Package panamagl.opengl
Interface GL_4_3
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_4_0
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_QUADS, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYFields inherited from interface panamagl.opengl.GL_4_1
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITSFields inherited from interface panamagl.opengl.GL_4_2
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT -
Method Summary
Modifier and TypeMethodDescriptionvoidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidglClearBufferData(int target, int internalformat, int format, int type, MemorySegment data) voidglClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, MemorySegment data) voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidglDebugMessageCallback(MemorySegment callback, MemorySegment userParam) voidglDebugMessageControl(int source, int type, int severity, int count, MemorySegment ids, byte enabled) voidglDebugMessageInsert(int source, int type, int id, int severity, int length, MemorySegment buf) voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) voidglDispatchComputeIndirect(long indirect) voidglFramebufferParameteri(int target, int pname, int param) intglGetDebugMessageLog(int count, int bufSize, MemorySegment sources, MemorySegment types, MemorySegment ids, MemorySegment severities, MemorySegment lengths, MemorySegment messageLog) voidglGetFramebufferParameteriv(int target, int pname, MemorySegment params) voidglGetInternalformati64v(int target, int internalformat, int pname, int count, MemorySegment params) voidglGetObjectLabel(int identifier, int name, int bufSize, MemorySegment length, MemorySegment label) voidglGetObjectPtrLabel(MemorySegment ptr, int bufSize, MemorySegment length, MemorySegment label) voidglGetPointerv(int pname, MemorySegment params) voidglGetProgramInterfaceiv(int program, int programInterface, int pname, MemorySegment params) intglGetProgramResourceIndex(int program, int programInterface, MemorySegment name) voidglGetProgramResourceiv(int program, int programInterface, int index, int propCount, MemorySegment props, int count, MemorySegment length, MemorySegment params) intglGetProgramResourceLocation(int program, int programInterface, MemorySegment name) intglGetProgramResourceLocationIndex(int program, int programInterface, MemorySegment name) voidglGetProgramResourceName(int program, int programInterface, int index, int bufSize, MemorySegment length, MemorySegment name) voidglInvalidateBufferData(int buffer) voidglInvalidateBufferSubData(int buffer, long offset, long length) voidglInvalidateFramebuffer(int target, int numAttachments, MemorySegment attachments) voidglInvalidateSubFramebuffer(int target, int numAttachments, MemorySegment attachments, int x, int y, int width, int height) voidglInvalidateTexImage(int texture, int level) voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidglMultiDrawArraysIndirect(int mode, MemorySegment indirect, int drawcount, int stride) voidglMultiDrawElementsIndirect(int mode, int type, MemorySegment indirect, int drawcount, int stride) voidglObjectLabel(int identifier, int name, int length, MemorySegment label) voidglObjectPtrLabel(MemorySegment ptr, int length, MemorySegment label) voidvoidglPushDebugGroup(int source, int id, int length, MemorySegment message) voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidglTexBufferRange(int target, int internalformat, int buffer, long offset, long size) voidglTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidglTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidglVertexAttribBinding(int attribindex, int bindingindex) voidglVertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) voidglVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) voidglVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) voidglVertexBindingDivisor(int bindingindex, int divisor) Methods inherited from interface panamagl.opengl.GL_4_0
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetProgramStageiv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetUniformdv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform2d, glUniform2dv, glUniform3d, glUniform3dv, glUniform4d, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformSubroutinesuivMethods inherited from interface panamagl.opengl.GL_4_1
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGetDoublei_v, glGetFloati_v, glGetProgramBinary, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribLPointer, glViewportArrayv, glViewportIndexedf, glViewportIndexedfvMethods inherited from interface panamagl.opengl.GL_4_2
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferiv, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3D
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Field Details
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GL_NUM_SHADING_LANGUAGE_VERSIONS
static final int GL_NUM_SHADING_LANGUAGE_VERSIONS- See Also:
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GL_VERTEX_ATTRIB_ARRAY_LONG
static final int GL_VERTEX_ATTRIB_ARRAY_LONG- See Also:
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GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_RGB8_ETC2- See Also:
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GL_COMPRESSED_SRGB8_ETC2
static final int GL_COMPRESSED_SRGB8_ETC2- See Also:
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GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
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GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
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GL_COMPRESSED_RGBA8_ETC2_EAC
static final int GL_COMPRESSED_RGBA8_ETC2_EAC- See Also:
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GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC- See Also:
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GL_COMPRESSED_R11_EAC
static final int GL_COMPRESSED_R11_EAC- See Also:
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GL_COMPRESSED_SIGNED_R11_EAC
static final int GL_COMPRESSED_SIGNED_R11_EAC- See Also:
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GL_COMPRESSED_RG11_EAC
static final int GL_COMPRESSED_RG11_EAC- See Also:
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GL_COMPRESSED_SIGNED_RG11_EAC
static final int GL_COMPRESSED_SIGNED_RG11_EAC- See Also:
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GL_PRIMITIVE_RESTART_FIXED_INDEX
static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
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GL_ANY_SAMPLES_PASSED_CONSERVATIVE
static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE- See Also:
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GL_MAX_ELEMENT_INDEX
static final int GL_MAX_ELEMENT_INDEX- See Also:
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GL_COMPUTE_SHADER
static final int GL_COMPUTE_SHADER- See Also:
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GL_MAX_COMPUTE_UNIFORM_BLOCKS
static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS- See Also:
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS- See Also:
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GL_MAX_COMPUTE_IMAGE_UNIFORMS
static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS- See Also:
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE- See Also:
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS- See Also:
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS- See Also:
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GL_MAX_COMPUTE_ATOMIC_COUNTERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS- See Also:
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS- See Also:
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS- See Also:
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GL_MAX_COMPUTE_WORK_GROUP_COUNT
static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT- See Also:
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GL_MAX_COMPUTE_WORK_GROUP_SIZE
static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE- See Also:
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GL_COMPUTE_WORK_GROUP_SIZE
static final int GL_COMPUTE_WORK_GROUP_SIZE- See Also:
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GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER- See Also:
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER- See Also:
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GL_DISPATCH_INDIRECT_BUFFER
static final int GL_DISPATCH_INDIRECT_BUFFER- See Also:
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GL_DISPATCH_INDIRECT_BUFFER_BINDING
static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING- See Also:
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GL_COMPUTE_SHADER_BIT
static final int GL_COMPUTE_SHADER_BIT- See Also:
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GL_DEBUG_OUTPUT_SYNCHRONOUS
static final int GL_DEBUG_OUTPUT_SYNCHRONOUS- See Also:
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH- See Also:
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GL_DEBUG_CALLBACK_FUNCTION
static final int GL_DEBUG_CALLBACK_FUNCTION- See Also:
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GL_DEBUG_CALLBACK_USER_PARAM
static final int GL_DEBUG_CALLBACK_USER_PARAM- See Also:
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GL_DEBUG_SOURCE_API
static final int GL_DEBUG_SOURCE_API- See Also:
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GL_DEBUG_SOURCE_WINDOW_SYSTEM
static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM- See Also:
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GL_DEBUG_SOURCE_SHADER_COMPILER
static final int GL_DEBUG_SOURCE_SHADER_COMPILER- See Also:
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GL_DEBUG_SOURCE_THIRD_PARTY
static final int GL_DEBUG_SOURCE_THIRD_PARTY- See Also:
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GL_DEBUG_SOURCE_APPLICATION
static final int GL_DEBUG_SOURCE_APPLICATION- See Also:
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GL_DEBUG_SOURCE_OTHER
static final int GL_DEBUG_SOURCE_OTHER- See Also:
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GL_DEBUG_TYPE_ERROR
static final int GL_DEBUG_TYPE_ERROR- See Also:
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR- See Also:
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR- See Also:
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GL_DEBUG_TYPE_PORTABILITY
static final int GL_DEBUG_TYPE_PORTABILITY- See Also:
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GL_DEBUG_TYPE_PERFORMANCE
static final int GL_DEBUG_TYPE_PERFORMANCE- See Also:
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GL_DEBUG_TYPE_OTHER
static final int GL_DEBUG_TYPE_OTHER- See Also:
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GL_MAX_DEBUG_MESSAGE_LENGTH
static final int GL_MAX_DEBUG_MESSAGE_LENGTH- See Also:
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GL_MAX_DEBUG_LOGGED_MESSAGES
static final int GL_MAX_DEBUG_LOGGED_MESSAGES- See Also:
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GL_DEBUG_LOGGED_MESSAGES
static final int GL_DEBUG_LOGGED_MESSAGES- See Also:
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GL_DEBUG_SEVERITY_HIGH
static final int GL_DEBUG_SEVERITY_HIGH- See Also:
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GL_DEBUG_SEVERITY_MEDIUM
static final int GL_DEBUG_SEVERITY_MEDIUM- See Also:
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GL_DEBUG_SEVERITY_LOW
static final int GL_DEBUG_SEVERITY_LOW- See Also:
-
GL_DEBUG_TYPE_MARKER
static final int GL_DEBUG_TYPE_MARKER- See Also:
-
GL_DEBUG_TYPE_PUSH_GROUP
static final int GL_DEBUG_TYPE_PUSH_GROUP- See Also:
-
GL_DEBUG_TYPE_POP_GROUP
static final int GL_DEBUG_TYPE_POP_GROUP- See Also:
-
GL_DEBUG_SEVERITY_NOTIFICATION
static final int GL_DEBUG_SEVERITY_NOTIFICATION- See Also:
-
GL_MAX_DEBUG_GROUP_STACK_DEPTH
static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH- See Also:
-
GL_DEBUG_GROUP_STACK_DEPTH
static final int GL_DEBUG_GROUP_STACK_DEPTH- See Also:
-
GL_BUFFER
static final int GL_BUFFER- See Also:
-
GL_SHADER
static final int GL_SHADER- See Also:
-
GL_PROGRAM
static final int GL_PROGRAM- See Also:
-
GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY- See Also:
-
GL_QUERY
static final int GL_QUERY- See Also:
-
GL_PROGRAM_PIPELINE
static final int GL_PROGRAM_PIPELINE- See Also:
-
GL_SAMPLER
static final int GL_SAMPLER- See Also:
-
GL_MAX_LABEL_LENGTH
static final int GL_MAX_LABEL_LENGTH- See Also:
-
GL_DEBUG_OUTPUT
static final int GL_DEBUG_OUTPUT- See Also:
-
GL_CONTEXT_FLAG_DEBUG_BIT
static final int GL_CONTEXT_FLAG_DEBUG_BIT- See Also:
-
GL_MAX_UNIFORM_LOCATIONS
static final int GL_MAX_UNIFORM_LOCATIONS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_WIDTH
static final int GL_FRAMEBUFFER_DEFAULT_WIDTH- See Also:
-
GL_FRAMEBUFFER_DEFAULT_HEIGHT
static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT- See Also:
-
GL_FRAMEBUFFER_DEFAULT_LAYERS
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES
static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES- See Also:
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS- See Also:
-
GL_MAX_FRAMEBUFFER_WIDTH
static final int GL_MAX_FRAMEBUFFER_WIDTH- See Also:
-
GL_MAX_FRAMEBUFFER_HEIGHT
static final int GL_MAX_FRAMEBUFFER_HEIGHT- See Also:
-
GL_MAX_FRAMEBUFFER_LAYERS
static final int GL_MAX_FRAMEBUFFER_LAYERS- See Also:
-
GL_MAX_FRAMEBUFFER_SAMPLES
static final int GL_MAX_FRAMEBUFFER_SAMPLES- See Also:
-
GL_INTERNALFORMAT_SUPPORTED
static final int GL_INTERNALFORMAT_SUPPORTED- See Also:
-
GL_INTERNALFORMAT_PREFERRED
static final int GL_INTERNALFORMAT_PREFERRED- See Also:
-
GL_INTERNALFORMAT_RED_SIZE
static final int GL_INTERNALFORMAT_RED_SIZE- See Also:
-
GL_INTERNALFORMAT_GREEN_SIZE
static final int GL_INTERNALFORMAT_GREEN_SIZE- See Also:
-
GL_INTERNALFORMAT_BLUE_SIZE
static final int GL_INTERNALFORMAT_BLUE_SIZE- See Also:
-
GL_INTERNALFORMAT_ALPHA_SIZE
static final int GL_INTERNALFORMAT_ALPHA_SIZE- See Also:
-
GL_INTERNALFORMAT_DEPTH_SIZE
static final int GL_INTERNALFORMAT_DEPTH_SIZE- See Also:
-
GL_INTERNALFORMAT_STENCIL_SIZE
static final int GL_INTERNALFORMAT_STENCIL_SIZE- See Also:
-
GL_INTERNALFORMAT_SHARED_SIZE
static final int GL_INTERNALFORMAT_SHARED_SIZE- See Also:
-
GL_INTERNALFORMAT_RED_TYPE
static final int GL_INTERNALFORMAT_RED_TYPE- See Also:
-
GL_INTERNALFORMAT_GREEN_TYPE
static final int GL_INTERNALFORMAT_GREEN_TYPE- See Also:
-
GL_INTERNALFORMAT_BLUE_TYPE
static final int GL_INTERNALFORMAT_BLUE_TYPE- See Also:
-
GL_INTERNALFORMAT_ALPHA_TYPE
static final int GL_INTERNALFORMAT_ALPHA_TYPE- See Also:
-
GL_INTERNALFORMAT_DEPTH_TYPE
static final int GL_INTERNALFORMAT_DEPTH_TYPE- See Also:
-
GL_INTERNALFORMAT_STENCIL_TYPE
static final int GL_INTERNALFORMAT_STENCIL_TYPE- See Also:
-
GL_MAX_WIDTH
static final int GL_MAX_WIDTH- See Also:
-
GL_MAX_HEIGHT
static final int GL_MAX_HEIGHT- See Also:
-
GL_MAX_DEPTH
static final int GL_MAX_DEPTH- See Also:
-
GL_MAX_LAYERS
static final int GL_MAX_LAYERS- See Also:
-
GL_MAX_COMBINED_DIMENSIONS
static final int GL_MAX_COMBINED_DIMENSIONS- See Also:
-
GL_COLOR_COMPONENTS
static final int GL_COLOR_COMPONENTS- See Also:
-
GL_DEPTH_COMPONENTS
static final int GL_DEPTH_COMPONENTS- See Also:
-
GL_STENCIL_COMPONENTS
static final int GL_STENCIL_COMPONENTS- See Also:
-
GL_COLOR_RENDERABLE
static final int GL_COLOR_RENDERABLE- See Also:
-
GL_DEPTH_RENDERABLE
static final int GL_DEPTH_RENDERABLE- See Also:
-
GL_STENCIL_RENDERABLE
static final int GL_STENCIL_RENDERABLE- See Also:
-
GL_FRAMEBUFFER_RENDERABLE
static final int GL_FRAMEBUFFER_RENDERABLE- See Also:
-
GL_FRAMEBUFFER_RENDERABLE_LAYERED
static final int GL_FRAMEBUFFER_RENDERABLE_LAYERED- See Also:
-
GL_FRAMEBUFFER_BLEND
static final int GL_FRAMEBUFFER_BLEND- See Also:
-
GL_READ_PIXELS
static final int GL_READ_PIXELS- See Also:
-
GL_READ_PIXELS_FORMAT
static final int GL_READ_PIXELS_FORMAT- See Also:
-
GL_READ_PIXELS_TYPE
static final int GL_READ_PIXELS_TYPE- See Also:
-
GL_TEXTURE_IMAGE_FORMAT
static final int GL_TEXTURE_IMAGE_FORMAT- See Also:
-
GL_TEXTURE_IMAGE_TYPE
static final int GL_TEXTURE_IMAGE_TYPE- See Also:
-
GL_GET_TEXTURE_IMAGE_FORMAT
static final int GL_GET_TEXTURE_IMAGE_FORMAT- See Also:
-
GL_GET_TEXTURE_IMAGE_TYPE
static final int GL_GET_TEXTURE_IMAGE_TYPE- See Also:
-
GL_MIPMAP
static final int GL_MIPMAP- See Also:
-
GL_MANUAL_GENERATE_MIPMAP
static final int GL_MANUAL_GENERATE_MIPMAP- See Also:
-
GL_AUTO_GENERATE_MIPMAP
static final int GL_AUTO_GENERATE_MIPMAP- See Also:
-
GL_COLOR_ENCODING
static final int GL_COLOR_ENCODING- See Also:
-
GL_SRGB_READ
static final int GL_SRGB_READ- See Also:
-
GL_SRGB_WRITE
static final int GL_SRGB_WRITE- See Also:
-
GL_FILTER
static final int GL_FILTER- See Also:
-
GL_VERTEX_TEXTURE
static final int GL_VERTEX_TEXTURE- See Also:
-
GL_TESS_CONTROL_TEXTURE
static final int GL_TESS_CONTROL_TEXTURE- See Also:
-
GL_TESS_EVALUATION_TEXTURE
static final int GL_TESS_EVALUATION_TEXTURE- See Also:
-
GL_GEOMETRY_TEXTURE
static final int GL_GEOMETRY_TEXTURE- See Also:
-
GL_FRAGMENT_TEXTURE
static final int GL_FRAGMENT_TEXTURE- See Also:
-
GL_COMPUTE_TEXTURE
static final int GL_COMPUTE_TEXTURE- See Also:
-
GL_TEXTURE_SHADOW
static final int GL_TEXTURE_SHADOW- See Also:
-
GL_TEXTURE_GATHER
static final int GL_TEXTURE_GATHER- See Also:
-
GL_TEXTURE_GATHER_SHADOW
static final int GL_TEXTURE_GATHER_SHADOW- See Also:
-
GL_SHADER_IMAGE_LOAD
static final int GL_SHADER_IMAGE_LOAD- See Also:
-
GL_SHADER_IMAGE_STORE
static final int GL_SHADER_IMAGE_STORE- See Also:
-
GL_SHADER_IMAGE_ATOMIC
static final int GL_SHADER_IMAGE_ATOMIC- See Also:
-
GL_IMAGE_TEXEL_SIZE
static final int GL_IMAGE_TEXEL_SIZE- See Also:
-
GL_IMAGE_COMPATIBILITY_CLASS
static final int GL_IMAGE_COMPATIBILITY_CLASS- See Also:
-
GL_IMAGE_PIXEL_FORMAT
static final int GL_IMAGE_PIXEL_FORMAT- See Also:
-
GL_IMAGE_PIXEL_TYPE
static final int GL_IMAGE_PIXEL_TYPE- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
static final int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
static final int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
static final int GL_TEXTURE_COMPRESSED_BLOCK_SIZE- See Also:
-
GL_CLEAR_BUFFER
static final int GL_CLEAR_BUFFER- See Also:
-
GL_TEXTURE_VIEW
static final int GL_TEXTURE_VIEW- See Also:
-
GL_VIEW_COMPATIBILITY_CLASS
static final int GL_VIEW_COMPATIBILITY_CLASS- See Also:
-
GL_FULL_SUPPORT
static final int GL_FULL_SUPPORT- See Also:
-
GL_CAVEAT_SUPPORT
static final int GL_CAVEAT_SUPPORT- See Also:
-
GL_IMAGE_CLASS_4_X_32
static final int GL_IMAGE_CLASS_4_X_32- See Also:
-
GL_IMAGE_CLASS_2_X_32
static final int GL_IMAGE_CLASS_2_X_32- See Also:
-
GL_IMAGE_CLASS_1_X_32
static final int GL_IMAGE_CLASS_1_X_32- See Also:
-
GL_IMAGE_CLASS_4_X_16
static final int GL_IMAGE_CLASS_4_X_16- See Also:
-
GL_IMAGE_CLASS_2_X_16
static final int GL_IMAGE_CLASS_2_X_16- See Also:
-
GL_IMAGE_CLASS_1_X_16
static final int GL_IMAGE_CLASS_1_X_16- See Also:
-
GL_IMAGE_CLASS_4_X_8
static final int GL_IMAGE_CLASS_4_X_8- See Also:
-
GL_IMAGE_CLASS_2_X_8
static final int GL_IMAGE_CLASS_2_X_8- See Also:
-
GL_IMAGE_CLASS_1_X_8
static final int GL_IMAGE_CLASS_1_X_8- See Also:
-
GL_IMAGE_CLASS_11_11_10
static final int GL_IMAGE_CLASS_11_11_10- See Also:
-
GL_IMAGE_CLASS_10_10_10_2
static final int GL_IMAGE_CLASS_10_10_10_2- See Also:
-
GL_VIEW_CLASS_128_BITS
static final int GL_VIEW_CLASS_128_BITS- See Also:
-
GL_VIEW_CLASS_96_BITS
static final int GL_VIEW_CLASS_96_BITS- See Also:
-
GL_VIEW_CLASS_64_BITS
static final int GL_VIEW_CLASS_64_BITS- See Also:
-
GL_VIEW_CLASS_48_BITS
static final int GL_VIEW_CLASS_48_BITS- See Also:
-
GL_VIEW_CLASS_32_BITS
static final int GL_VIEW_CLASS_32_BITS- See Also:
-
GL_VIEW_CLASS_24_BITS
static final int GL_VIEW_CLASS_24_BITS- See Also:
-
GL_VIEW_CLASS_16_BITS
static final int GL_VIEW_CLASS_16_BITS- See Also:
-
GL_VIEW_CLASS_8_BITS
static final int GL_VIEW_CLASS_8_BITS- See Also:
-
GL_VIEW_CLASS_S3TC_DXT1_RGB
static final int GL_VIEW_CLASS_S3TC_DXT1_RGB- See Also:
-
GL_VIEW_CLASS_S3TC_DXT1_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT1_RGBA- See Also:
-
GL_VIEW_CLASS_S3TC_DXT3_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT3_RGBA- See Also:
-
GL_VIEW_CLASS_S3TC_DXT5_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT5_RGBA- See Also:
-
GL_VIEW_CLASS_RGTC1_RED
static final int GL_VIEW_CLASS_RGTC1_RED- See Also:
-
GL_VIEW_CLASS_RGTC2_RG
static final int GL_VIEW_CLASS_RGTC2_RG- See Also:
-
GL_VIEW_CLASS_BPTC_UNORM
static final int GL_VIEW_CLASS_BPTC_UNORM- See Also:
-
GL_VIEW_CLASS_BPTC_FLOAT
static final int GL_VIEW_CLASS_BPTC_FLOAT- See Also:
-
GL_UNIFORM
static final int GL_UNIFORM- See Also:
-
GL_UNIFORM_BLOCK
static final int GL_UNIFORM_BLOCK- See Also:
-
GL_PROGRAM_INPUT
static final int GL_PROGRAM_INPUT- See Also:
-
GL_PROGRAM_OUTPUT
static final int GL_PROGRAM_OUTPUT- See Also:
-
GL_BUFFER_VARIABLE
static final int GL_BUFFER_VARIABLE- See Also:
-
GL_SHADER_STORAGE_BLOCK
static final int GL_SHADER_STORAGE_BLOCK- See Also:
-
GL_VERTEX_SUBROUTINE
static final int GL_VERTEX_SUBROUTINE- See Also:
-
GL_TESS_CONTROL_SUBROUTINE
static final int GL_TESS_CONTROL_SUBROUTINE- See Also:
-
GL_TESS_EVALUATION_SUBROUTINE
static final int GL_TESS_EVALUATION_SUBROUTINE- See Also:
-
GL_GEOMETRY_SUBROUTINE
static final int GL_GEOMETRY_SUBROUTINE- See Also:
-
GL_FRAGMENT_SUBROUTINE
static final int GL_FRAGMENT_SUBROUTINE- See Also:
-
GL_COMPUTE_SUBROUTINE
static final int GL_COMPUTE_SUBROUTINE- See Also:
-
GL_VERTEX_SUBROUTINE_UNIFORM
static final int GL_VERTEX_SUBROUTINE_UNIFORM- See Also:
-
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
static final int GL_TESS_CONTROL_SUBROUTINE_UNIFORM- See Also:
-
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
static final int GL_TESS_EVALUATION_SUBROUTINE_UNIFORM- See Also:
-
GL_GEOMETRY_SUBROUTINE_UNIFORM
static final int GL_GEOMETRY_SUBROUTINE_UNIFORM- See Also:
-
GL_FRAGMENT_SUBROUTINE_UNIFORM
static final int GL_FRAGMENT_SUBROUTINE_UNIFORM- See Also:
-
GL_COMPUTE_SUBROUTINE_UNIFORM
static final int GL_COMPUTE_SUBROUTINE_UNIFORM- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING
static final int GL_TRANSFORM_FEEDBACK_VARYING- See Also:
-
GL_ACTIVE_RESOURCES
static final int GL_ACTIVE_RESOURCES- See Also:
-
GL_MAX_NAME_LENGTH
static final int GL_MAX_NAME_LENGTH- See Also:
-
GL_MAX_NUM_ACTIVE_VARIABLES
static final int GL_MAX_NUM_ACTIVE_VARIABLES- See Also:
-
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
static final int GL_MAX_NUM_COMPATIBLE_SUBROUTINES- See Also:
-
GL_NAME_LENGTH
static final int GL_NAME_LENGTH- See Also:
-
GL_TYPE
static final int GL_TYPE- See Also:
-
GL_ARRAY_SIZE
static final int GL_ARRAY_SIZE- See Also:
-
GL_OFFSET
static final int GL_OFFSET- See Also:
-
GL_BLOCK_INDEX
static final int GL_BLOCK_INDEX- See Also:
-
GL_ARRAY_STRIDE
static final int GL_ARRAY_STRIDE- See Also:
-
GL_MATRIX_STRIDE
static final int GL_MATRIX_STRIDE- See Also:
-
GL_IS_ROW_MAJOR
static final int GL_IS_ROW_MAJOR- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
-
GL_BUFFER_BINDING
static final int GL_BUFFER_BINDING- See Also:
-
GL_BUFFER_DATA_SIZE
static final int GL_BUFFER_DATA_SIZE- See Also:
-
GL_NUM_ACTIVE_VARIABLES
static final int GL_NUM_ACTIVE_VARIABLES- See Also:
-
GL_ACTIVE_VARIABLES
static final int GL_ACTIVE_VARIABLES- See Also:
-
GL_REFERENCED_BY_VERTEX_SHADER
static final int GL_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_REFERENCED_BY_GEOMETRY_SHADER- See Also:
-
GL_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_REFERENCED_BY_COMPUTE_SHADER
static final int GL_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_TOP_LEVEL_ARRAY_SIZE
static final int GL_TOP_LEVEL_ARRAY_SIZE- See Also:
-
GL_TOP_LEVEL_ARRAY_STRIDE
static final int GL_TOP_LEVEL_ARRAY_STRIDE- See Also:
-
GL_LOCATION
static final int GL_LOCATION- See Also:
-
GL_LOCATION_INDEX
static final int GL_LOCATION_INDEX- See Also:
-
GL_IS_PER_PATCH
static final int GL_IS_PER_PATCH- See Also:
-
GL_SHADER_STORAGE_BUFFER
static final int GL_SHADER_STORAGE_BUFFER- See Also:
-
GL_SHADER_STORAGE_BUFFER_BINDING
static final int GL_SHADER_STORAGE_BUFFER_BINDING- See Also:
-
GL_SHADER_STORAGE_BUFFER_START
static final int GL_SHADER_STORAGE_BUFFER_START- See Also:
-
GL_SHADER_STORAGE_BUFFER_SIZE
static final int GL_SHADER_STORAGE_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS- See Also:
-
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE- See Also:
-
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_SHADER_STORAGE_BARRIER_BIT
static final int GL_SHADER_STORAGE_BARRIER_BIT- See Also:
-
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES- See Also:
-
GL_DEPTH_STENCIL_TEXTURE_MODE
static final int GL_DEPTH_STENCIL_TEXTURE_MODE- See Also:
-
GL_TEXTURE_BUFFER_OFFSET
static final int GL_TEXTURE_BUFFER_OFFSET- See Also:
-
GL_TEXTURE_BUFFER_SIZE
static final int GL_TEXTURE_BUFFER_SIZE- See Also:
-
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_TEXTURE_VIEW_MIN_LEVEL
static final int GL_TEXTURE_VIEW_MIN_LEVEL- See Also:
-
GL_TEXTURE_VIEW_NUM_LEVELS
static final int GL_TEXTURE_VIEW_NUM_LEVELS- See Also:
-
GL_TEXTURE_VIEW_MIN_LAYER
static final int GL_TEXTURE_VIEW_MIN_LAYER- See Also:
-
GL_TEXTURE_VIEW_NUM_LAYERS
static final int GL_TEXTURE_VIEW_NUM_LAYERS- See Also:
-
GL_TEXTURE_IMMUTABLE_LEVELS
static final int GL_TEXTURE_IMMUTABLE_LEVELS- See Also:
-
GL_VERTEX_ATTRIB_BINDING
static final int GL_VERTEX_ATTRIB_BINDING- See Also:
-
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
-
GL_VERTEX_BINDING_DIVISOR
static final int GL_VERTEX_BINDING_DIVISOR- See Also:
-
GL_VERTEX_BINDING_OFFSET
static final int GL_VERTEX_BINDING_OFFSET- See Also:
-
GL_VERTEX_BINDING_STRIDE
static final int GL_VERTEX_BINDING_STRIDE- See Also:
-
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
-
GL_MAX_VERTEX_ATTRIB_BINDINGS
static final int GL_MAX_VERTEX_ATTRIB_BINDINGS- See Also:
-
GL_VERTEX_BINDING_BUFFER
static final int GL_VERTEX_BINDING_BUFFER- See Also:
-
GL_DISPLAY_LIST
static final int GL_DISPLAY_LIST- See Also:
-
GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW- See Also:
-
GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW- See Also:
-
-
Method Details
-
glClearBufferData
-
glClearBufferSubData
void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, MemorySegment data) -
glDispatchCompute
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
void glDispatchComputeIndirect(long indirect) -
glCopyImageSubData
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glFramebufferParameteri
void glFramebufferParameteri(int target, int pname, int param) -
glGetFramebufferParameteriv
-
glGetInternalformati64v
void glGetInternalformati64v(int target, int internalformat, int pname, int count, MemorySegment params) -
glInvalidateTexSubImage
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glInvalidateTexImage
void glInvalidateTexImage(int texture, int level) -
glInvalidateBufferSubData
void glInvalidateBufferSubData(int buffer, long offset, long length) -
glInvalidateBufferData
void glInvalidateBufferData(int buffer) -
glInvalidateFramebuffer
-
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer(int target, int numAttachments, MemorySegment attachments, int x, int y, int width, int height) -
glMultiDrawArraysIndirect
-
glMultiDrawElementsIndirect
void glMultiDrawElementsIndirect(int mode, int type, MemorySegment indirect, int drawcount, int stride) -
glGetProgramInterfaceiv
-
glGetProgramResourceIndex
-
glGetProgramResourceName
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, MemorySegment length, MemorySegment name) -
glGetProgramResourceiv
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, MemorySegment props, int count, MemorySegment length, MemorySegment params) -
glGetProgramResourceLocation
-
glGetProgramResourceLocationIndex
-
glShaderStorageBlockBinding
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glTexBufferRange
void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) -
glTexStorage2DMultisample
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) -
glTexStorage3DMultisample
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) -
glTextureView
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glBindVertexBuffer
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glVertexAttribFormat
void glVertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) -
glVertexAttribIFormat
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribLFormat
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribBinding
void glVertexAttribBinding(int attribindex, int bindingindex) -
glVertexBindingDivisor
void glVertexBindingDivisor(int bindingindex, int divisor) -
glDebugMessageControl
void glDebugMessageControl(int source, int type, int severity, int count, MemorySegment ids, byte enabled) -
glDebugMessageInsert
void glDebugMessageInsert(int source, int type, int id, int severity, int length, MemorySegment buf) -
glDebugMessageCallback
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glGetDebugMessageLog
int glGetDebugMessageLog(int count, int bufSize, MemorySegment sources, MemorySegment types, MemorySegment ids, MemorySegment severities, MemorySegment lengths, MemorySegment messageLog) -
glPushDebugGroup
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glPopDebugGroup
void glPopDebugGroup() -
glObjectLabel
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glGetObjectLabel
void glGetObjectLabel(int identifier, int name, int bufSize, MemorySegment length, MemorySegment label) -
glObjectPtrLabel
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glGetObjectPtrLabel
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glGetPointerv
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