Class FBO_windows

java.lang.Object
panamagl.offscreen.AFBO
panamagl.platform.windows.FBO_windows
All Implemented Interfaces:
panamagl.offscreen.FBO

public class FBO_windows extends panamagl.offscreen.AFBO implements panamagl.offscreen.FBO
A frame buffer object, or FBO_windows, can render OpenGL into an offscreen buffer that can later be converted to an Image. See : https://www.khronos.org/opengl/wiki/Framebuffer_Object https://www.khronos.org/opengl/wiki/Common_Mistakes https://www.khronos.org/opengl/wiki/Framebuffer_Object_Extension_Examples#Quick_example,_render_to_texture_(2D) Hint : to debug this class, invoke a program using it with flag -Dpanamagl.offscreen.FBO NB : the implementation intentionnaly uses linux extension loader because the windows one could not be found in the generated bindings.
Author:
Martin Pernollet