Package panamagl.opengl
Interface GL_3_1
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_3_0
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER -
Method Summary
Modifier and TypeMethodDescriptionvoidglBindBufferBase(int target, int index, int buffer) voidglBindBufferRange(int target, int index, int buffer, long offset, long size) voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) voidglDrawElementsInstanced(int mode, int count, int type, MemorySegment indices, int instancecount) voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, MemorySegment params) voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MemorySegment length, MemorySegment uniformBlockName) voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, MemorySegment length, MemorySegment uniformName) voidglGetActiveUniformsiv(int program, int uniformCount, MemorySegment uniformIndices, int pname, MemorySegment params) voidglGetIntegeri_v(int target, int index, MemorySegment data) intglGetUniformBlockIndex(int program, MemorySegment uniformBlockName) voidglGetUniformIndices(int program, int uniformCount, MemorySegment uniformNames, MemorySegment uniformIndices) voidglPrimitiveRestartIndex(int index) voidglTexBuffer(int target, int internalformat, int buffer) voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) Methods inherited from interface panamagl.opengl.GL_3_0
glBeginConditionalRender, glBeginTransformFeedback, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenRenderbuffers, glGenVertexArrays, glGetBooleani_v, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIiv, glTexParameterIuiv, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform4ui, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribIPointer
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Field Details
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GL_SAMPLER_2D_RECT
static final int GL_SAMPLER_2D_RECT- See Also:
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GL_SAMPLER_2D_RECT_SHADOW
static final int GL_SAMPLER_2D_RECT_SHADOW- See Also:
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GL_SAMPLER_BUFFER
static final int GL_SAMPLER_BUFFER- See Also:
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GL_INT_SAMPLER_2D_RECT
static final int GL_INT_SAMPLER_2D_RECT- See Also:
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GL_INT_SAMPLER_BUFFER
static final int GL_INT_SAMPLER_BUFFER- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_RECT
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT- See Also:
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GL_UNSIGNED_INT_SAMPLER_BUFFER
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER- See Also:
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GL_TEXTURE_BUFFER
static final int GL_TEXTURE_BUFFER- See Also:
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GL_MAX_TEXTURE_BUFFER_SIZE
static final int GL_MAX_TEXTURE_BUFFER_SIZE- See Also:
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GL_TEXTURE_BINDING_BUFFER
static final int GL_TEXTURE_BINDING_BUFFER- See Also:
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GL_TEXTURE_BUFFER_DATA_STORE_BINDING
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING- See Also:
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GL_TEXTURE_RECTANGLE
static final int GL_TEXTURE_RECTANGLE- See Also:
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GL_TEXTURE_BINDING_RECTANGLE
static final int GL_TEXTURE_BINDING_RECTANGLE- See Also:
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GL_PROXY_TEXTURE_RECTANGLE
static final int GL_PROXY_TEXTURE_RECTANGLE- See Also:
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GL_MAX_RECTANGLE_TEXTURE_SIZE
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE- See Also:
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GL_R8_SNORM
static final int GL_R8_SNORM- See Also:
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GL_RG8_SNORM
static final int GL_RG8_SNORM- See Also:
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GL_RGB8_SNORM
static final int GL_RGB8_SNORM- See Also:
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GL_RGBA8_SNORM
static final int GL_RGBA8_SNORM- See Also:
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GL_R16_SNORM
static final int GL_R16_SNORM- See Also:
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GL_RG16_SNORM
static final int GL_RG16_SNORM- See Also:
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GL_RGB16_SNORM
static final int GL_RGB16_SNORM- See Also:
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GL_RGBA16_SNORM
static final int GL_RGBA16_SNORM- See Also:
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GL_SIGNED_NORMALIZED
static final int GL_SIGNED_NORMALIZED- See Also:
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GL_PRIMITIVE_RESTART
static final int GL_PRIMITIVE_RESTART- See Also:
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GL_PRIMITIVE_RESTART_INDEX
static final int GL_PRIMITIVE_RESTART_INDEX- See Also:
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GL_COPY_READ_BUFFER
static final int GL_COPY_READ_BUFFER- See Also:
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GL_COPY_WRITE_BUFFER
static final int GL_COPY_WRITE_BUFFER- See Also:
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GL_UNIFORM_BUFFER
static final int GL_UNIFORM_BUFFER- See Also:
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GL_UNIFORM_BUFFER_BINDING
static final int GL_UNIFORM_BUFFER_BINDING- See Also:
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GL_UNIFORM_BUFFER_START
static final int GL_UNIFORM_BUFFER_START- See Also:
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GL_UNIFORM_BUFFER_SIZE
static final int GL_UNIFORM_BUFFER_SIZE- See Also:
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GL_MAX_VERTEX_UNIFORM_BLOCKS
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS- See Also:
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS- See Also:
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS- See Also:
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GL_MAX_COMBINED_UNIFORM_BLOCKS
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS- See Also:
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GL_MAX_UNIFORM_BUFFER_BINDINGS
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS- See Also:
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GL_MAX_UNIFORM_BLOCK_SIZE
static final int GL_MAX_UNIFORM_BLOCK_SIZE- See Also:
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS- See Also:
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS- See Also:
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS- See Also:
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GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT- See Also:
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GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH- See Also:
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GL_ACTIVE_UNIFORM_BLOCKS
static final int GL_ACTIVE_UNIFORM_BLOCKS- See Also:
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GL_UNIFORM_TYPE
static final int GL_UNIFORM_TYPE- See Also:
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GL_UNIFORM_SIZE
static final int GL_UNIFORM_SIZE- See Also:
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GL_UNIFORM_NAME_LENGTH
static final int GL_UNIFORM_NAME_LENGTH- See Also:
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GL_UNIFORM_BLOCK_INDEX
static final int GL_UNIFORM_BLOCK_INDEX- See Also:
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GL_UNIFORM_OFFSET
static final int GL_UNIFORM_OFFSET- See Also:
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GL_UNIFORM_ARRAY_STRIDE
static final int GL_UNIFORM_ARRAY_STRIDE- See Also:
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GL_UNIFORM_MATRIX_STRIDE
static final int GL_UNIFORM_MATRIX_STRIDE- See Also:
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GL_UNIFORM_IS_ROW_MAJOR
static final int GL_UNIFORM_IS_ROW_MAJOR- See Also:
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GL_UNIFORM_BLOCK_BINDING
static final int GL_UNIFORM_BLOCK_BINDING- See Also:
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GL_UNIFORM_BLOCK_DATA_SIZE
static final int GL_UNIFORM_BLOCK_DATA_SIZE- See Also:
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GL_UNIFORM_BLOCK_NAME_LENGTH
static final int GL_UNIFORM_BLOCK_NAME_LENGTH- See Also:
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GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS- See Also:
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GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES- See Also:
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GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER- See Also:
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GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER- See Also:
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GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER- See Also:
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GL_INVALID_INDEX
static final int GL_INVALID_INDEX- See Also:
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Method Details
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glDrawArraysInstanced
void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawElementsInstanced
void glDrawElementsInstanced(int mode, int count, int type, MemorySegment indices, int instancecount) -
glTexBuffer
void glTexBuffer(int target, int internalformat, int buffer) -
glPrimitiveRestartIndex
void glPrimitiveRestartIndex(int index) -
glCopyBufferSubData
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glGetUniformIndices
void glGetUniformIndices(int program, int uniformCount, MemorySegment uniformNames, MemorySegment uniformIndices) -
glGetActiveUniformsiv
void glGetActiveUniformsiv(int program, int uniformCount, MemorySegment uniformIndices, int pname, MemorySegment params) -
glGetActiveUniformName
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, MemorySegment length, MemorySegment uniformName) -
glGetUniformBlockIndex
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glGetActiveUniformBlockiv
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glGetActiveUniformBlockName
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, MemorySegment length, MemorySegment uniformBlockName) -
glUniformBlockBinding
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glBindBufferRange
void glBindBufferRange(int target, int index, int buffer, long offset, long size) - Specified by:
glBindBufferRangein interfaceGL_3_0
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glBindBufferBase
void glBindBufferBase(int target, int index, int buffer) - Specified by:
glBindBufferBasein interfaceGL_3_0
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glGetIntegeri_v
- Specified by:
glGetIntegeri_vin interfaceGL_3_0
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