Package panamagl.opengl
Interface GL_1_3
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_1_0
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGBA, GL_RGBA_MODE, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_BIT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_HEIGHT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_YFields inherited from interface panamagl.opengl.GL_1_1
GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_LOGIC_OP, GL_DOUBLE, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_LOGIC_OP, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_N3F_V3F, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_R3_G3_B2, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_V2F, GL_V3F, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPEFields inherited from interface panamagl.opengl.GL_1_2
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV -
Method Summary
Modifier and TypeMethodDescriptionvoidglActiveTexture(int texture) voidglClientActiveTexture(int texture) voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, MemorySegment data) voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, MemorySegment data) voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, MemorySegment data) voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, MemorySegment data) voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, MemorySegment data) voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, MemorySegment data) voidglGetCompressedTexImage(int target, int level, MemorySegment img) voidvoidvoidglMultiTexCoord1d(int target, double s) voidglMultiTexCoord1dv(int target, MemorySegment v) voidglMultiTexCoord1f(int target, float s) voidglMultiTexCoord1fv(int target, MemorySegment v) voidglMultiTexCoord1i(int target, int s) voidglMultiTexCoord1iv(int target, MemorySegment v) voidglMultiTexCoord1s(int target, short s) voidglMultiTexCoord1sv(int target, MemorySegment v) voidglMultiTexCoord2d(int target, double s, double t) voidglMultiTexCoord2dv(int target, MemorySegment v) voidglMultiTexCoord2f(int target, float s, float t) voidglMultiTexCoord2fv(int target, MemorySegment v) voidglMultiTexCoord2i(int target, int s, int t) voidglMultiTexCoord2iv(int target, MemorySegment v) voidglMultiTexCoord2s(int target, short s, short t) voidglMultiTexCoord2sv(int target, MemorySegment v) voidglMultiTexCoord3d(int target, double s, double t, double r) voidglMultiTexCoord3dv(int target, MemorySegment v) voidglMultiTexCoord3f(int target, float s, float t, float r) voidglMultiTexCoord3fv(int target, MemorySegment v) voidglMultiTexCoord3i(int target, int s, int t, int r) voidglMultiTexCoord3iv(int target, MemorySegment v) voidglMultiTexCoord3s(int target, short s, short t, short r) voidglMultiTexCoord3sv(int target, MemorySegment v) voidglMultiTexCoord4d(int target, double s, double t, double r, double q) voidglMultiTexCoord4dv(int target, MemorySegment v) voidglMultiTexCoord4f(int target, float s, float t, float r, float q) voidglMultiTexCoord4fv(int target, MemorySegment v) voidglMultiTexCoord4i(int target, int s, int t, int r, int q) voidglMultiTexCoord4iv(int target, MemorySegment v) voidglMultiTexCoord4s(int target, short s, short t, short r, short q) voidglMultiTexCoord4sv(int target, MemorySegment v) voidvoidvoidglSampleCoverage(float value, byte invert) Methods inherited from interface panamagl.opengl.GL_1_0
glAccum, glAlphaFunc, glBegin, glBitmap, glBlendFunc, glCallList, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3f, glColor3fv, glColor3i, glColor3iv, glColor3s, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3us, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4f, glColor4fv, glColor4i, glColor4iv, glColor4s, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4us, glColor4usv, glColorMask, glColorMaterial, glCopyPixels, glCullFace, glDeleteLists, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDrawBuffer, glDrawPixels, glEdgeFlag, glEdgeFlagv, glEnable, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogi, glFogiv, glFrontFace, glFrustum, glGenLists, glGetBooleanv, glGetClipPlane, glGetDoublev, glGetError, glGetFloatv, glGetIntegerv, glGetLightfv, glGetLightiv, glGetMapdv, glGetMapfv, glGetMapiv, glGetMaterialfv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv, glGetPolygonStipple, glGetString, glGetTexEnvfv, glGetTexEnviv, glGetTexGendv, glGetTexGenfv, glGetTexGeniv, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexParameterfv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexf, glIndexfv, glIndexi, glIndexiv, glIndexMask, glIndexs, glIndexsv, glInitNames, glIsEnabled, glIsList, glLightf, glLightfv, glLighti, glLightiv, glLightModelf, glLightModelfv, glLightModeli, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1f, glMap2d, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMateriali, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3f, glNormal3fv, glNormal3i, glNormal3iv, glNormal3s, glNormal3sv, glOrtho, glPassThrough, glPixelMapfv, glPixelMapuiv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonStipple, glPopAttrib, glPopMatrix, glPopName, glPushAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glReadBuffer, glReadPixels, glRectd, glRectdv, glRectf, glRectfv, glRecti, glRectiv, glRects, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexEnvf, glTexEnvfv, glTexEnvi, glTexEnviv, glTexGend, glTexGendv, glTexGenf, glTexGenfv, glTexGeni, glTexGeniv, glTexImage1D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2f, glVertex2fv, glVertex2i, glVertex2iv, glVertex2s, glVertex2sv, glVertex3d, glVertex3dv, glVertex3f, glVertex3fv, glVertex3i, glVertex3iv, glVertex3s, glVertex3sv, glVertex4d, glVertex4dv, glVertex4f, glVertex4fv, glVertex4i, glVertex4iv, glVertex4s, glVertex4sv, glViewportMethods inherited from interface panamagl.opengl.GL_1_1
glAreTexturesResident, glArrayElement, glBindTexture, glColorPointer, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glDeleteTextures, glDisableClientState, glDrawArrays, glDrawElements, glEdgeFlagPointer, glEnableClientState, glGenTextures, glGetPointerv, glIndexPointer, glIndexub, glIndexubv, glInterleavedArrays, glIsTexture, glNormalPointer, glPolygonOffset, glPopClientAttrib, glPrioritizeTextures, glPushClientAttrib, glTexCoordPointer, glTexSubImage1D, glTexSubImage2D, glVertexPointerMethods inherited from interface panamagl.opengl.GL_1_2
glCopyTexSubImage3D, glDrawRangeElements, glTexImage3D, glTexSubImage3D
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Field Details
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GL_TEXTURE0
static final int GL_TEXTURE0- See Also:
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GL_TEXTURE1
static final int GL_TEXTURE1- See Also:
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GL_TEXTURE2
static final int GL_TEXTURE2- See Also:
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GL_TEXTURE3
static final int GL_TEXTURE3- See Also:
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GL_TEXTURE4
static final int GL_TEXTURE4- See Also:
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GL_TEXTURE5
static final int GL_TEXTURE5- See Also:
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GL_TEXTURE6
static final int GL_TEXTURE6- See Also:
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GL_TEXTURE7
static final int GL_TEXTURE7- See Also:
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GL_TEXTURE8
static final int GL_TEXTURE8- See Also:
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GL_TEXTURE9
static final int GL_TEXTURE9- See Also:
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GL_TEXTURE10
static final int GL_TEXTURE10- See Also:
-
GL_TEXTURE11
static final int GL_TEXTURE11- See Also:
-
GL_TEXTURE12
static final int GL_TEXTURE12- See Also:
-
GL_TEXTURE13
static final int GL_TEXTURE13- See Also:
-
GL_TEXTURE14
static final int GL_TEXTURE14- See Also:
-
GL_TEXTURE15
static final int GL_TEXTURE15- See Also:
-
GL_TEXTURE16
static final int GL_TEXTURE16- See Also:
-
GL_TEXTURE17
static final int GL_TEXTURE17- See Also:
-
GL_TEXTURE18
static final int GL_TEXTURE18- See Also:
-
GL_TEXTURE19
static final int GL_TEXTURE19- See Also:
-
GL_TEXTURE20
static final int GL_TEXTURE20- See Also:
-
GL_TEXTURE21
static final int GL_TEXTURE21- See Also:
-
GL_TEXTURE22
static final int GL_TEXTURE22- See Also:
-
GL_TEXTURE23
static final int GL_TEXTURE23- See Also:
-
GL_TEXTURE24
static final int GL_TEXTURE24- See Also:
-
GL_TEXTURE25
static final int GL_TEXTURE25- See Also:
-
GL_TEXTURE26
static final int GL_TEXTURE26- See Also:
-
GL_TEXTURE27
static final int GL_TEXTURE27- See Also:
-
GL_TEXTURE28
static final int GL_TEXTURE28- See Also:
-
GL_TEXTURE29
static final int GL_TEXTURE29- See Also:
-
GL_TEXTURE30
static final int GL_TEXTURE30- See Also:
-
GL_TEXTURE31
static final int GL_TEXTURE31- See Also:
-
GL_ACTIVE_TEXTURE
static final int GL_ACTIVE_TEXTURE- See Also:
-
GL_MULTISAMPLE
static final int GL_MULTISAMPLE- See Also:
-
GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
-
GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
-
GL_SAMPLE_COVERAGE
static final int GL_SAMPLE_COVERAGE- See Also:
-
GL_SAMPLE_BUFFERS
static final int GL_SAMPLE_BUFFERS- See Also:
-
GL_SAMPLES
static final int GL_SAMPLES- See Also:
-
GL_SAMPLE_COVERAGE_VALUE
static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
-
GL_SAMPLE_COVERAGE_INVERT
static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
-
GL_TEXTURE_CUBE_MAP
static final int GL_TEXTURE_CUBE_MAP- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP
static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
-
GL_PROXY_TEXTURE_CUBE_MAP
static final int GL_PROXY_TEXTURE_CUBE_MAP- See Also:
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
-
GL_COMPRESSED_RGB
static final int GL_COMPRESSED_RGB- See Also:
-
GL_COMPRESSED_RGBA
static final int GL_COMPRESSED_RGBA- See Also:
-
GL_TEXTURE_COMPRESSION_HINT
static final int GL_TEXTURE_COMPRESSION_HINT- See Also:
-
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE- See Also:
-
GL_TEXTURE_COMPRESSED
static final int GL_TEXTURE_COMPRESSED- See Also:
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_CLAMP_TO_BORDER
static final int GL_CLAMP_TO_BORDER- See Also:
-
GL_CLIENT_ACTIVE_TEXTURE
static final int GL_CLIENT_ACTIVE_TEXTURE- See Also:
-
GL_MAX_TEXTURE_UNITS
static final int GL_MAX_TEXTURE_UNITS- See Also:
-
GL_TRANSPOSE_MODELVIEW_MATRIX
static final int GL_TRANSPOSE_MODELVIEW_MATRIX- See Also:
-
GL_TRANSPOSE_PROJECTION_MATRIX
static final int GL_TRANSPOSE_PROJECTION_MATRIX- See Also:
-
GL_TRANSPOSE_TEXTURE_MATRIX
static final int GL_TRANSPOSE_TEXTURE_MATRIX- See Also:
-
GL_TRANSPOSE_COLOR_MATRIX
static final int GL_TRANSPOSE_COLOR_MATRIX- See Also:
-
GL_MULTISAMPLE_BIT
static final int GL_MULTISAMPLE_BIT- See Also:
-
GL_NORMAL_MAP
static final int GL_NORMAL_MAP- See Also:
-
GL_REFLECTION_MAP
static final int GL_REFLECTION_MAP- See Also:
-
GL_COMPRESSED_ALPHA
static final int GL_COMPRESSED_ALPHA- See Also:
-
GL_COMPRESSED_LUMINANCE
static final int GL_COMPRESSED_LUMINANCE- See Also:
-
GL_COMPRESSED_LUMINANCE_ALPHA
static final int GL_COMPRESSED_LUMINANCE_ALPHA- See Also:
-
GL_COMPRESSED_INTENSITY
static final int GL_COMPRESSED_INTENSITY- See Also:
-
GL_COMBINE
static final int GL_COMBINE- See Also:
-
GL_COMBINE_RGB
static final int GL_COMBINE_RGB- See Also:
-
GL_COMBINE_ALPHA
static final int GL_COMBINE_ALPHA- See Also:
-
GL_SOURCE0_RGB
static final int GL_SOURCE0_RGB- See Also:
-
GL_SOURCE1_RGB
static final int GL_SOURCE1_RGB- See Also:
-
GL_SOURCE2_RGB
static final int GL_SOURCE2_RGB- See Also:
-
GL_SOURCE0_ALPHA
static final int GL_SOURCE0_ALPHA- See Also:
-
GL_SOURCE1_ALPHA
static final int GL_SOURCE1_ALPHA- See Also:
-
GL_SOURCE2_ALPHA
static final int GL_SOURCE2_ALPHA- See Also:
-
GL_OPERAND0_RGB
static final int GL_OPERAND0_RGB- See Also:
-
GL_OPERAND1_RGB
static final int GL_OPERAND1_RGB- See Also:
-
GL_OPERAND2_RGB
static final int GL_OPERAND2_RGB- See Also:
-
GL_OPERAND0_ALPHA
static final int GL_OPERAND0_ALPHA- See Also:
-
GL_OPERAND1_ALPHA
static final int GL_OPERAND1_ALPHA- See Also:
-
GL_OPERAND2_ALPHA
static final int GL_OPERAND2_ALPHA- See Also:
-
GL_RGB_SCALE
static final int GL_RGB_SCALE- See Also:
-
GL_ADD_SIGNED
static final int GL_ADD_SIGNED- See Also:
-
GL_INTERPOLATE
static final int GL_INTERPOLATE- See Also:
-
GL_SUBTRACT
static final int GL_SUBTRACT- See Also:
-
GL_CONSTANT
static final int GL_CONSTANT- See Also:
-
GL_PRIMARY_COLOR
static final int GL_PRIMARY_COLOR- See Also:
-
GL_PREVIOUS
static final int GL_PREVIOUS- See Also:
-
GL_DOT3_RGB
static final int GL_DOT3_RGB- See Also:
-
GL_DOT3_RGBA
static final int GL_DOT3_RGBA- See Also:
-
-
Method Details
-
glActiveTexture
void glActiveTexture(int texture) -
glSampleCoverage
void glSampleCoverage(float value, byte invert) -
glCompressedTexImage3D
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, MemorySegment data) -
glCompressedTexImage2D
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, MemorySegment data) -
glCompressedTexImage1D
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, MemorySegment data) -
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, MemorySegment data) -
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, MemorySegment data) -
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, MemorySegment data) -
glGetCompressedTexImage
-
glClientActiveTexture
void glClientActiveTexture(int texture) -
glMultiTexCoord1d
void glMultiTexCoord1d(int target, double s) -
glMultiTexCoord1dv
-
glMultiTexCoord1f
void glMultiTexCoord1f(int target, float s) -
glMultiTexCoord1fv
-
glMultiTexCoord1i
void glMultiTexCoord1i(int target, int s) -
glMultiTexCoord1iv
-
glMultiTexCoord1s
void glMultiTexCoord1s(int target, short s) -
glMultiTexCoord1sv
-
glMultiTexCoord2d
void glMultiTexCoord2d(int target, double s, double t) -
glMultiTexCoord2dv
-
glMultiTexCoord2f
void glMultiTexCoord2f(int target, float s, float t) -
glMultiTexCoord2fv
-
glMultiTexCoord2i
void glMultiTexCoord2i(int target, int s, int t) -
glMultiTexCoord2iv
-
glMultiTexCoord2s
void glMultiTexCoord2s(int target, short s, short t) -
glMultiTexCoord2sv
-
glMultiTexCoord3d
void glMultiTexCoord3d(int target, double s, double t, double r) -
glMultiTexCoord3dv
-
glMultiTexCoord3f
void glMultiTexCoord3f(int target, float s, float t, float r) -
glMultiTexCoord3fv
-
glMultiTexCoord3i
void glMultiTexCoord3i(int target, int s, int t, int r) -
glMultiTexCoord3iv
-
glMultiTexCoord3s
void glMultiTexCoord3s(int target, short s, short t, short r) -
glMultiTexCoord3sv
-
glMultiTexCoord4d
void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4f
void glMultiTexCoord4f(int target, float s, float t, float r, float q) -
glMultiTexCoord4fv
-
glMultiTexCoord4i
void glMultiTexCoord4i(int target, int s, int t, int r, int q) -
glMultiTexCoord4iv
-
glMultiTexCoord4s
void glMultiTexCoord4s(int target, short s, short t, short r, short q) -
glMultiTexCoord4sv
-
glLoadTransposeMatrixf
-
glLoadTransposeMatrixd
-
glMultTransposeMatrixf
-
glMultTransposeMatrixd
-