All Classes and Interfaces

Class
Description
 
 
The sole purpose of this factory is to disable sorting drawable by scene's Graph since depth peeling make it useless.
 
Execute depth peeling methods in a Jzy3d Renderer3d This feature is based on Order Independent Transparency algorithms published by Louis Bavoil (NVIDIA Corporation).
 
 
A IDepthPeelingAlgorithm has a GLEventListener-like interface to act as a delegate for a depth peeling renderer.
Status of peeling methods on {macOS 10.12 + NVidia GPU} {Ubuntu 20.04 + Intel Iris GPU} OK - F2B_PEELING_MODE OK - DUAL_PEELING_MODE OK - WEIGHTED_AVERAGE_MODE KO - WEIGHTED_SUM_MODE : no compilation problem BUT overlapping parts (translucent or opaque) are black Status of peeling methods on macOS 11.4 + M1 (Silicon) OK - DUAL_PEELING_MODE KO - WEIGHTED_AVERAGE_MODE : renders correctly BUT make opaque object appear translucent (e.g.