Class Volume

java.lang.Object
org.jzy3d.plot3d.primitives.Drawable
org.jzy3d.plot3d.primitives.volume.Volume
All Implemented Interfaces:
IGLBindedResource, IGLRenderer, ISortableDraw

public class Volume extends Drawable implements IGLBindedResource
https://developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-39-volume-rendering-techniques https://www.codeproject.com/Articles/352270/Getting-Started-with-Volume-Rendering-using-OpenGL https://community.khronos.org/t/volume-rendering-with-3d-textures/73681
  • Field Details

    • texID

      protected int texID
      The GL texture ID.
    • buffer

      protected Buffer buffer
    • shape

      protected int[] shape
    • mounted

      protected boolean mounted
    • disposed

      protected boolean disposed
  • Constructor Details

    • Volume

      public Volume(FloatBuffer buffer, int[] shape, BoundingBox3d bbox)
      Instanciate a drawable volume.
      Parameters:
      buffer - provides (x,y,z,V) tuples where (x,y,z) are voxel index in the volume and V the value used for coloring voxels
      shape - a 3 element array indicating the number of voxels for each dimension
      bbox - the real world range of each axis, since the input buffer provide tuples with index and not coordinates
      mapper - the colormap handler that will apply a colormap to a value range
  • Method Details