Package panamagl.opengl
Interface GL_3_2
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final longstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_3_0
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGERFields inherited from interface panamagl.opengl.GL_3_1
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER -
Method Summary
Modifier and TypeMethodDescriptionintglClientWaitSync(MemorySegment sync, int flags, long timeout) voidglDeleteSync(MemorySegment sync) voidglDrawElementsBaseVertex(int mode, int count, int type, MemorySegment indices, int basevertex) voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, MemorySegment indices, int instancecount, int basevertex) voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, MemorySegment indices, int basevertex) glFenceSync(int condition, int flags) voidglFramebufferTexture(int target, int attachment, int texture, int level) voidglGetBufferParameteri64v(int target, int pname, MemorySegment params) voidglGetInteger64i_v(int target, int index, MemorySegment data) voidglGetInteger64v(int pname, MemorySegment data) voidglGetMultisamplefv(int pname, int index, MemorySegment val) voidglGetSynciv(MemorySegment sync, int pname, int count, MemorySegment length, MemorySegment values) byteglIsSync(MemorySegment sync) voidglMultiDrawElementsBaseVertex(int mode, MemorySegment count, int type, MemorySegment indices, int drawcount, MemorySegment basevertex) voidglProvokingVertex(int mode) voidglSampleMaski(int maskNumber, int mask) voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidglWaitSync(MemorySegment sync, int flags, long timeout) Methods inherited from interface panamagl.opengl.GL_3_0
glBeginConditionalRender, glBeginTransformFeedback, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenRenderbuffers, glGenVertexArrays, glGetBooleani_v, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIiv, glTexParameterIuiv, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform4ui, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribIPointerMethods inherited from interface panamagl.opengl.GL_3_1
glBindBufferBase, glBindBufferRange, glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformsiv, glGetIntegeri_v, glGetUniformBlockIndex, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding
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Field Details
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GL_CONTEXT_CORE_PROFILE_BIT
static final int GL_CONTEXT_CORE_PROFILE_BIT- See Also:
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT- See Also:
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GL_LINES_ADJACENCY
static final int GL_LINES_ADJACENCY- See Also:
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GL_LINE_STRIP_ADJACENCY
static final int GL_LINE_STRIP_ADJACENCY- See Also:
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GL_TRIANGLES_ADJACENCY
static final int GL_TRIANGLES_ADJACENCY- See Also:
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GL_TRIANGLE_STRIP_ADJACENCY
static final int GL_TRIANGLE_STRIP_ADJACENCY- See Also:
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GL_PROGRAM_POINT_SIZE
static final int GL_PROGRAM_POINT_SIZE- See Also:
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS- See Also:
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS- See Also:
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GL_GEOMETRY_SHADER
static final int GL_GEOMETRY_SHADER- See Also:
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GL_GEOMETRY_VERTICES_OUT
static final int GL_GEOMETRY_VERTICES_OUT- See Also:
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GL_GEOMETRY_INPUT_TYPE
static final int GL_GEOMETRY_INPUT_TYPE- See Also:
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GL_GEOMETRY_OUTPUT_TYPE
static final int GL_GEOMETRY_OUTPUT_TYPE- See Also:
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS- See Also:
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GL_MAX_GEOMETRY_OUTPUT_VERTICES
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES- See Also:
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS- See Also:
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GL_MAX_VERTEX_OUTPUT_COMPONENTS
static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS- See Also:
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GL_MAX_GEOMETRY_INPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS- See Also:
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS- See Also:
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GL_MAX_FRAGMENT_INPUT_COMPONENTS
static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS- See Also:
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GL_CONTEXT_PROFILE_MASK
static final int GL_CONTEXT_PROFILE_MASK- See Also:
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GL_DEPTH_CLAMP
static final int GL_DEPTH_CLAMP- See Also:
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GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION- See Also:
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GL_FIRST_VERTEX_CONVENTION
static final int GL_FIRST_VERTEX_CONVENTION- See Also:
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GL_LAST_VERTEX_CONVENTION
static final int GL_LAST_VERTEX_CONVENTION- See Also:
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GL_PROVOKING_VERTEX
static final int GL_PROVOKING_VERTEX- See Also:
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GL_TEXTURE_CUBE_MAP_SEAMLESS
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS- See Also:
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GL_MAX_SERVER_WAIT_TIMEOUT
static final int GL_MAX_SERVER_WAIT_TIMEOUT- See Also:
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GL_OBJECT_TYPE
static final int GL_OBJECT_TYPE- See Also:
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GL_SYNC_CONDITION
static final int GL_SYNC_CONDITION- See Also:
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GL_SYNC_STATUS
static final int GL_SYNC_STATUS- See Also:
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GL_SYNC_FLAGS
static final int GL_SYNC_FLAGS- See Also:
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GL_SYNC_FENCE
static final int GL_SYNC_FENCE- See Also:
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GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_SYNC_GPU_COMMANDS_COMPLETE- See Also:
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GL_UNSIGNALED
static final int GL_UNSIGNALED- See Also:
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GL_SIGNALED
static final int GL_SIGNALED- See Also:
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GL_ALREADY_SIGNALED
static final int GL_ALREADY_SIGNALED- See Also:
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GL_TIMEOUT_EXPIRED
static final int GL_TIMEOUT_EXPIRED- See Also:
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GL_CONDITION_SATISFIED
static final int GL_CONDITION_SATISFIED- See Also:
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GL_WAIT_FAILED
static final int GL_WAIT_FAILED- See Also:
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GL_TIMEOUT_IGNORED
static final long GL_TIMEOUT_IGNORED- See Also:
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GL_SYNC_FLUSH_COMMANDS_BIT
static final int GL_SYNC_FLUSH_COMMANDS_BIT- See Also:
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GL_SAMPLE_POSITION
static final int GL_SAMPLE_POSITION- See Also:
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GL_SAMPLE_MASK
static final int GL_SAMPLE_MASK- See Also:
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GL_SAMPLE_MASK_VALUE
static final int GL_SAMPLE_MASK_VALUE- See Also:
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GL_MAX_SAMPLE_MASK_WORDS
static final int GL_MAX_SAMPLE_MASK_WORDS- See Also:
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GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE- See Also:
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GL_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY- See Also:
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GL_TEXTURE_SAMPLES
static final int GL_TEXTURE_SAMPLES- See Also:
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS- See Also:
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GL_SAMPLER_2D_MULTISAMPLE
static final int GL_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_INT_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
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GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_COLOR_TEXTURE_SAMPLES- See Also:
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GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES- See Also:
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GL_MAX_INTEGER_SAMPLES
static final int GL_MAX_INTEGER_SAMPLES- See Also:
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Method Details
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glDrawElementsBaseVertex
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glDrawRangeElementsBaseVertex
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, MemorySegment indices, int basevertex) -
glDrawElementsInstancedBaseVertex
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, MemorySegment indices, int instancecount, int basevertex) -
glMultiDrawElementsBaseVertex
void glMultiDrawElementsBaseVertex(int mode, MemorySegment count, int type, MemorySegment indices, int drawcount, MemorySegment basevertex) -
glProvokingVertex
void glProvokingVertex(int mode) -
glFenceSync
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glIsSync
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glDeleteSync
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glClientWaitSync
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glWaitSync
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glGetInteger64v
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glGetSynciv
void glGetSynciv(MemorySegment sync, int pname, int count, MemorySegment length, MemorySegment values) -
glGetInteger64i_v
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glGetBufferParameteri64v
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glFramebufferTexture
void glFramebufferTexture(int target, int attachment, int texture, int level) -
glTexImage2DMultisample
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) -
glTexImage3DMultisample
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) -
glGetMultisamplefv
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glSampleMaski
void glSampleMaski(int maskNumber, int mask)
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