Interface GLConstants
public interface GLConstants
OpenGL constants used by jzy3d drawables, independently of any OpenGL binding (JOGL, PanamaGL,
etc). Values are defined by the OpenGL specification.
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intSame value asGL_TEXTURE_RECTANGLEstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int
-
Field Details
-
GL_3D_COLOR
static final int GL_3D_COLOR- See Also:
-
GL_ALPHA_TEST
static final int GL_ALPHA_TEST- See Also:
-
GL_ALWAYS
static final int GL_ALWAYS- See Also:
-
GL_ARRAY_BUFFER
static final int GL_ARRAY_BUFFER- See Also:
-
GL_AUTO_NORMAL
static final int GL_AUTO_NORMAL- See Also:
-
GL_BACK
static final int GL_BACK- See Also:
-
GL_BGRA
static final int GL_BGRA- See Also:
-
GL_BITMAP_TOKEN
static final int GL_BITMAP_TOKEN- See Also:
-
GL_BLEND
static final int GL_BLEND- See Also:
-
GL_CLAMP
static final int GL_CLAMP- See Also:
-
GL_CLAMP_TO_EDGE
static final int GL_CLAMP_TO_EDGE- See Also:
-
GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY- See Also:
-
GL_COLOR_ATTACHMENT0
static final int GL_COLOR_ATTACHMENT0- See Also:
-
GL_COLOR_ATTACHMENT1
static final int GL_COLOR_ATTACHMENT1- See Also:
-
GL_COLOR_ATTACHMENT2
static final int GL_COLOR_ATTACHMENT2- See Also:
-
GL_COLOR_ATTACHMENT3
static final int GL_COLOR_ATTACHMENT3- See Also:
-
GL_COLOR_ATTACHMENT4
static final int GL_COLOR_ATTACHMENT4- See Also:
-
GL_COLOR_ATTACHMENT5
static final int GL_COLOR_ATTACHMENT5- See Also:
-
GL_COLOR_ATTACHMENT6
static final int GL_COLOR_ATTACHMENT6- See Also:
-
GL_COLOR_BUFFER_BIT
static final int GL_COLOR_BUFFER_BIT- See Also:
-
GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL- See Also:
-
GL_COMPILE
static final int GL_COMPILE- See Also:
-
GL_COMPILE_STATUS
static final int GL_COMPILE_STATUS- See Also:
-
GL_COPY_PIXEL_TOKEN
static final int GL_COPY_PIXEL_TOKEN- See Also:
-
GL_CULL_FACE
static final int GL_CULL_FACE- See Also:
-
GL_CURRENT_PROGRAM
static final int GL_CURRENT_PROGRAM- See Also:
-
GL_DEPTH_ATTACHMENT
static final int GL_DEPTH_ATTACHMENT- See Also:
-
GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_BUFFER_BIT- See Also:
-
GL_DEPTH_COMPONENT
static final int GL_DEPTH_COMPONENT- See Also:
-
GL_DEPTH_COMPONENT32F
static final int GL_DEPTH_COMPONENT32F- See Also:
-
GL_DEPTH_TEST
static final int GL_DEPTH_TEST- See Also:
-
GL_DRAW_FRAMEBUFFER
static final int GL_DRAW_FRAMEBUFFER- See Also:
-
GL_DRAW_PIXEL_TOKEN
static final int GL_DRAW_PIXEL_TOKEN- See Also:
-
GL_DST_ALPHA
static final int GL_DST_ALPHA- See Also:
-
GL_DYNAMIC_DRAW
static final int GL_DYNAMIC_DRAW- See Also:
-
GL_ELEMENT_ARRAY_BUFFER
static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
-
GL_EXTENSIONS
static final int GL_EXTENSIONS- See Also:
-
GL_FALSE
static final int GL_FALSE- See Also:
-
GL_FEEDBACK
static final int GL_FEEDBACK- See Also:
-
GL_FILL
static final int GL_FILL- See Also:
-
GL_FLOAT
static final int GL_FLOAT- See Also:
-
GL_FRAGMENT_SHADER
static final int GL_FRAGMENT_SHADER- See Also:
-
GL_FRAMEBUFFER
static final int GL_FRAMEBUFFER- See Also:
-
GL_FRAMEBUFFER_BINDING
static final int GL_FRAMEBUFFER_BINDING- See Also:
-
GL_DRAW_BUFFER
static final int GL_DRAW_BUFFER- See Also:
-
GL_FRAMEBUFFER_COMPLETE
static final int GL_FRAMEBUFFER_COMPLETE- See Also:
-
GL_FRONT
static final int GL_FRONT- See Also:
-
GL_FRONT_AND_BACK
static final int GL_FRONT_AND_BACK- See Also:
-
GL_FUNC_ADD
static final int GL_FUNC_ADD- See Also:
-
GL_GREATER
static final int GL_GREATER- See Also:
-
GL_INFO_LOG_LENGTH
static final int GL_INFO_LOG_LENGTH- See Also:
-
GL_INT
static final int GL_INT- See Also:
-
GL_LEQUAL
static final int GL_LEQUAL- See Also:
-
GL_LESS
static final int GL_LESS- See Also:
-
GL_LIGHTING
static final int GL_LIGHTING- See Also:
-
GL_LINE
static final int GL_LINE- See Also:
-
GL_LINEAR
static final int GL_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_LINES
static final int GL_LINES- See Also:
-
GL_LINE_RESET_TOKEN
static final int GL_LINE_RESET_TOKEN- See Also:
-
GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH- See Also:
-
GL_LINE_SMOOTH_HINT
static final int GL_LINE_SMOOTH_HINT- See Also:
-
GL_LINE_STRIP
static final int GL_LINE_STRIP- See Also:
-
GL_LINE_TOKEN
static final int GL_LINE_TOKEN- See Also:
-
GL_LINK_STATUS
static final int GL_LINK_STATUS- See Also:
-
GL_MAX
static final int GL_MAX- See Also:
-
GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MIN
static final int GL_MIN- See Also:
-
GL_MODELVIEW
static final int GL_MODELVIEW- See Also:
-
GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_MATRIX- See Also:
-
GL_MODULATE
static final int GL_MODULATE- See Also:
-
GL_NEAREST
static final int GL_NEAREST- See Also:
-
GL_NICEST
static final int GL_NICEST- See Also:
-
GL_NORMALIZE
static final int GL_NORMALIZE- See Also:
-
GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY- See Also:
-
GL_NO_ERROR
static final int GL_NO_ERROR- See Also:
-
GL_ONE
static final int GL_ONE- See Also:
-
GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
-
GL_PACK_ALIGNMENT
static final int GL_PACK_ALIGNMENT- See Also:
-
GL_PASS_THROUGH_TOKEN
static final int GL_PASS_THROUGH_TOKEN- See Also:
-
GL_PIXEL_UNPACK_BUFFER
static final int GL_PIXEL_UNPACK_BUFFER- See Also:
-
GL_POINTS
static final int GL_POINTS- See Also:
-
GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH- See Also:
-
GL_POINT_SMOOTH_HINT
static final int GL_POINT_SMOOTH_HINT- See Also:
-
GL_POINT_TOKEN
static final int GL_POINT_TOKEN- See Also:
-
GL_POLYGON
static final int GL_POLYGON- See Also:
-
GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_POLYGON_SMOOTH
static final int GL_POLYGON_SMOOTH- See Also:
-
GL_POLYGON_SMOOTH_HINT
static final int GL_POLYGON_SMOOTH_HINT- See Also:
-
GL_POLYGON_TOKEN
static final int GL_POLYGON_TOKEN- See Also:
-
GL_PRIMITIVE_RESTART
static final int GL_PRIMITIVE_RESTART- See Also:
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
-
GL_PROJECTION
static final int GL_PROJECTION- See Also:
-
GL_PROJECTION_MATRIX
static final int GL_PROJECTION_MATRIX- See Also:
-
GL_QUADS
static final int GL_QUADS- See Also:
-
GL_QUAD_STRIP
static final int GL_QUAD_STRIP- See Also:
-
GL_QUERY_RESULT
static final int GL_QUERY_RESULT- See Also:
-
GL_R32F
static final int GL_R32F- See Also:
-
GL_READ_FRAMEBUFFER
static final int GL_READ_FRAMEBUFFER- See Also:
-
GL_RED
static final int GL_RED- See Also:
-
GL_RENDERBUFFER
static final int GL_RENDERBUFFER- See Also:
-
GL_RENDERER
static final int GL_RENDERER- See Also:
-
GL_REPEAT
static final int GL_REPEAT- See Also:
-
GL_REPLACE
static final int GL_REPLACE- See Also:
-
GL_RG32F
static final int GL_RG32F- See Also:
-
GL_RGB
static final int GL_RGB- See Also:
-
GL_RGB32F
static final int GL_RGB32F- See Also:
-
GL_RGBA
static final int GL_RGBA- See Also:
-
GL_RGBA16F
static final int GL_RGBA16F- See Also:
-
GL_RGBA32F
static final int GL_RGBA32F- See Also:
-
GL_RGBA8
static final int GL_RGBA8- See Also:
-
GL_SAMPLES_PASSED
static final int GL_SAMPLES_PASSED- See Also:
-
GL_SHADING_LANGUAGE_VERSION
static final int GL_SHADING_LANGUAGE_VERSION- See Also:
-
GL_SRC_ALPHA
static final int GL_SRC_ALPHA- See Also:
-
GL_STATIC_DRAW
static final int GL_STATIC_DRAW- See Also:
-
GL_STENCIL_TEST
static final int GL_STENCIL_TEST- See Also:
-
GL_TEXTURE
static final int GL_TEXTURE- See Also:
-
GL_TEXTURE0
static final int GL_TEXTURE0- See Also:
-
GL_TEXTURE1
static final int GL_TEXTURE1- See Also:
-
GL_TEXTURE2
static final int GL_TEXTURE2- See Also:
-
GL_TEXTURE3
static final int GL_TEXTURE3- See Also:
-
GL_TEXTURE_1D
static final int GL_TEXTURE_1D- See Also:
-
GL_TEXTURE_2D
static final int GL_TEXTURE_2D- See Also:
-
GL_TEXTURE_3D
static final int GL_TEXTURE_3D- See Also:
-
GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_GENERATE_MIPMAP
static final int GL_GENERATE_MIPMAP- See Also:
-
GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV- See Also:
-
GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_ENV_MODE- See Also:
-
GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_RECTANGLE
static final int GL_TEXTURE_RECTANGLE- See Also:
-
GL_TEXTURE_WRAP_R
static final int GL_TEXTURE_WRAP_R- See Also:
-
GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_TRIANGLES
static final int GL_TRIANGLES- See Also:
-
GL_TRIANGLE_FAN
static final int GL_TRIANGLE_FAN- See Also:
-
GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP- See Also:
-
GL_TRUE
static final int GL_TRUE- See Also:
-
GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_ROW_LENGTH- See Also:
-
GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE- See Also:
-
GL_UNSIGNED_INT
static final int GL_UNSIGNED_INT- See Also:
-
GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT- See Also:
-
GL_VALIDATE_STATUS
static final int GL_VALIDATE_STATUS- See Also:
-
GL_VENDOR
static final int GL_VENDOR- See Also:
-
GL_VERSION
static final int GL_VERSION- See Also:
-
GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY- See Also:
-
GL_VERTEX_SHADER
static final int GL_VERTEX_SHADER- See Also:
-
GL_VIEWPORT
static final int GL_VIEWPORT- See Also:
-
GL_ZERO
static final int GL_ZERO- See Also:
-
GL_TEXTURE_RECTANGLE_ARB
-