Package panamagl.opengl
Interface GL_4_2
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_4_0
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_QUADS, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYFields inherited from interface panamagl.opengl.GL_4_1
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS -
Method Summary
Modifier and TypeMethodDescriptionvoidglBindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidglDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) voidglDrawElementsInstancedBaseInstance(int mode, int count, int type, MemorySegment indices, int instancecount, int baseinstance) voidglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidglDrawTransformFeedbackInstanced(int mode, int id, int instancecount) voidglDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, MemorySegment params) voidglGetInternalformativ(int target, int internalformat, int pname, int count, MemorySegment params) voidglMemoryBarrier(int barriers) voidglTexStorage1D(int target, int levels, int internalformat, int width) voidglTexStorage2D(int target, int levels, int internalformat, int width, int height) voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) Methods inherited from interface panamagl.opengl.GL_4_0
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetProgramStageiv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetUniformdv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform2d, glUniform2dv, glUniform3d, glUniform3dv, glUniform4d, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformSubroutinesuivMethods inherited from interface panamagl.opengl.GL_4_1
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGetDoublei_v, glGetFloati_v, glGetProgramBinary, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribLPointer, glViewportArrayv, glViewportIndexedf, glViewportIndexedfv
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Field Details
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GL_COPY_READ_BUFFER_BINDING
static final int GL_COPY_READ_BUFFER_BINDING- See Also:
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GL_COPY_WRITE_BUFFER_BINDING
static final int GL_COPY_WRITE_BUFFER_BINDING- See Also:
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GL_TRANSFORM_FEEDBACK_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_ACTIVE- See Also:
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GL_TRANSFORM_FEEDBACK_PAUSED
static final int GL_TRANSFORM_FEEDBACK_PAUSED- See Also:
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GL_UNPACK_COMPRESSED_BLOCK_WIDTH
static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH- See Also:
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GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT- See Also:
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GL_UNPACK_COMPRESSED_BLOCK_DEPTH
static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH- See Also:
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GL_UNPACK_COMPRESSED_BLOCK_SIZE
static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE- See Also:
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GL_PACK_COMPRESSED_BLOCK_WIDTH
static final int GL_PACK_COMPRESSED_BLOCK_WIDTH- See Also:
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GL_PACK_COMPRESSED_BLOCK_HEIGHT
static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT- See Also:
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GL_PACK_COMPRESSED_BLOCK_DEPTH
static final int GL_PACK_COMPRESSED_BLOCK_DEPTH- See Also:
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GL_PACK_COMPRESSED_BLOCK_SIZE
static final int GL_PACK_COMPRESSED_BLOCK_SIZE- See Also:
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GL_NUM_SAMPLE_COUNTS
static final int GL_NUM_SAMPLE_COUNTS- See Also:
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GL_MIN_MAP_BUFFER_ALIGNMENT
static final int GL_MIN_MAP_BUFFER_ALIGNMENT- See Also:
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GL_ATOMIC_COUNTER_BUFFER
static final int GL_ATOMIC_COUNTER_BUFFER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_BINDING
static final int GL_ATOMIC_COUNTER_BUFFER_BINDING- See Also:
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GL_ATOMIC_COUNTER_BUFFER_START
static final int GL_ATOMIC_COUNTER_BUFFER_START- See Also:
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GL_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
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GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE- See Also:
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS- See Also:
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES- See Also:
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER- See Also:
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_VERTEX_ATOMIC_COUNTERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTERS- See Also:
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS- See Also:
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS- See Also:
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GL_MAX_GEOMETRY_ATOMIC_COUNTERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS- See Also:
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GL_MAX_FRAGMENT_ATOMIC_COUNTERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS- See Also:
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GL_MAX_COMBINED_ATOMIC_COUNTERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTERS- See Also:
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GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
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GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS- See Also:
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GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
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GL_UNSIGNED_INT_ATOMIC_COUNTER
static final int GL_UNSIGNED_INT_ATOMIC_COUNTER- See Also:
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GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT- See Also:
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GL_ELEMENT_ARRAY_BARRIER_BIT
static final int GL_ELEMENT_ARRAY_BARRIER_BIT- See Also:
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GL_UNIFORM_BARRIER_BIT
static final int GL_UNIFORM_BARRIER_BIT- See Also:
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GL_TEXTURE_FETCH_BARRIER_BIT
static final int GL_TEXTURE_FETCH_BARRIER_BIT- See Also:
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT- See Also:
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GL_COMMAND_BARRIER_BIT
static final int GL_COMMAND_BARRIER_BIT- See Also:
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GL_PIXEL_BUFFER_BARRIER_BIT
static final int GL_PIXEL_BUFFER_BARRIER_BIT- See Also:
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GL_TEXTURE_UPDATE_BARRIER_BIT
static final int GL_TEXTURE_UPDATE_BARRIER_BIT- See Also:
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GL_BUFFER_UPDATE_BARRIER_BIT
static final int GL_BUFFER_UPDATE_BARRIER_BIT- See Also:
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GL_FRAMEBUFFER_BARRIER_BIT
static final int GL_FRAMEBUFFER_BARRIER_BIT- See Also:
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GL_TRANSFORM_FEEDBACK_BARRIER_BIT
static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT- See Also:
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GL_ATOMIC_COUNTER_BARRIER_BIT
static final int GL_ATOMIC_COUNTER_BARRIER_BIT- See Also:
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GL_ALL_BARRIER_BITS
static final int GL_ALL_BARRIER_BITS- See Also:
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GL_MAX_IMAGE_UNITS
static final int GL_MAX_IMAGE_UNITS- See Also:
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GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS- See Also:
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GL_IMAGE_BINDING_NAME
static final int GL_IMAGE_BINDING_NAME- See Also:
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GL_IMAGE_BINDING_LEVEL
static final int GL_IMAGE_BINDING_LEVEL- See Also:
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GL_IMAGE_BINDING_LAYERED
static final int GL_IMAGE_BINDING_LAYERED- See Also:
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GL_IMAGE_BINDING_LAYER
static final int GL_IMAGE_BINDING_LAYER- See Also:
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GL_IMAGE_BINDING_ACCESS
static final int GL_IMAGE_BINDING_ACCESS- See Also:
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GL_IMAGE_1D
static final int GL_IMAGE_1D- See Also:
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GL_IMAGE_2D
static final int GL_IMAGE_2D- See Also:
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GL_IMAGE_3D
static final int GL_IMAGE_3D- See Also:
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GL_IMAGE_2D_RECT
static final int GL_IMAGE_2D_RECT- See Also:
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GL_IMAGE_CUBE
static final int GL_IMAGE_CUBE- See Also:
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GL_IMAGE_BUFFER
static final int GL_IMAGE_BUFFER- See Also:
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GL_IMAGE_1D_ARRAY
static final int GL_IMAGE_1D_ARRAY- See Also:
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GL_IMAGE_2D_ARRAY
static final int GL_IMAGE_2D_ARRAY- See Also:
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GL_IMAGE_CUBE_MAP_ARRAY
static final int GL_IMAGE_CUBE_MAP_ARRAY- See Also:
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GL_IMAGE_2D_MULTISAMPLE
static final int GL_IMAGE_2D_MULTISAMPLE- See Also:
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GL_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_INT_IMAGE_1D
static final int GL_INT_IMAGE_1D- See Also:
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GL_INT_IMAGE_2D
static final int GL_INT_IMAGE_2D- See Also:
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GL_INT_IMAGE_3D
static final int GL_INT_IMAGE_3D- See Also:
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GL_INT_IMAGE_2D_RECT
static final int GL_INT_IMAGE_2D_RECT- See Also:
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GL_INT_IMAGE_CUBE
static final int GL_INT_IMAGE_CUBE- See Also:
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GL_INT_IMAGE_BUFFER
static final int GL_INT_IMAGE_BUFFER- See Also:
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GL_INT_IMAGE_1D_ARRAY
static final int GL_INT_IMAGE_1D_ARRAY- See Also:
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GL_INT_IMAGE_2D_ARRAY
static final int GL_INT_IMAGE_2D_ARRAY- See Also:
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GL_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_INT_IMAGE_CUBE_MAP_ARRAY- See Also:
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GL_INT_IMAGE_2D_MULTISAMPLE
static final int GL_INT_IMAGE_2D_MULTISAMPLE- See Also:
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GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_UNSIGNED_INT_IMAGE_1D
static final int GL_UNSIGNED_INT_IMAGE_1D- See Also:
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GL_UNSIGNED_INT_IMAGE_2D
static final int GL_UNSIGNED_INT_IMAGE_2D- See Also:
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GL_UNSIGNED_INT_IMAGE_3D
static final int GL_UNSIGNED_INT_IMAGE_3D- See Also:
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GL_UNSIGNED_INT_IMAGE_2D_RECT
static final int GL_UNSIGNED_INT_IMAGE_2D_RECT- See Also:
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GL_UNSIGNED_INT_IMAGE_CUBE
static final int GL_UNSIGNED_INT_IMAGE_CUBE- See Also:
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GL_UNSIGNED_INT_IMAGE_BUFFER
static final int GL_UNSIGNED_INT_IMAGE_BUFFER- See Also:
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GL_UNSIGNED_INT_IMAGE_1D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY- See Also:
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GL_UNSIGNED_INT_IMAGE_2D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY- See Also:
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GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY- See Also:
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GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE- See Also:
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GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_MAX_IMAGE_SAMPLES
static final int GL_MAX_IMAGE_SAMPLES- See Also:
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GL_IMAGE_BINDING_FORMAT
static final int GL_IMAGE_BINDING_FORMAT- See Also:
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GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE- See Also:
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE- See Also:
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS- See Also:
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GL_MAX_VERTEX_IMAGE_UNIFORMS
static final int GL_MAX_VERTEX_IMAGE_UNIFORMS- See Also:
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS- See Also:
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS- See Also:
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS- See Also:
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS
static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS- See Also:
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GL_MAX_COMBINED_IMAGE_UNIFORMS
static final int GL_MAX_COMBINED_IMAGE_UNIFORMS- See Also:
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GL_COMPRESSED_RGBA_BPTC_UNORM
static final int GL_COMPRESSED_RGBA_BPTC_UNORM- See Also:
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GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- See Also:
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GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- See Also:
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GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- See Also:
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GL_TEXTURE_IMMUTABLE_FORMAT
static final int GL_TEXTURE_IMMUTABLE_FORMAT- See Also:
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Method Details
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glDrawArraysInstancedBaseInstance
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseInstance
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, MemorySegment indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertexBaseInstance
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, MemorySegment indices, int instancecount, int basevertex, int baseinstance) -
glGetInternalformativ
void glGetInternalformativ(int target, int internalformat, int pname, int count, MemorySegment params) -
glGetActiveAtomicCounterBufferiv
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, MemorySegment params) -
glBindImageTexture
void glBindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) -
glMemoryBarrier
void glMemoryBarrier(int barriers) -
glTexStorage1D
void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage3D
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glDrawTransformFeedbackInstanced
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStreamInstanced
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
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