Package panamagl.opengl
Interface GL_4_5
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_4_0
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_QUADS, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYFields inherited from interface panamagl.opengl.GL_4_1
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITSFields inherited from interface panamagl.opengl.GL_4_2
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BITFields inherited from interface panamagl.opengl.GL_4_3
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONTEXT_FLAG_DEBUG_BIT, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_FILTER, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_ELEMENT_INDEX, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_WIDTH, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_QUERY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER, GL_SHADER, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_SHADOW, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_VERTEX_ARRAY, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASSFields inherited from interface panamagl.opengl.GL_4_4
GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_STORAGE_FLAGS, GL_CLEAR_TEXTURE, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_STORAGE_BIT, GL_DYNAMIC_STORAGE_BIT, GL_LOCATION_COMPONENT, GL_MAP_COHERENT_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MIRROR_CLAMP_TO_EDGE, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_RESULT_NO_WAIT, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_TEXTURE_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_UNSIGNED_INT_10F_11F_11F_REV -
Method Summary
Modifier and TypeMethodDescriptionvoidglBindTextureUnit(int unit, int texture) voidglBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) intglCheckNamedFramebufferStatus(int framebuffer, int target) voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, MemorySegment data) voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, MemorySegment data) voidglClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) voidglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, MemorySegment value) voidglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, MemorySegment value) voidglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, MemorySegment value) voidglClipControl(int origin, int depth) voidglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, MemorySegment data) voidglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, MemorySegment data) voidglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, MemorySegment data) voidglCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidglCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidglCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidglCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidglCreateBuffers(int n, MemorySegment buffers) voidglCreateFramebuffers(int n, MemorySegment framebuffers) voidglCreateProgramPipelines(int n, MemorySegment pipelines) voidglCreateQueries(int target, int n, MemorySegment ids) voidglCreateRenderbuffers(int n, MemorySegment renderbuffers) voidglCreateSamplers(int n, MemorySegment samplers) voidglCreateTextures(int target, int n, MemorySegment textures) voidglCreateTransformFeedbacks(int n, MemorySegment ids) voidglCreateVertexArrays(int n, MemorySegment arrays) voidglDisableVertexArrayAttrib(int vaobj, int index) voidglEnableVertexArrayAttrib(int vaobj, int index) voidglFlushMappedNamedBufferRange(int buffer, long offset, long length) voidglGenerateTextureMipmap(int texture) voidglGetCompressedTextureImage(int texture, int level, int bufSize, MemorySegment pixels) voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MemorySegment pixels) intvoidglGetNamedBufferParameteri64v(int buffer, int pname, MemorySegment params) voidglGetNamedBufferParameteriv(int buffer, int pname, MemorySegment params) voidglGetNamedBufferPointerv(int buffer, int pname, MemorySegment params) voidglGetNamedBufferSubData(int buffer, long offset, long size, MemorySegment data) voidglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, MemorySegment params) voidglGetNamedFramebufferParameteriv(int framebuffer, int pname, MemorySegment param) voidglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, MemorySegment params) voidglGetnColorTable(int target, int format, int type, int bufSize, MemorySegment table) voidglGetnCompressedTexImage(int target, int lod, int bufSize, MemorySegment pixels) voidglGetnConvolutionFilter(int target, int format, int type, int bufSize, MemorySegment image) voidglGetnHistogram(int target, byte reset, int format, int type, int bufSize, MemorySegment values) voidglGetnMapdv(int target, int query, int bufSize, MemorySegment v) voidglGetnMapfv(int target, int query, int bufSize, MemorySegment v) voidglGetnMapiv(int target, int query, int bufSize, MemorySegment v) voidglGetnMinmax(int target, byte reset, int format, int type, int bufSize, MemorySegment values) voidglGetnPixelMapfv(int map, int bufSize, MemorySegment values) voidglGetnPixelMapuiv(int map, int bufSize, MemorySegment values) voidglGetnPixelMapusv(int map, int bufSize, MemorySegment values) voidglGetnPolygonStipple(int bufSize, MemorySegment pattern) voidglGetnSeparableFilter(int target, int format, int type, int rowBufSize, MemorySegment row, int columnBufSize, MemorySegment column, MemorySegment span) voidglGetnTexImage(int target, int level, int format, int type, int bufSize, MemorySegment pixels) voidglGetnUniformdv(int program, int location, int bufSize, MemorySegment params) voidglGetnUniformfv(int program, int location, int bufSize, MemorySegment params) voidglGetnUniformiv(int program, int location, int bufSize, MemorySegment params) voidglGetnUniformuiv(int program, int location, int bufSize, MemorySegment params) voidglGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) voidglGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) voidglGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) voidglGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) voidglGetTextureImage(int texture, int level, int format, int type, int bufSize, MemorySegment pixels) voidglGetTextureLevelParameterfv(int texture, int level, int pname, MemorySegment params) voidglGetTextureLevelParameteriv(int texture, int level, int pname, MemorySegment params) voidglGetTextureParameterfv(int texture, int pname, MemorySegment params) voidglGetTextureParameterIiv(int texture, int pname, MemorySegment params) voidglGetTextureParameterIuiv(int texture, int pname, MemorySegment params) voidglGetTextureParameteriv(int texture, int pname, MemorySegment params) voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, MemorySegment pixels) voidglGetTransformFeedbacki_v(int xfb, int pname, int index, MemorySegment param) voidglGetTransformFeedbacki64_v(int xfb, int pname, int index, MemorySegment param) voidglGetTransformFeedbackiv(int xfb, int pname, MemorySegment param) voidglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, MemorySegment param) voidglGetVertexArrayIndexediv(int vaobj, int index, int pname, MemorySegment param) voidglGetVertexArrayiv(int vaobj, int pname, MemorySegment param) voidglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, MemorySegment attachments) voidglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, MemorySegment attachments, int x, int y, int width, int height) glMapNamedBuffer(int buffer, int access) glMapNamedBufferRange(int buffer, long offset, long length, int access) voidglMemoryBarrierByRegion(int barriers) voidglNamedBufferData(int buffer, long size, MemorySegment data, int usage) voidglNamedBufferStorage(int buffer, long size, MemorySegment data, int flags) voidglNamedBufferSubData(int buffer, long offset, long size, MemorySegment data) voidglNamedFramebufferDrawBuffer(int framebuffer, int buf) voidglNamedFramebufferDrawBuffers(int framebuffer, int n, MemorySegment bufs) voidglNamedFramebufferParameteri(int framebuffer, int pname, int param) voidglNamedFramebufferReadBuffer(int framebuffer, int src) voidglNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidglNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) voidglNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) voidglNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) voidglNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) voidglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, MemorySegment data) voidvoidglTextureBuffer(int texture, int internalformat, int buffer) voidglTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) voidglTextureParameterf(int texture, int pname, float param) voidglTextureParameterfv(int texture, int pname, MemorySegment param) voidglTextureParameteri(int texture, int pname, int param) voidglTextureParameterIiv(int texture, int pname, MemorySegment params) voidglTextureParameterIuiv(int texture, int pname, MemorySegment params) voidglTextureParameteriv(int texture, int pname, MemorySegment param) voidglTextureStorage1D(int texture, int levels, int internalformat, int width) voidglTextureStorage2D(int texture, int levels, int internalformat, int width, int height) voidglTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidglTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidglTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, MemorySegment pixels) voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, MemorySegment pixels) voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, MemorySegment pixels) voidglTransformFeedbackBufferBase(int xfb, int index, int buffer) voidglTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) byteglUnmapNamedBuffer(int buffer) voidglVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) voidglVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidglVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidglVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidglVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) voidglVertexArrayElementBuffer(int vaobj, int buffer) voidglVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidglVertexArrayVertexBuffers(int vaobj, int first, int count, MemorySegment buffers, MemorySegment offsets, MemorySegment strides) Methods inherited from interface panamagl.opengl.GL_4_0
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetProgramStageiv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetUniformdv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform2d, glUniform2dv, glUniform3d, glUniform3dv, glUniform4d, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformSubroutinesuivMethods inherited from interface panamagl.opengl.GL_4_1
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGetDoublei_v, glGetFloati_v, glGetProgramBinary, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribLPointer, glViewportArrayv, glViewportIndexedf, glViewportIndexedfvMethods inherited from interface panamagl.opengl.GL_4_2
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferiv, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3DMethods inherited from interface panamagl.opengl.GL_4_3
glBindVertexBuffer, glClearBufferData, glClearBufferSubData, glCopyImageSubData, glDebugMessageCallback, glDebugMessageControl, glDebugMessageInsert, glDispatchCompute, glDispatchComputeIndirect, glFramebufferParameteri, glGetDebugMessageLog, glGetFramebufferParameteriv, glGetInternalformati64v, glGetObjectLabel, glGetObjectPtrLabel, glGetPointerv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocationIndex, glGetProgramResourceName, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateTexImage, glInvalidateTexSubImage, glMultiDrawArraysIndirect, glMultiDrawElementsIndirect, glObjectLabel, glObjectPtrLabel, glPopDebugGroup, glPushDebugGroup, glShaderStorageBlockBinding, glTexBufferRange, glTexStorage2DMultisample, glTexStorage3DMultisample, glTextureView, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexAttribLFormat, glVertexBindingDivisorMethods inherited from interface panamagl.opengl.GL_4_4
glBindBuffersBase, glBindBuffersRange, glBindImageTextures, glBindSamplers, glBindTextures, glBindVertexBuffers, glBufferStorage, glClearTexImage, glClearTexSubImage
-
Field Details
-
GL_CONTEXT_LOST
static final int GL_CONTEXT_LOST- See Also:
-
GL_LOWER_LEFT
static final int GL_LOWER_LEFT- See Also:
-
GL_UPPER_LEFT
static final int GL_UPPER_LEFT- See Also:
-
GL_NEGATIVE_ONE_TO_ONE
static final int GL_NEGATIVE_ONE_TO_ONE- See Also:
-
GL_ZERO_TO_ONE
static final int GL_ZERO_TO_ONE- See Also:
-
GL_CLIP_ORIGIN
static final int GL_CLIP_ORIGIN- See Also:
-
GL_CLIP_DEPTH_MODE
static final int GL_CLIP_DEPTH_MODE- See Also:
-
GL_QUERY_WAIT_INVERTED
static final int GL_QUERY_WAIT_INVERTED- See Also:
-
GL_QUERY_NO_WAIT_INVERTED
static final int GL_QUERY_NO_WAIT_INVERTED- See Also:
-
GL_QUERY_BY_REGION_WAIT_INVERTED
static final int GL_QUERY_BY_REGION_WAIT_INVERTED- See Also:
-
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED- See Also:
-
GL_MAX_CULL_DISTANCES
static final int GL_MAX_CULL_DISTANCES- See Also:
-
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES- See Also:
-
GL_TEXTURE_TARGET
static final int GL_TEXTURE_TARGET- See Also:
-
GL_QUERY_TARGET
static final int GL_QUERY_TARGET- See Also:
-
GL_TEXTURE_BINDING_1D
static final int GL_TEXTURE_BINDING_1D- See Also:
-
GL_TEXTURE_BINDING_1D_ARRAY
static final int GL_TEXTURE_BINDING_1D_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_TEXTURE_BINDING_2D_ARRAY
static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE- See Also:
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_TEXTURE_BINDING_3D
static final int GL_TEXTURE_BINDING_3D- See Also:
-
GL_TEXTURE_BINDING_BUFFER
static final int GL_TEXTURE_BINDING_BUFFER- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP
static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY- See Also:
-
GL_TEXTURE_BINDING_RECTANGLE
static final int GL_TEXTURE_BINDING_RECTANGLE- See Also:
-
GL_BACK
static final int GL_BACK- See Also:
-
GL_NO_ERROR
static final int GL_NO_ERROR- See Also:
-
GL_GUILTY_CONTEXT_RESET
static final int GL_GUILTY_CONTEXT_RESET- See Also:
-
GL_INNOCENT_CONTEXT_RESET
static final int GL_INNOCENT_CONTEXT_RESET- See Also:
-
GL_UNKNOWN_CONTEXT_RESET
static final int GL_UNKNOWN_CONTEXT_RESET- See Also:
-
GL_RESET_NOTIFICATION_STRATEGY
static final int GL_RESET_NOTIFICATION_STRATEGY- See Also:
-
GL_LOSE_CONTEXT_ON_RESET
static final int GL_LOSE_CONTEXT_ON_RESET- See Also:
-
GL_NO_RESET_NOTIFICATION
static final int GL_NO_RESET_NOTIFICATION- See Also:
-
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT- See Also:
-
GL_COLOR_TABLE
static final int GL_COLOR_TABLE- See Also:
-
GL_POST_CONVOLUTION_COLOR_TABLE
static final int GL_POST_CONVOLUTION_COLOR_TABLE- See Also:
-
GL_POST_COLOR_MATRIX_COLOR_TABLE
static final int GL_POST_COLOR_MATRIX_COLOR_TABLE- See Also:
-
GL_PROXY_COLOR_TABLE
static final int GL_PROXY_COLOR_TABLE- See Also:
-
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE- See Also:
-
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE- See Also:
-
GL_CONVOLUTION_1D
static final int GL_CONVOLUTION_1D- See Also:
-
GL_CONVOLUTION_2D
static final int GL_CONVOLUTION_2D- See Also:
-
GL_SEPARABLE_2D
static final int GL_SEPARABLE_2D- See Also:
-
GL_HISTOGRAM
static final int GL_HISTOGRAM- See Also:
-
GL_PROXY_HISTOGRAM
static final int GL_PROXY_HISTOGRAM- See Also:
-
GL_MINMAX
static final int GL_MINMAX- See Also:
-
GL_CONTEXT_RELEASE_BEHAVIOR
static final int GL_CONTEXT_RELEASE_BEHAVIOR- See Also:
-
GL_NONE
static final int GL_NONE- See Also:
-
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH- See Also:
-
-
Method Details
-
glClipControl
void glClipControl(int origin, int depth) -
glCreateTransformFeedbacks
-
glTransformFeedbackBufferBase
void glTransformFeedbackBufferBase(int xfb, int index, int buffer) -
glTransformFeedbackBufferRange
void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) -
glGetTransformFeedbackiv
-
glGetTransformFeedbacki_v
-
glGetTransformFeedbacki64_v
-
glCreateBuffers
-
glNamedBufferStorage
-
glNamedBufferData
-
glNamedBufferSubData
-
glCopyNamedBufferSubData
void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) -
glClearNamedBufferData
void glClearNamedBufferData(int buffer, int internalformat, int format, int type, MemorySegment data) -
glClearNamedBufferSubData
void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, MemorySegment data) -
glMapNamedBuffer
-
glMapNamedBufferRange
-
glUnmapNamedBuffer
byte glUnmapNamedBuffer(int buffer) -
glFlushMappedNamedBufferRange
void glFlushMappedNamedBufferRange(int buffer, long offset, long length) -
glGetNamedBufferParameteriv
-
glGetNamedBufferParameteri64v
-
glGetNamedBufferPointerv
-
glGetNamedBufferSubData
-
glCreateFramebuffers
-
glNamedFramebufferRenderbuffer
void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) -
glNamedFramebufferParameteri
void glNamedFramebufferParameteri(int framebuffer, int pname, int param) -
glNamedFramebufferTexture
void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) -
glNamedFramebufferTextureLayer
void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) -
glNamedFramebufferDrawBuffer
void glNamedFramebufferDrawBuffer(int framebuffer, int buf) -
glNamedFramebufferDrawBuffers
-
glNamedFramebufferReadBuffer
void glNamedFramebufferReadBuffer(int framebuffer, int src) -
glInvalidateNamedFramebufferData
void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, MemorySegment attachments) -
glInvalidateNamedFramebufferSubData
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, MemorySegment attachments, int x, int y, int width, int height) -
glClearNamedFramebufferiv
-
glClearNamedFramebufferuiv
-
glClearNamedFramebufferfv
-
glClearNamedFramebufferfi
void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) -
glBlitNamedFramebuffer
void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glCheckNamedFramebufferStatus
int glCheckNamedFramebufferStatus(int framebuffer, int target) -
glGetNamedFramebufferParameteriv
-
glGetNamedFramebufferAttachmentParameteriv
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, MemorySegment params) -
glCreateRenderbuffers
-
glNamedRenderbufferStorage
void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) -
glNamedRenderbufferStorageMultisample
void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) -
glGetNamedRenderbufferParameteriv
-
glCreateTextures
-
glTextureBuffer
void glTextureBuffer(int texture, int internalformat, int buffer) -
glTextureBufferRange
void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) -
glTextureStorage1D
void glTextureStorage1D(int texture, int levels, int internalformat, int width) -
glTextureStorage2D
void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) -
glTextureStorage3D
void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) -
glTextureStorage2DMultisample
void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) -
glTextureStorage3DMultisample
void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) -
glTextureSubImage1D
void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, MemorySegment pixels) -
glTextureSubImage2D
void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, MemorySegment pixels) -
glTextureSubImage3D
void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, MemorySegment pixels) -
glCompressedTextureSubImage1D
void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, MemorySegment data) -
glCompressedTextureSubImage2D
void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, MemorySegment data) -
glCompressedTextureSubImage3D
void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, MemorySegment data) -
glCopyTextureSubImage1D
void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) -
glCopyTextureSubImage2D
void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTextureSubImage3D
void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glTextureParameterf
void glTextureParameterf(int texture, int pname, float param) -
glTextureParameterfv
-
glTextureParameteri
void glTextureParameteri(int texture, int pname, int param) -
glTextureParameterIiv
-
glTextureParameterIuiv
-
glTextureParameteriv
-
glGenerateTextureMipmap
void glGenerateTextureMipmap(int texture) -
glBindTextureUnit
void glBindTextureUnit(int unit, int texture) -
glGetTextureImage
void glGetTextureImage(int texture, int level, int format, int type, int bufSize, MemorySegment pixels) -
glGetCompressedTextureImage
-
glGetTextureLevelParameterfv
-
glGetTextureLevelParameteriv
-
glGetTextureParameterfv
-
glGetTextureParameterIiv
-
glGetTextureParameterIuiv
-
glGetTextureParameteriv
-
glCreateVertexArrays
-
glDisableVertexArrayAttrib
void glDisableVertexArrayAttrib(int vaobj, int index) -
glEnableVertexArrayAttrib
void glEnableVertexArrayAttrib(int vaobj, int index) -
glVertexArrayElementBuffer
void glVertexArrayElementBuffer(int vaobj, int buffer) -
glVertexArrayVertexBuffer
void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) -
glVertexArrayVertexBuffers
void glVertexArrayVertexBuffers(int vaobj, int first, int count, MemorySegment buffers, MemorySegment offsets, MemorySegment strides) -
glVertexArrayAttribBinding
void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) -
glVertexArrayAttribFormat
void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) -
glVertexArrayAttribIFormat
void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) -
glVertexArrayAttribLFormat
void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) -
glVertexArrayBindingDivisor
void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) -
glGetVertexArrayiv
-
glGetVertexArrayIndexediv
-
glGetVertexArrayIndexed64iv
-
glCreateSamplers
-
glCreateProgramPipelines
-
glCreateQueries
-
glGetQueryBufferObjecti64v
void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) -
glGetQueryBufferObjectiv
void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) -
glGetQueryBufferObjectui64v
void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) -
glGetQueryBufferObjectuiv
void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) -
glMemoryBarrierByRegion
void glMemoryBarrierByRegion(int barriers) -
glGetTextureSubImage
void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, MemorySegment pixels) -
glGetCompressedTextureSubImage
void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, MemorySegment pixels) -
glGetGraphicsResetStatus
int glGetGraphicsResetStatus() -
glGetnCompressedTexImage
-
glGetnTexImage
-
glGetnUniformdv
-
glGetnUniformfv
-
glGetnUniformiv
-
glGetnUniformuiv
-
glReadnPixels
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, MemorySegment data) -
glGetnMapdv
-
glGetnMapfv
-
glGetnMapiv
-
glGetnPixelMapfv
-
glGetnPixelMapuiv
-
glGetnPixelMapusv
-
glGetnPolygonStipple
-
glGetnColorTable
-
glGetnConvolutionFilter
-
glGetnSeparableFilter
void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, MemorySegment row, int columnBufSize, MemorySegment column, MemorySegment span) -
glGetnHistogram
void glGetnHistogram(int target, byte reset, int format, int type, int bufSize, MemorySegment values) -
glGetnMinmax
-
glTextureBarrier
void glTextureBarrier()
-