Package panamagl.opengl
Interface GL_4_6
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intFields inherited from interface panamagl.opengl.GL_4_0
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_QUADS, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYFields inherited from interface panamagl.opengl.GL_4_1
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITSFields inherited from interface panamagl.opengl.GL_4_2
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BITFields inherited from interface panamagl.opengl.GL_4_3
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONTEXT_FLAG_DEBUG_BIT, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_FILTER, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_ELEMENT_INDEX, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_WIDTH, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_QUERY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER, GL_SHADER, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_SHADOW, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_VERTEX_ARRAY, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASSFields inherited from interface panamagl.opengl.GL_4_4
GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_STORAGE_FLAGS, GL_CLEAR_TEXTURE, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_STORAGE_BIT, GL_DYNAMIC_STORAGE_BIT, GL_LOCATION_COMPONENT, GL_MAP_COHERENT_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MIRROR_CLAMP_TO_EDGE, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_RESULT_NO_WAIT, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_TEXTURE_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_UNSIGNED_INT_10F_11F_11F_REVFields inherited from interface panamagl.opengl.GL_4_5
GL_BACK, GL_CLIP_DEPTH_MODE, GL_CLIP_ORIGIN, GL_COLOR_TABLE, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_LOST, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_GUILTY_CONTEXT_RESET, GL_HISTOGRAM, GL_INNOCENT_CONTEXT_RESET, GL_LOSE_CONTEXT_ON_RESET, GL_LOWER_LEFT, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_CULL_DISTANCES, GL_MINMAX, GL_NEGATIVE_ONE_TO_ONE, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_TARGET, GL_QUERY_WAIT_INVERTED, GL_RESET_NOTIFICATION_STRATEGY, GL_SEPARABLE_2D, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_TARGET, GL_UNKNOWN_CONTEXT_RESET, GL_UPPER_LEFT, GL_ZERO_TO_ONE -
Method Summary
Modifier and TypeMethodDescriptionvoidglMultiDrawArraysIndirectCount(int mode, MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidglMultiDrawElementsIndirectCount(int mode, int type, MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidglPolygonOffsetClamp(float factor, float units, float clamp) voidglSpecializeShader(int shader, MemorySegment pEntryPoint, int numSpecializationConstants, MemorySegment pConstantIndex, MemorySegment pConstantValue) Methods inherited from interface panamagl.opengl.GL_4_0
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetProgramStageiv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetUniformdv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform2d, glUniform2dv, glUniform3d, glUniform3dv, glUniform4d, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformSubroutinesuivMethods inherited from interface panamagl.opengl.GL_4_1
glActiveShaderProgram, glBindProgramPipeline, glClearDepthf, glCreateShaderProgramv, glDeleteProgramPipelines, glDepthRangeArrayv, glDepthRangef, glDepthRangeIndexed, glGenProgramPipelines, glGetDoublei_v, glGetFloati_v, glGetProgramBinary, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetShaderPrecisionFormat, glGetVertexAttribLdv, glIsProgramPipeline, glProgramBinary, glProgramParameteri, glProgramUniform1d, glProgramUniform1dv, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2d, glProgramUniform2dv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3d, glProgramUniform3dv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4d, glProgramUniform4dv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2dv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3dv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4dv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3fv, glReleaseShaderCompiler, glScissorArrayv, glScissorIndexed, glScissorIndexedv, glShaderBinary, glUseProgramStages, glValidateProgramPipeline, glVertexAttribL1d, glVertexAttribL1dv, glVertexAttribL2d, glVertexAttribL2dv, glVertexAttribL3d, glVertexAttribL3dv, glVertexAttribL4d, glVertexAttribL4dv, glVertexAttribLPointer, glViewportArrayv, glViewportIndexedf, glViewportIndexedfvMethods inherited from interface panamagl.opengl.GL_4_2
glBindImageTexture, glDrawArraysInstancedBaseInstance, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackStreamInstanced, glGetActiveAtomicCounterBufferiv, glGetInternalformativ, glMemoryBarrier, glTexStorage1D, glTexStorage2D, glTexStorage3DMethods inherited from interface panamagl.opengl.GL_4_3
glBindVertexBuffer, glClearBufferData, glClearBufferSubData, glCopyImageSubData, glDebugMessageCallback, glDebugMessageControl, glDebugMessageInsert, glDispatchCompute, glDispatchComputeIndirect, glFramebufferParameteri, glGetDebugMessageLog, glGetFramebufferParameteriv, glGetInternalformati64v, glGetObjectLabel, glGetObjectPtrLabel, glGetPointerv, glGetProgramInterfaceiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceLocationIndex, glGetProgramResourceName, glInvalidateBufferData, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateTexImage, glInvalidateTexSubImage, glMultiDrawArraysIndirect, glMultiDrawElementsIndirect, glObjectLabel, glObjectPtrLabel, glPopDebugGroup, glPushDebugGroup, glShaderStorageBlockBinding, glTexBufferRange, glTexStorage2DMultisample, glTexStorage3DMultisample, glTextureView, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexAttribLFormat, glVertexBindingDivisorMethods inherited from interface panamagl.opengl.GL_4_4
glBindBuffersBase, glBindBuffersRange, glBindImageTextures, glBindSamplers, glBindTextures, glBindVertexBuffers, glBufferStorage, glClearTexImage, glClearTexSubImageMethods inherited from interface panamagl.opengl.GL_4_5
glBindTextureUnit, glBlitNamedFramebuffer, glCheckNamedFramebufferStatus, glClearNamedBufferData, glClearNamedBufferSubData, glClearNamedFramebufferfi, glClearNamedFramebufferfv, glClearNamedFramebufferiv, glClearNamedFramebufferuiv, glClipControl, glCompressedTextureSubImage1D, glCompressedTextureSubImage2D, glCompressedTextureSubImage3D, glCopyNamedBufferSubData, glCopyTextureSubImage1D, glCopyTextureSubImage2D, glCopyTextureSubImage3D, glCreateBuffers, glCreateFramebuffers, glCreateProgramPipelines, glCreateQueries, glCreateRenderbuffers, glCreateSamplers, glCreateTextures, glCreateTransformFeedbacks, glCreateVertexArrays, glDisableVertexArrayAttrib, glEnableVertexArrayAttrib, glFlushMappedNamedBufferRange, glGenerateTextureMipmap, glGetCompressedTextureImage, glGetCompressedTextureSubImage, glGetGraphicsResetStatus, glGetNamedBufferParameteri64v, glGetNamedBufferParameteriv, glGetNamedBufferPointerv, glGetNamedBufferSubData, glGetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferParameteriv, glGetNamedRenderbufferParameteriv, glGetnColorTable, glGetnCompressedTexImage, glGetnConvolutionFilter, glGetnHistogram, glGetnMapdv, glGetnMapfv, glGetnMapiv, glGetnMinmax, glGetnPixelMapfv, glGetnPixelMapuiv, glGetnPixelMapusv, glGetnPolygonStipple, glGetnSeparableFilter, glGetnTexImage, glGetnUniformdv, glGetnUniformfv, glGetnUniformiv, glGetnUniformuiv, glGetQueryBufferObjecti64v, glGetQueryBufferObjectiv, glGetQueryBufferObjectui64v, glGetQueryBufferObjectuiv, glGetTextureImage, glGetTextureLevelParameterfv, glGetTextureLevelParameteriv, glGetTextureParameterfv, glGetTextureParameterIiv, glGetTextureParameterIuiv, glGetTextureParameteriv, glGetTextureSubImage, glGetTransformFeedbacki_v, glGetTransformFeedbacki64_v, glGetTransformFeedbackiv, glGetVertexArrayIndexed64iv, glGetVertexArrayIndexediv, glGetVertexArrayiv, glInvalidateNamedFramebufferData, glInvalidateNamedFramebufferSubData, glMapNamedBuffer, glMapNamedBufferRange, glMemoryBarrierByRegion, glNamedBufferData, glNamedBufferStorage, glNamedBufferSubData, glNamedFramebufferDrawBuffer, glNamedFramebufferDrawBuffers, glNamedFramebufferParameteri, glNamedFramebufferReadBuffer, glNamedFramebufferRenderbuffer, glNamedFramebufferTexture, glNamedFramebufferTextureLayer, glNamedRenderbufferStorage, glNamedRenderbufferStorageMultisample, glReadnPixels, glTextureBarrier, glTextureBuffer, glTextureBufferRange, glTextureParameterf, glTextureParameterfv, glTextureParameteri, glTextureParameterIiv, glTextureParameterIuiv, glTextureParameteriv, glTextureStorage1D, glTextureStorage2D, glTextureStorage2DMultisample, glTextureStorage3D, glTextureStorage3DMultisample, glTextureSubImage1D, glTextureSubImage2D, glTextureSubImage3D, glTransformFeedbackBufferBase, glTransformFeedbackBufferRange, glUnmapNamedBuffer, glVertexArrayAttribBinding, glVertexArrayAttribFormat, glVertexArrayAttribIFormat, glVertexArrayAttribLFormat, glVertexArrayBindingDivisor, glVertexArrayElementBuffer, glVertexArrayVertexBuffer, glVertexArrayVertexBuffers
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Field Details
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GL_CONTEXT_RELEASE_BEHAVIOR
static final int GL_CONTEXT_RELEASE_BEHAVIOR- See Also:
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GL_NONE
static final int GL_NONE- See Also:
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GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH- See Also:
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GL_SHADER_BINARY_FORMAT_SPIR_V
static final int GL_SHADER_BINARY_FORMAT_SPIR_V- See Also:
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GL_SPIR_V_BINARY
static final int GL_SPIR_V_BINARY- See Also:
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GL_PARAMETER_BUFFER
static final int GL_PARAMETER_BUFFER- See Also:
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GL_PARAMETER_BUFFER_BINDING
static final int GL_PARAMETER_BUFFER_BINDING- See Also:
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GL_CONTEXT_FLAG_NO_ERROR_BIT
static final int GL_CONTEXT_FLAG_NO_ERROR_BIT- See Also:
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GL_VERTICES_SUBMITTED
static final int GL_VERTICES_SUBMITTED- See Also:
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GL_PRIMITIVES_SUBMITTED
static final int GL_PRIMITIVES_SUBMITTED- See Also:
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GL_VERTEX_SHADER_INVOCATIONS
static final int GL_VERTEX_SHADER_INVOCATIONS- See Also:
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GL_TESS_CONTROL_SHADER_PATCHES
static final int GL_TESS_CONTROL_SHADER_PATCHES- See Also:
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GL_TESS_EVALUATION_SHADER_INVOCATIONS
static final int GL_TESS_EVALUATION_SHADER_INVOCATIONS- See Also:
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GL_GEOMETRY_SHADER_INVOCATIONS
static final int GL_GEOMETRY_SHADER_INVOCATIONS- See Also:
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GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
static final int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED- See Also:
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GL_FRAGMENT_SHADER_INVOCATIONS
static final int GL_FRAGMENT_SHADER_INVOCATIONS- See Also:
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GL_COMPUTE_SHADER_INVOCATIONS
static final int GL_COMPUTE_SHADER_INVOCATIONS- See Also:
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GL_CLIPPING_INPUT_PRIMITIVES
static final int GL_CLIPPING_INPUT_PRIMITIVES- See Also:
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GL_CLIPPING_OUTPUT_PRIMITIVES
static final int GL_CLIPPING_OUTPUT_PRIMITIVES- See Also:
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GL_POLYGON_OFFSET_CLAMP
static final int GL_POLYGON_OFFSET_CLAMP- See Also:
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GL_SPIR_V_EXTENSIONS
static final int GL_SPIR_V_EXTENSIONS- See Also:
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GL_NUM_SPIR_V_EXTENSIONS
static final int GL_NUM_SPIR_V_EXTENSIONS- See Also:
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GL_TEXTURE_MAX_ANISOTROPY
static final int GL_TEXTURE_MAX_ANISOTROPY- See Also:
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GL_MAX_TEXTURE_MAX_ANISOTROPY
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY- See Also:
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GL_TRANSFORM_FEEDBACK_OVERFLOW
static final int GL_TRANSFORM_FEEDBACK_OVERFLOW- See Also:
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GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
static final int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW- See Also:
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Method Details
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glSpecializeShader
void glSpecializeShader(int shader, MemorySegment pEntryPoint, int numSpecializationConstants, MemorySegment pConstantIndex, MemorySegment pConstantValue) -
glMultiDrawArraysIndirectCount
void glMultiDrawArraysIndirectCount(int mode, MemorySegment indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawElementsIndirectCount
void glMultiDrawElementsIndirectCount(int mode, int type, MemorySegment indirect, long drawcount, int maxdrawcount, int stride) -
glPolygonOffsetClamp
void glPolygonOffsetClamp(float factor, float units, float clamp)
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