Package panamagl.opengl
Interface GL_2_1
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_2_0
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER -
Method Summary
Modifier and TypeMethodDescriptionvoidglUniformMatrix2x3fv(int location, int count, byte transpose, MemorySegment value) voidglUniformMatrix2x4fv(int location, int count, byte transpose, MemorySegment value) voidglUniformMatrix3x2fv(int location, int count, byte transpose, MemorySegment value) voidglUniformMatrix3x4fv(int location, int count, byte transpose, MemorySegment value) voidglUniformMatrix4x2fv(int location, int count, byte transpose, MemorySegment value) voidglUniformMatrix4x3fv(int location, int count, byte transpose, MemorySegment value) Methods inherited from interface panamagl.opengl.GL_2_0
glAttachShader, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetProgramInfoLog, glGetProgramiv, glGetShaderInfoLog, glGetShaderiv, glGetShaderSource, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttribPointer
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Field Details
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GL_PIXEL_PACK_BUFFER
static final int GL_PIXEL_PACK_BUFFER- See Also:
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GL_PIXEL_UNPACK_BUFFER
static final int GL_PIXEL_UNPACK_BUFFER- See Also:
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GL_PIXEL_PACK_BUFFER_BINDING
static final int GL_PIXEL_PACK_BUFFER_BINDING- See Also:
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GL_PIXEL_UNPACK_BUFFER_BINDING
static final int GL_PIXEL_UNPACK_BUFFER_BINDING- See Also:
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GL_FLOAT_MAT2x3
static final int GL_FLOAT_MAT2x3- See Also:
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GL_FLOAT_MAT2x4
static final int GL_FLOAT_MAT2x4- See Also:
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GL_FLOAT_MAT3x2
static final int GL_FLOAT_MAT3x2- See Also:
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GL_FLOAT_MAT3x4
static final int GL_FLOAT_MAT3x4- See Also:
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GL_FLOAT_MAT4x2
static final int GL_FLOAT_MAT4x2- See Also:
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GL_FLOAT_MAT4x3
static final int GL_FLOAT_MAT4x3- See Also:
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GL_SRGB
static final int GL_SRGB- See Also:
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GL_SRGB8
static final int GL_SRGB8- See Also:
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GL_SRGB_ALPHA
static final int GL_SRGB_ALPHA- See Also:
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GL_SRGB8_ALPHA8
static final int GL_SRGB8_ALPHA8- See Also:
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GL_COMPRESSED_SRGB
static final int GL_COMPRESSED_SRGB- See Also:
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GL_COMPRESSED_SRGB_ALPHA
static final int GL_COMPRESSED_SRGB_ALPHA- See Also:
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GL_CURRENT_RASTER_SECONDARY_COLOR
static final int GL_CURRENT_RASTER_SECONDARY_COLOR- See Also:
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GL_SLUMINANCE_ALPHA
static final int GL_SLUMINANCE_ALPHA- See Also:
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GL_SLUMINANCE8_ALPHA8
static final int GL_SLUMINANCE8_ALPHA8- See Also:
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GL_SLUMINANCE
static final int GL_SLUMINANCE- See Also:
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GL_SLUMINANCE8
static final int GL_SLUMINANCE8- See Also:
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GL_COMPRESSED_SLUMINANCE
static final int GL_COMPRESSED_SLUMINANCE- See Also:
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GL_COMPRESSED_SLUMINANCE_ALPHA
static final int GL_COMPRESSED_SLUMINANCE_ALPHA- See Also:
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Method Details
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glUniformMatrix2x3fv
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glUniformMatrix3x2fv
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glUniformMatrix2x4fv
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glUniformMatrix4x2fv
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glUniformMatrix3x4fv
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glUniformMatrix4x3fv
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