All Classes and Interfaces
Class
Description
The sole purpose of this factory is to disable sorting drawable by scene's
Graph since
depth peeling make it useless.Execute depth peeling methods in a Jzy3d
Renderer3d
This feature is based on Order Independent Transparency algorithms published by Louis Bavoil
(NVIDIA Corporation).A
IDepthPeelingAlgorithm has a GLEventListener-like interface to act as a delegate for a
depth peeling renderer.Status of peeling methods on {macOS 10.12 + NVidia GPU} {Ubuntu 20.04 + Intel Iris GPU}
OK - F2B_PEELING_MODE
OK - DUAL_PEELING_MODE
OK - WEIGHTED_AVERAGE_MODE
KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque)
are black
Status of peeling methods on macOS 11.4 + M1 (Silicon)
OK - DUAL_PEELING_MODE
KO - WEIGHTED_AVERAGE_MODE : renders correctly BUT make opaque object appear translucent
(e.g.