY_POINTER
static final int GL_EDGE_FLAG_ARRAY_POINTER- See Also:
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GL_FEEDBACK_BUFFER_POINTER
static final int GL_FEEDBACK_BUFFER_POINTER- See Also:
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GL_SELECTION_BUFFER_POINTER
static final int GL_SELECTION_BUFFER_POINTER- See Also:
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GL_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_CLIENT_ATTRIB_STACK_DEPTH- See Also:
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GL_INDEX_LOGIC_OP
static final int GL_INDEX_LOGIC_OP- See Also:
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH- See Also:
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GL_FEEDBACK_BUFFER_SIZE
static final int GL_FEEDBACK_BUFFER_SIZE- See Also:
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GL_FEEDBACK_BUFFER_TYPE
static final int GL_FEEDBACK_BUFFER_TYPE- See Also:
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GL_SELECTION_BUFFER_SIZE
static final int GL_SELECTION_BUFFER_SIZE- See Also:
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GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY- See Also:
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GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY- See Also:
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GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY- See Also:
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GL_INDEX_ARRAY
static final int GL_INDEX_ARRAY- See Also:
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GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_COORD_ARRAY- See Also:
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GL_EDGE_FLAG_ARRAY
static final int GL_EDGE_FLAG_ARRAY- See Also:
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GL_VERTEX_ARRAY_SIZE
static final int GL_VERTEX_ARRAY_SIZE- See Also:
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GL_VERTEX_ARRAY_TYPE
static final int GL_VERTEX_ARRAY_TYPE- See Also:
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GL_VERTEX_ARRAY_STRIDE
static final int GL_VERTEX_ARRAY_STRIDE- See Also:
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GL_NORMAL_ARRAY_TYPE
static final int GL_NORMAL_ARRAY_TYPE- See Also:
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GL_NORMAL_ARRAY_STRIDE
static final int GL_NORMAL_ARRAY_STRIDE- See Also:
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GL_COLOR_ARRAY_SIZE
static final int GL_COLOR_ARRAY_SIZE- See Also:
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GL_COLOR_ARRAY_TYPE
static final int GL_COLOR_ARRAY_TYPE- See Also:
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GL_COLOR_ARRAY_STRIDE
static final int GL_COLOR_ARRAY_STRIDE- See Also:
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GL_INDEX_ARRAY_TYPE
static final int GL_INDEX_ARRAY_TYPE- See Also:
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GL_INDEX_ARRAY_STRIDE
static final int GL_INDEX_ARRAY_STRIDE- See Also:
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GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_TEXTURE_COORD_ARRAY_SIZE- See Also:
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GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_TEXTURE_COORD_ARRAY_TYPE- See Also:
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GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_TEXTURE_COORD_ARRAY_STRIDE- See Also:
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GL_EDGE_FLAG_ARRAY_STRIDE
static final int GL_EDGE_FLAG_ARRAY_STRIDE- See Also:
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GL_TEXTURE_LUMINANCE_SIZE
static final int GL_TEXTURE_LUMINANCE_SIZE- See Also:
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GL_TEXTURE_INTENSITY_SIZE
static final int GL_TEXTURE_INTENSITY_SIZE- See Also:
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GL_TEXTURE_PRIORITY
static final int GL_TEXTURE_PRIORITY- See Also:
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GL_TEXTURE_RESIDENT
static final int GL_TEXTURE_RESIDENT- See Also:
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GL_ALPHA4
static final int GL_ALPHA4- See Also:
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GL_ALPHA8
static final int GL_ALPHA8- See Also:
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GL_ALPHA12
static final int GL_ALPHA12- See Also:
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GL_ALPHA16
static final int GL_ALPHA16- See Also:
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GL_LUMINANCE4
static final int GL_LUMINANCE4- See Also:
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GL_LUMINANCE8
static final int GL_LUMINANCE8- See Also:
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GL_LUMINANCE12
static final int GL_LUMINANCE12- See Also:
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GL_LUMINANCE16
static final int GL_LUMINANCE16- See Also:
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GL_LUMINANCE4_ALPHA4
static final int GL_LUMINANCE4_ALPHA4- See Also:
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GL_LUMINANCE6_ALPHA2
static final int GL_LUMINANCE6_ALPHA2- See Also:
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GL_LUMINANCE8_ALPHA8
static final int GL_LUMINANCE8_ALPHA8- See Also:
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GL_LUMINANCE12_ALPHA4
static final int GL_LUMINANCE12_ALPHA4- See Also:
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GL_LUMINANCE12_ALPHA12
static final int GL_LUMINANCE12_ALPHA12- See Also:
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GL_LUMINANCE16_ALPHA16
static final int GL_LUMINANCE16_ALPHA16- See Also:
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GL_INTENSITY
static final int GL_INTENSITY- See Also:
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GL_INTENSITY4
static final int GL_INTENSITY4- See Also:
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GL_INTENSITY8
static final int GL_INTENSITY8- See Also:
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GL_INTENSITY12
static final int GL_INTENSITY12- See Also:
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GL_INTENSITY16
static final int GL_INTENSITY16- See Also:
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GL_V2F
static final int GL_V2F- See Also:
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GL_V3F
static final int GL_V3F- See Also:
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GL_C4UB_V2F
static final int GL_C4UB_V2F- See Also:
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GL_C4UB_V3F
static final int GL_C4UB_V3F- See Also:
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GL_C3F_V3F
static final int GL_C3F_V3F- See Also:
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GL_N3F_V3F
static final int GL_N3F_V3F- See Also:
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GL_C4F_N3F_V3F
static final int GL_C4F_N3F_V3F- See Also:
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GL_T2F_V3F
static final int GL_T2F_V3F- See Also:
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GL_T4F_V4F
static final int GL_T4F_V4F- See Also:
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GL_T2F_C4UB_V3F
static final int GL_T2F_C4UB_V3F- See Also:
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GL_T2F_C3F_V3F
static final int GL_T2F_C3F_V3F- See Also:
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GL_T2F_N3F_V3F
static final int GL_T2F_N3F_V3F- See Also:
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GL_T2F_C4F_N3F_V3F
static final int GL_T2F_C4F_N3F_V3F- See Also:
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GL_T4F_C4F_N3F_V4F
static final int GL_T4F_C4F_N3F_V4F- See Also:
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Method Details
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glDrawArrays
void glDrawArrays(int mode, int first, int count) -
glDrawElements
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glGetPointerv
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glPolygonOffset
void glPolygonOffset(float factor, float units) -
glCopyTexImage1D
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glTexSubImage1D
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, MemorySegment pixels) -
glTexSubImage2D
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, MemorySegment pixels) -
glBindTexture
void glBindTexture(int target, int texture) -
glDeleteTextures
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glGenTextures
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glIsTexture
byte glIsTexture(int texture) -
glArrayElement
void glArrayElement(int i) -
glColorPointer
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glDisableClientState
void glDisableClientState(int array) -
glEdgeFlagPointer
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glEnableClientState
void glEnableClientState(int array) -
glIndexPointer
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glInterleavedArrays
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glNormalPointer
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glTexCoordPointer
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glVertexPointer
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glAreTexturesResident
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glPrioritizeTextures
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glIndexub
void glIndexub(byte c) -
glIndexubv
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glPopClientAttrib
void glPopClientAttrib() -
glPushClientAttrib
void glPushClientAttrib(int mask)
-