All Classes and Interfaces

Class
Description
 
 
 
 
 
 
 
Apply object-wise drawing settings, and chart-wise drawing settings such as ColorModel.
 
 
A collection of settings to allow a controller to adapt rendering quality in order to optimize performances of the chart.
 
This canvas allows rendering charts with jGL as OpenGL backend which perform in CPU.
 
Renders an image at the specified 3d position.
 
 
EmulGLSkin is a chart facade that returns known subtypes of chart components already downcasted.
 
An EmulGL view implementation that is able to handle overlay and tooltip rendering using an AWT BufferedImage painted with a Graphics2D passed to AWTRenderer2d.paint(java.awt.Graphics, int, int) or ITooltipRenderer.render(Graphics2D).